CS2 Mirage map layout with callout names

All CS2 Map Callouts: Interactive Maps

Callouts for every Active Duty map and the classics: Ancient, Anubis, Cache, Dust2, Inferno, Mirage, Nuke, Train, Overpass, Vertigo, Office and Italy

Counter-Strike 2 is not only aim, utility and economy. Rounds are won by teams that tell each other where the enemy is in two words, and that's what map callouts are for.

Here I collected the callouts for every map in one place. Each map is interactive: hover or tap a name on the map to see what the spot is, or go through the list next to it and the spot lights up on the map. The names are the ones CS2 itself shows on the radar, so they match what you see in the game.

What Are Callouts in CS2

Callouts are the common names for spots on a map. Instead of "he's behind that box on the left", you say "one Pit" and your whole team knows where to look. They're a shared language, not slang, and they make information fast and exact: in site holds, retakes and when you set up utility.

Where to See Callouts in the Game

CS2 shows the current place name next to every teammate on the radar and in team chat. That's the fastest way to learn them: look at the radar while you play and you'll see "Banana", "Connector" or "Long A" next to your teammates' names. Community callouts sometimes go further (Donut and Cave on Ancient, Window on Mirage, Monster on Overpass), I mention them where they matter.

Why Learning Callouts Matters

  • you give quick and exact info under pressure;
  • strategies and executes go smoother;
  • retakes and rotations happen on time, not one call late.

At a higher level the difference between average and good teams is often not crosshair placement, it's communication. Good calls take away hesitation and turn five players into one team.

Tip: once a week walk a map offline with friends and name every spot out loud as you pass it. Load any map with map de_mirage (or de_ancient, de_dust2 and so on) in the console, more about offline practice in my CS2 bots guide. It's a simple drill, but it helps a lot.

CS2 Map Pool: Active Duty and Other Maps

The Active Duty pool is the set of seven maps used in Premier and at big tournaments. Valve changes it from season to season, so here is where every map in this guide stands now.

Map Status Notes
Ancient Active Duty
Anubis Active Duty Reworked and back on January 21, 2026
Cache Active Duty In Competitive since April 29, 2026, Active Duty since July 8, 2026
Dust2 Active Duty
Inferno Active Duty
Mirage Active Duty
Nuke Active Duty
Train Reserve Left Active Duty on January 21, 2026
Overpass Reserve Left Active Duty on July 8, 2026
Vertigo Reserve Left Active Duty on January 28, 2025
Office Hostage Rescue Casual
Italy Hostage Rescue Casual

All maps with full guides are on the CS2 maps page.

CS2 Ancient Callouts

Status: Active Duty

Ancient is a jungle temple map with tight corridors and a lot of stone cover. Players also use community names like Donut, Temple, Elbow and Cave, but the names below are the ones CS2 shows on the radar, so start with them.

The map punishes slow rotations. One late call about Mid or B Ramp and the site is already lost.

Ancient callouts map in CS2 with position names CT Start Bombsite A House Main Hall Side Hall Middle Alley Side
Entrance
Bombsite B Ramp T Side Upper T Side Lower Ruins Water Tunnel Outside T Start
Hover or tap a name on the map or in the list
CT Start
CT spawn. Close to both sites, so CTs rotate from here fast.
Bombsite A
A site in the upper left. Tight angles and crossfires favor the defense, a good execute with utility still breaks it.
House
Looks over parts of Mid and gives CTs a route to A. Height and good vision.
Main Hall
The main T route to A. Busy every round, also a good place for fakes.
Side Hall
Runs next to Main Hall, a bit more hidden. Good for flanks and split hits.
Middle
The center of the map. Control here opens both sites, losing it early costs rounds.
Alley
Connects CT spawn and B. Short and fast, for rotations or an early CT push.
Side Entrance
Entry into B from the Mid side. Used in splits or as a second angle.
Bombsite B
More open than A, with several entrances. Hard to hold without help.
Ramp
The sloped T approach to B. CTs often hold it from higher ground.
T Side Upper
Upper part of the T side paths toward B. Utility decides who gets to use it.
T Side Lower
Lower T path toward B, next to T Side Upper.
Ruins
Cover and routes near B. A strong anchor spot, but watch Water and Tunnel.
Water
A low, half flooded part. Every step is loud and gives your position away.
Tunnel
Long covered path from T spawn to the right side of the map. For flanks and fast B pushes.
Outside
Just past T spawn. Links Main Hall and Side Hall, Ts choose A or Mid from here.
T Start
T spawn. Fast rush through Tunnel or a slower setup through Outside.

Full Ancient guide

CS2 Anubis Callouts

Status: Active Duty

Anubis is an Egyptian map with canals, narrow corridors and high positions. It came back to Active Duty on January 21, 2026 with a rework: the Bridge drop moved near Mid Doors, Mid Doors got reversed, a hole was added between E-box and Back of B, the A crates moved up the steps onto Walkway and the A pillar got scaffolding.

The callout names stayed the same, but a few spots near Mid and A now play differently, so learn them on the current version of the map.

Anubis callouts map in CS2 with position names T Start CT Start A Site B Site Middle Mid Doors Canal Bridge Outside Long Ruins Street Palace Interior Alley Bricks Connector Back of B Sniper's
Nest
CT Side
Upper
Tunnel Tunnel
Stairs
Fountain Heaven Walkway Main T Side
Upper
Lower
Tunnel
Hover or tap a name on the map or in the list
T Start
T spawn, where every T round starts.
CT Start
CT spawn.
A Site
A bombsite near Fountain and Walkway, with entry angles from several sides.
B Site
B bombsite next to Alley and Bricks. Taking or holding it needs good teamwork.
Middle
Central zone that connects the map, key for rotations.
Mid Doors
Doors into the Mid fights. Their orientation was reversed in the 2026 rework.
Canal
Lower path near Bridge, good for quiet rotations and flanks.
Bridge
Crossing used to take Mid or rotate fast. The Bridge drop now lands near Mid Doors.
Outside Long
Long path where the first fights happen before the Ts hit a site.
Ruins
Near T Start, another way to Outside Long.
Street
Connects the T side areas, Ts move through it toward Mid and A.
Palace Interior
Indoor area with solid cover and height for duels.
Alley
Narrow passage into B site.
Bricks
Defensive spot at B site.
Connector
Short link for quick switches between areas near B.
Back of B
Back part of B site. The 2026 rework added a hole between E-box and Back of B.
Sniper's Nest
High position with strong sightlines and control.
CT Side Upper
Elevated ground on the CT side, good for defense.
Tunnel
Flank route near A site.
Tunnel Stairs
Connects the lower and upper level, key for moving around A.
Fountain
Landmark on A site for orientation and holding angles.
Heaven
High ground near A, good for overwatch and defense.
Walkway
Links several positions near A. Since the rework the A crates stand up here.
Main
The main T entrance to A site.
T Side Upper
Upper T path toward Main and A.
Lower Tunnel
Lower passage next to B and Sniper's Nest.

Full Anubis guide

CS2 Cache Callouts

Status: Active Duty (since July 8, 2026)

Cache came back to CS2 in April 2026 and joined Active Duty on July 8, 2026, replacing Overpass. The map has 48 official callouts in the game files, and players still use a few old community names on top: Balcony for Catwalk, Elektro for Electrical Box, Roof for Mid Roof, T Red for Red.

Watch out for the two trucks: Truck is on the CT side at the top of CT Lane, T Truck is on the T side. Calling just "Truck" sends help to the wrong side of the map.

Cache callouts map in CS2 with position names Bombsite A Quad Corner Squeaky A Boost Forklift Catwalk Toxic Ladder A Main A Stairs Cubby Lockers Long A A Halls Highway Truck Electrical Box Mid Middle Boost Sandbags Mid Roof Vents Connector Checkers Back Hall Heaven Rafters Bear Tree Room Headshot Bombsite B B Main B Halls Playground Sun Room Useless CT Spawn Bus Stop CT Lane T Spawn T Yard Garage Red Outside A Outside B T Truck
Hover or tap a name on the map or in the list
Bombsite A
The A bombsite.
Quad
Stack of four big crates in the far corner of A site.
Corner
Corner of A site next to Quad.
Squeaky
Room with a squeaky door into A site, the door itself has the same name.
A Boost
Spot on A site by Squeaky.
Forklift
Forklift on A site, almost right under Catwalk.
Catwalk
Raised metal platform on A site, players call it Balcony.
Toxic
Spot under Catwalk, next to Forklift.
Ladder
Ladder up to Catwalk (Balcony).
A Main
Building between Outside A and A site.
A Stairs
Stairs from Outside A up to A Main.
Cubby
Small nook by A Stairs.
Lockers
Room between A Main and Long A.
Long A
Runs from the A side of Garage and T spawn to Squeaky.
A Halls
Small area between Long A and the Squeaky door.
Highway
Narrow ramp between Mid and A site.
Truck
The truck at the top of CT Lane and the space around it. Ts often hold it after the plant to stop CTs rotating from B.
Electrical Box
Area between Truck and Highway, players call it Elektro.
Mid
Center of the map, connects Garage, Connector and Highway.
Middle
The radar name for the T end of Mid, by Garage and A Stairs.
Boost
Spot in Mid near the roof.
Sandbags
Around and on top of the sandbags between Connector and the Mid roof.
Mid Roof
Any spot on the roof between Vents and Sandbags, players just say Roof.
Vents
Vent shaft from Mid to Checkers.
Connector
Room between Mid and CT Lane, a usual spot for a CT sniper at the start of the round.
Checkers
Room with a checkered floor. Reached through Vents from Mid, it leads to B Main and B site.
Back Hall
The far wall in Checkers.
Heaven
Wooden ramp and platform from the CT side to B site.
Rafters
Raised metal platform you reach from Heaven.
Bear
Spot on the CT side of B, between Back Hall and Tree Room.
Tree Room
Area with a big tree at the back of the CT side of B.
Headshot
Low spot at B. Crouch there and only your head sticks out.
Bombsite B
The B bombsite.
B Main
The T way into B site.
B Halls
Inside the building between Outside B, Sun Room, B Main and Useless.
Playground
Open part of B Halls on the way to Outside B.
Sun Room
Room with a sun painted on the wall, open to B Halls and B Main.
Useless
Room between Garage and B Halls, also called Dumpster.
CT Spawn
Where the CTs start.
Bus Stop
Big open area in front of CT spawn.
CT Lane
Large area, everything between Truck and the CT side of B.
T Spawn
Where the Ts start.
T Yard
Open area between T spawn and Garage.
Garage
Big garage between T spawn and Mid, also connects to Useless.
Red
The red container inside Garage, players say T Red.
Outside A
Area between Garage and Long A.
Outside B
Area between B Halls and T spawn.
T Truck
Area around the truck between T Yard and Outside A. Don't mix it up with Truck on the CT side.

Full Cache guide

CS2 Dust2 Callouts

Status: Active Duty

Dust2 looks simple, but long sightlines and fast rotations make calls important. Long, Short, Catwalk, Mid Doors and Tunnels are the names every Counter-Strike player should know without thinking.

From T Start to CT Start every spot has a purpose. When your team uses the same names, Dust2 stops being a guessing game.

Dust2 callouts map in CS2 with position names T Start T Ramp Outside
Tunnel
Upper Tunnel Lower Tunnel Tunnel
Stairs
Top of Mid Outside Long Long
Doors
Middle Mid
Doors
Catwalk Short Stairs Extended A CT Start B Doors Hole Under A A Ramp A Site Long A Pit Side
Hover or tap a name on the map or in the list
T Start
Where the Terrorists start the round.
T Ramp
Slope from T spawn toward Outside Tunnel.
Outside Tunnel
Area right before Upper Tunnel.
Upper Tunnel
Leads straight to B site.
Lower Tunnel
Connects Upper Tunnel with Mid.
Tunnel Stairs
Stairs down into Lower Tunnel.
Top of Mid
The T end of Mid, from here Ts go into Mid or toward Long.
Outside Long
Area in front of Long Doors.
Long Doors
Double doors that lead to Long A.
Middle
The center lane of the map.
Mid Doors
Doors between Mid and the CT side, the classic AWP lane.
Catwalk
Raised path from Mid toward Short A.
Short Stairs
Stairs that take you up from Catwalk to Short A.
Extended A
Area between Short A and the A bombsite.
CT Start
Where the Counter-Terrorists start.
B Doors
CT entrance to B, CTs come here from Mid and CT spawn.
Hole
Back part of B site.
Under A
Lower area under A site.
A Ramp
Ramp from Long up to A site.
A Site
The A bombsite.
Long A
Long path from Long Doors to A site.
Pit
Deep corner at the end of Long, a favorite AWP spot.
Side
Small area next to Pit at Long A.

Full Dust2 guide

CS2 Inferno Callouts

Status: Active Duty

Inferno is a classic where one call can decide the round. Banana, Apartments, Arch, Pit and Library come up in every match, and without clear comms holding or retaking a site turns into chaos fast.

The map punishes hesitation and rewards structure: quick calls make rotations smoother, crossfires stronger and utility land where it should.

Inferno callouts map in CS2 with position names T Start T Ramp Lower
Mid
Second Mid Bridge Apartments Back Alley Middle Top
of
Mid
Kitchen Deck Quad Balcony Pit Graveyard Arch Library Banana B Site Ruins CT Start Upstairs Apartments
Hover or tap a name on the map or in the list
T Start
T spawn.
T Ramp
Slope out of T spawn toward Mid and Banana.
Lower Mid
Part of the middle area with access to Second Mid and Mid.
Second Mid
Second path toward Mid and Apartments.
Bridge
Small connector between Second Mid and Apartments.
Apartments
Buildings on the T route to A, with several exits that end at Balcony.
Back Alley
Path behind Apartments toward Balcony.
Middle
Main path through the center, connects the T side with A and B options.
Top of Mid
Upper part of Mid toward Arch and Quad.
Kitchen
Room near Second Mid on the way into Apartments.
Deck
Small area near Second Mid.
Quad
Key staging area for attacking A site.
Balcony
End of Apartments with a view over A site, Ts jump down from here into the site.
Pit
Deep position at A site with good cover for defenders.
Graveyard
Fenced corner at A where defenders like to hide.
Arch
Passage from Mid to Library and A site.
Library
CT room for rotations to A site.
Banana
Long corridor to B site, fought over early in the round.
B Site
The B bombsite at the top of the map, Ts reach it through Banana.
Ruins
CT side area behind B, used for retakes.
CT Start
CT spawn.
Upstairs
Upper floor on the Apartments route toward A.

Full Inferno guide

CS2 Mirage Callouts

Status: Active Duty

Mirage is the most played map in CS2, balanced and deep. Jungle, Connector, Palace, Window and Apartments are the names you hear in every round, and they separate organized teams from random ones.

Mirage gives a lot of ways to attack and defend, so fast and exact calls are what let a team coordinate utility and punish mistakes.

Mirage callouts map in CS2 with position names T Start Side Alley House Palace Alley Palace Interior Scaffolding T Ramp Stairs Jungle Connector Middle Top of Mid Catwalk Ladder Sniper's
Nest
Underpass Back Alley Apartments Truck Shop CT Start
Hover or tap a name on the map or in the list
T Start
T spawn.
Side Alley
Path from T Start toward Mid.
House
Building near T Start with some cover.
Palace Alley
Route toward Palace and A site.
Palace Interior
Inside of Palace, gives height over A.
Scaffolding
Structure near A site for cover and movement.
T Ramp
Common T entrance toward A site (A Ramp).
Stairs
Position near A with a height advantage.
Jungle
Connects A site with Mid.
Connector
Key passage between Mid and A.
Middle
Central area that decides rotations between sites.
Top of Mid
T entry into Mid.
Catwalk
Ledge from Mid toward B Short.
Ladder
Small room that links Mid, Sniper's Nest and B Short.
Sniper's Nest
Key CT spot over Mid (Window).
Underpass
Underground passage from Mid toward B Apartments.
Back Alley
Path behind Apartments for flanks or holding angles.
Apartments
Upper T route to B site, used for most B plays.
Truck
Common defensive spot near B.
Shop
Market building near B that gives CTs cover.
CT Start
CT spawn.

Full Mirage guide

CS2 Nuke Callouts

Status: Active Duty

Nuke is the most complex map in CS2, because the sites sit on top of each other. Heaven, Ramp, Secret and Control Room only make sense if everyone knows which level the fight is on.

Rotations on Nuke are fast and confusing. Clear calls are what keep a team from getting caught out of position on split hits and retakes.

Nuke callouts map in CS2 with position names T Start CT Start Outside Silo Garage Mini Secret Hut
Roof
Squeaky Rafters Crane Heaven Hell Locker
Room
Observation Decon Control
Room
Tunnels Ramp Trophy Vending Admin Roof Lobby
Hover or tap a name on the map or in the list
T Start
T spawn.
CT Start
CT spawn.
Outside
Big open area from T Start toward Garage, Secret and Mini.
Silo
Tall round structure, Ts climb it to boost and peek Outside.
Garage
CT side building at Outside for holding angles against T control.
Mini
Small room near Outside.
Secret
Underground route from Outside to B site.
Hut Roof
Roof above Hut, the small entrance into A site.
Squeaky
Small door from Lobby into A site, named after its loud hinge.
Rafters
High walkways above A site.
Crane
Structure inside A site, used for cover.
Heaven
High position overlooking A site.
Hell
Area under Heaven, toward B and CT Start.
Locker Room
Room near CT spawn that connects to Heaven.
Observation
CT side room near Heaven and Hell.
Decon
Decontamination room on the lower level.
Control Room
Room between Ramp and Admin, often used by defenders.
Tunnels
Passages to and from B site.
Ramp
Sloped path from Lobby down to B site.
Trophy
Room near Ramp where Ts can wait before pushing.
Vending
Spot near Trophy with extra cover.
Admin
Hallway near CT spawn toward Ramp.
Roof
Roof above Lobby and Hut, Ts climb up to it over Silo.
Lobby
T side room in front of A, leads to Squeaky, Hut and Ramp.

Full Nuke guide

CS2 Train Callouts

Status: Reserve (left Active Duty on January 21, 2026)

Train is a legendary map with narrow lanes, long sightlines and trains in the middle of both sites. Ivy, T Main, Connector and Longdog keep a team oriented in a layout that can feel like a maze.

It left Active Duty in January 2026 when Anubis came back. It's no longer in Premier, but the map is still in the game.

Train callouts map in CS2 with position names T Start Dumpster T Stairs T Main T Side
Upper
Longdog Ivy Tunnels Alley Connector Back of B Entrance Entrance CT Start
Hover or tap a name on the map or in the list
T Start
T spawn.
Dumpster
Small area near T Start used for cover.
T Stairs
Stairs from T Start toward T Main.
T Main
Main T entrance toward A site.
T Side Upper
High position near T spawn for controlling the way toward B.
Longdog
Corridor toward B, used for rotations.
Ivy
Long narrow path to A, for flanks and split hits.
Tunnels
Passages that connect parts of the map, good for sneaky plays.
Alley
Side route near Ivy to reposition.
Connector
Key rotation point between A and B.
Back of B
Area behind B site for holding angles.
Entrance
Doorways near CT spawn for rotations to the sites.
CT Start
CT spawn.

Full Train guide

CS2 Overpass Callouts

Status: Reserve (left Active Duty on July 8, 2026)

Overpass is a city park map where controlling space sets the pace. Toilets (Restroom on the radar), Connector, Monster and Heaven decide how fast a team can rotate and hit a site.

It left Active Duty in July 2026 for Cache. It's no longer in Premier, but the map is still in the game.

Overpass callouts map in CS2 with position names T Start Alley T Stairs Side Alley Tunnels Connector Walkway Under A Stairs Back of A Lobby Storage
Room
Bridge Water Pipe Construction Canal Fountain Playground Upper
Park
Restroom Lower
Park
Hover or tap a name on the map or in the list
T Start
T spawn.
Alley
Path from T Start toward the main part of the map.
T Stairs
Stairs from the lower area near T Start toward the middle.
Side Alley
Second route near the canal toward B.
Tunnels
Underground passage from near T Stairs to the middle of the map.
Connector
Key link between areas, toward Lower Park and Walkway.
Walkway
Path that leads toward A or toward B.
Under A
Lower area under A site.
Stairs
Stairs from the lower part of the map up to A site.
Back of A
Area behind A site, mostly for defense.
Lobby
Room near A, next to Storage Room.
Storage Room
Small room near Lobby for defensive spots.
Bridge
Bridge that connects B site with the rest of the map.
Water
Lower area near B site.
Pipe
Path toward B site.
Construction
Area at B where defenders often set up.
Canal
Lower path toward B (Monster).
Fountain
Area in the park near Playground.
Playground
Far left part of the map where Ts can push through.
Upper Park
Higher part of the park.
Restroom
Small hallway from the park toward A, players call it Toilets.
Lower Park
Low ground near Restroom.

Full Overpass guide

CS2 Vertigo Callouts

Status: Reserve (left Active Duty on January 28, 2025)

Vertigo is set on a skyscraper under construction, with ramps, scaffolding and two levels. (L) on the map means the lower level, the rest is on the top floor.

Fights start fast and rotations are short, so calls have to be quick. It left Active Duty in January 2025 and is no longer in Premier, but the map is still in the game.

Vertigo callouts map in CS2 with position names CT Start T Start (L) Middle Top
of
Mid
Connector (L) Back
Door
Elevator A Ramp A Platform Side Bridge (L) Back of A B Platform Back of B Pit (L) Tunnels (L) Scaffolding Ladder
Upper/Lower
T Corridor Up
Hover or tap a name on the map or in the list
CT Start
CT spawn.
T Start (L)
T spawn on the lower level.
Middle
Central area that connects parts of the map.
Top of Mid
Key point toward A and B.
Connector (L)
Lower passage between Mid and other areas.
Back Door
Second route toward A site.
Elevator
Common CT spot near A.
A Ramp
Main T route for attacking A.
A Platform
Raised area near the bombsite.
Side
Small connecting space toward A.
Bridge (L)
Lower level path toward A.
Back of A
Defensive spot at A for CTs.
B Platform
Raised area where CTs often hold B.
Back of B
Defensive spot behind B site.
Pit (L)
Lower area near B.
Tunnels (L)
Lower level path to B.
Scaffolding
Structure near A Ramp for positioning.
Ladder Upper/Lower
Ladder between the two levels.
T Corridor Up
Passage from the lower level up to the top floor.

Full Vertigo guide

CS2 Office Callouts

Status: Hostage Rescue, Casual

Office is the classic hostage rescue map: tight angles, narrow hallways and nonstop close fights. Front Courtyard, Main Hall and the rescue routes are what you need to call fast.

With so little space a late call costs the round, so knowing these names helps with faster rescues and tighter defense.

Office callouts map in CS2 with position names T Start CT Start Main Hall Bathroom Storage
Room
Conference
Room
Kitchen Office Front Courtyard Back
Courtyard
Side
Yard
Side
Hall
Back
Way
Sniper's
Nest
Stairwell Garage
Hover or tap a name on the map or in the list
T Start
T spawn, where the Terrorists start the round.
CT Start
CT spawn.
Main Hall
Central corridor that links rooms and paths toward the hostages.
Bathroom
Small room next to Main Hall with cover for defense.
Storage Room
Room near T Start, Ts regroup or keep a hostage here.
Conference Room
Larger room near T Start with several entrances.
Kitchen
Small area between Storage Room and Main Hall, for flanks.
Office
Big open room with cover, fought over in many rounds.
Front Courtyard
Wide outdoor area near the building.
Back Courtyard
Outdoor area behind the building, another way in.
Side Yard
Smaller outdoor space, used as a flank route.
Side Hall
Narrow hallway from T Start to Main Hall.
Back Way
Quiet route between parts of the map, good for rotations.
Sniper's Nest
High spot at Front Courtyard with long sightlines for AWPs.
Stairwell
Stairs between levels, used for rotations.
Garage
Big room near CT spawn with ambush spots.

Full Office guide

CS2 Italy Callouts

Status: Hostage Rescue, Casual

Italy is a hostage rescue map with narrow streets, tight corners and constant close fights. Market, Apartment, Wine Cellar and Long Hall keep a team together when it gets hectic.

Fast pushes and sudden rotations can turn a round in seconds, and clear calls are what let you cover flanks in time.

Italy callouts map in CS2 with position names T Start CT Start Stairs Wine
Cellar
Connector Middle Apartment Left Alley Right Alley Market Long
Hall
Upstairs Front
Door
Window Balcony
Hover or tap a name on the map or in the list
T Start
T spawn.
CT Start
CT spawn.
Stairs
Stairway from T spawn toward the center of the map.
Wine Cellar
Small enclosed room, used for cover and holding.
Connector
Path between areas, an important rotation point.
Middle
Center of the map with access to many areas.
Apartment
Building with balconies and windows that give vantage points.
Left Alley
Passage from CT spawn toward the key areas.
Right Alley
Passage from CT spawn toward Market and Apartment.
Market
Open area with long sightlines where many fights happen.
Long Hall
Long corridor toward the hostages and key chokepoints.
Upstairs
Upper floor with a view over lower areas.
Front Door
Door into the building on the T side.
Window
Spot with a view into another part of the map.
Balcony
High spot for spotting and holding angles.

Full Italy guide

Conclusion

Knowing the callouts makes communication faster, cleaner and actually useful in a real match. The better you know the names on each map, the easier it is to give exact info, react to enemy moves and help your team.

Learn the names here, check them on the radar while you play, and open the full guide of each map when you want to go deeper.

CS2 Callouts FAQ

What are callouts in CS2?

Standard names for spots on a map, like Long A, Banana or Connector. Your team uses them to say where enemies are quickly and exactly.

Which maps are in the CS2 Active Duty pool?

Ancient, Anubis, Cache, Dust2, Inferno, Mirage and Nuke. Train, Overpass and Vertigo are still in the game but not in Active Duty.

Where can I see callouts in the game?

On the radar and in team chat: CS2 shows the place name next to each teammate. Watch it while you play and the names stick fast.

Are radar names and community callouts the same?

Mostly. Some community names don't match the radar, for example Window on Mirage (Sniper's Nest on the radar), Toilets on Overpass (Restroom) or Donut and Cave on Ancient.

What does (L) mean on Vertigo?

Lower level. Vertigo has two floors, and the spots marked (L) are on the lower one.

Did the Anubis callouts change after the 2026 rework?

The names stayed, but some spots changed: Mid Doors were reversed, the Bridge drop moved near Mid Doors, a hole was added between E-box and Back of B, and the A crates moved onto Walkway.

What is the fastest way to learn callouts?

Load the map offline, walk it and say every name out loud, then play and watch the radar. One map at a time, start with the ones you play most.

More CS2 Guides

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