Browse all CS2 console commands and variables related to server and match setup. This group includes commands for round settings, team limits, economy, maps, warmup, match rules, and other options used to control local or dedicated servers.
Use the filter below to find a specific server or match command. The table includes each entry's description, default value, type, and flags, making it easier to find commands for rounds, teams, economy, maps, and general server rules.
sv_cheats 1, so on your own server or in offline practice. On a matchmaking server it does nothing.
| Command | Description | Default | Type | Flags |
|---|---|---|---|---|
callvote |
Starts a vote on the specified issue. | — | cmd | |
cash_ |
Sets the cash reward given to a player for defusing the bomb. | 300 | cvar | |
cash_ |
Sets the cash reward given to a player for planting the bomb. | 300 | cvar | |
cash_ |
Sets the player's cash penalty for damaging a hostage. | -30 | cvar | |
cash_ |
Sets the cash amount awarded when a player is killed. | 0 | cvar | |
cash_ |
Sets the cash reward for interacting with a hostage. | 300 | cvar | |
cash_ |
Sets the default cash reward for killing an enemy. | 300 | cvar | |
cash_ |
Sets the multiplier applied to enemy kill rewards. | 1 | cvar | |
cash_ |
Sets the cash penalty for killing a hostage. | -1000 | cvar | |
cash_ |
Sets the cash penalty for killing a teammate. | -300 | cvar | |
cash_ |
Sets the player cash reward for rescuing a hostage. | 1000 | cvar | |
cash_ |
Sets the cash amount applied when a player respawns. | 0 | cvar | |
cash_ |
Sets the team cash bonus for playing short-handed. | 1000 | cvar | |
cash_ |
Sets the team reward for winning by eliminating the enemy team on a bomb map. | 3250 | cvar | |
cash_ |
Sets the CT team reward for winning by elimination on a hostage map. | 3000 | cvar | |
cash_ |
Sets the T team reward for winning by elimination on a hostage map. | 3000 | cvar | |
cash_ |
Sets the team cash amount associated with hostages remaining alive. | 0 | cvar | |
cash_ |
Sets the team cash reward for hostage interaction. | 600 | cvar | |
cash_ |
Sets the base cash bonus for the losing team. | 1400 | cvar | |
cash_ |
Sets the additional loss bonus for consecutive lost rounds. | 500 | cvar | |
cash_ |
Sets the team cash amount awarded per dead enemy. | 50 | cvar | |
cash_ |
Sets the Terrorist team reward for planting the bomb even when it is defused. | 600 | cvar | |
cash_ |
Sets the team cash reward for rescuing a hostage. | 600 | cvar | |
cash_ |
Sets the Terrorist team reward for winning by bomb explosion. | 3500 | cvar | |
cash_ |
Sets the Counter-Terrorist team reward for winning by defusing the bomb. | 3500 | cvar | |
cash_ |
Sets the team reward for winning by rescuing hostages. | 2900 | cvar | |
cash_ |
Sets the team reward for winning by time expiration on a bomb map. | 3250 | cvar | |
cash_ |
Sets the team reward for winning by time expiration on a hostage map. | 3250 | cvar | |
cash_ |
Sets the additional winner bonus for consecutive round wins. | 0 | cvar | |
changelevel |
Changes the current multiplayer map. | — | cmd | |
contributionscore_ |
Sets the contribution score awarded for an assist. | 1 | cvar | |
contributionscore_ |
Sets additional requirements for receiving assist contribution score. | 1 | cvar | |
contributionscore_ |
Sets the contribution score for defusing the bomb while at least one enemy is alive. | 3 | cvar | |
contributionscore_ |
Sets the contribution score for defusing after the enemy team has been eliminated. | 1 | cvar | |
contributionscore_ |
Sets the contribution score awarded when a bomb explosion wins the round. | 1 | cvar | |
contributionscore_ |
Sets the contribution score awarded for planting the bomb. | 2 | cvar | |
contributionscore_ |
Sets the contribution score for picking up a cash bundle. | 0 | cvar | |
contributionscore_ |
Sets the contribution score for breaking an item crate. | 0 | cvar | |
contributionscore_ |
Sets the contribution-score penalty for killing a hostage. | -2 | cvar | |
contributionscore_ |
Sets the contribution score awarded to the player who rescues a hostage. | 3 | cvar | |
contributionscore_ |
Sets the contribution score awarded to surviving CTs when a hostage is rescued. | 1 | cvar | |
contributionscore_ |
Sets the contribution score awarded for a kill. | 2 | cvar | |
contributionscore_ |
Sets the percentage of the victim's contribution score awarded to the killer as a bonus. | 0 | cvar | |
contributionscore_ |
Sets additional requirements for receiving contribution score for a kill. | 1 | cvar | |
contributionscore_ |
Sets the contribution score awarded for an objective-related kill. | 3 | cvar | |
contributionscore_ |
Sets the contribution score awarded for active participation in a round. | 0 | cvar | |
contributionscore_ |
Sets the contribution-score penalty for suicide. | -2 | cvar | |
CS_ |
Sets how frequently the server warns clients about friendly damage. | 3 | cvar | sv_cheats |
ds_ |
Changes to an available Workshop map by name. | — | cmd | |
ds_ |
Lists Workshop maps available on the server. | — | cmd | |
endmatch_ |
Votes for the next map at the end of a match. | — | cmd | |
ff_ |
Scales bullet penetration power and damage when a bullet passes through a friendly player while friendly fire is disabled. | 0 | cvar | |
ff_ |
Enables or disables team damage from decoy grenade explosions. | false | cvar | |
ff_ |
Sets the damage multiplier for bullets hitting teammates (0-1). | 0.33 | cvar | |
ff_ |
Sets the damage multiplier for thrown grenades hitting teammates (0-1). | 0.85 | cvar | |
ff_ |
Sets the self-damage multiplier from the player's own grenade (0-1). | 1 | cvar | |
ff_ |
Sets the teammate damage multiplier for damage sources other than bullets and grenades (0-1). | 0.4 | cvar | |
game_ |
Configures game type and mode using an alias such as deathmatch. | — | cmd | |
game_ |
Sets or reports the current game mode within the selected game type. | 1 | cvar | |
game_ |
Sets or reports the current game type. | 0 | cvar | |
healthshot_ |
Controls whether a healthshot can be used at full health. | true | cvar | |
healthshot_ |
Sets the amount of health restored by a healthshot. | 50 | cvar | |
healthshot_ |
Sets the damage multiplier during the healthshot boost effect. | 1 | cvar | |
healthshot_ |
Sets the movement-speed multiplier during the healthshot boost effect. | 1 | cvar | |
healthshot_ |
Sets the duration of the healthshot boost effect. | 1 | cvar | |
host_ |
Hosts a Workshop map collection as a map group. | — | cmd | |
host_ |
Downloads the latest version of a Workshop map and hosts it on the server. | — | cmd | |
inferno_ |
Sets how much the flame spawn interval increases for each child flame. | 0.1 | cvar | sv_cheats |
inferno_ |
Sets the maximum child-generation depth for spreading flames. | 4 | cvar | |
inferno_ |
Enables the CT incendiary experiment. | true | cvar | sv_cheats |
inferno_ |
Sets Inferno fire damage per second. | 40 | cvar | sv_cheats |
inferno_ |
Sets damage per second from CT incendiary fire. | 40 | cvar | sv_cheats |
inferno_ |
Enables Inferno fire-system debugging. | false | cvar | sv_cheats |
inferno_ |
Sets the minimum spacing between Inferno dynamic lights. | 7200 | cvar | sv_cheats |
inferno_ |
Sets the average lifetime of each Molotov flame in seconds. | 7 | cvar | |
inferno_ |
Sets the average lifetime of each incendiary-grenade flame in seconds. | 5.5 | cvar | |
inferno_ |
Sets the minimum distance between separate flame spawns. | 42 | cvar | sv_cheats |
inferno_ |
No description yet | 0.9 | cvar | sv_cheats |
inferno_ |
Sets how long friendly-fire damage from the Inferno is credited back to its thrower. | 6 | cvar | sv_cheats |
inferno_ |
Sets the interval between flame spawns during initial fire creation. | 0.02 | cvar | sv_cheats |
inferno_ |
Sets the maximum interval between child flame spawns. | 0.5 | cvar | sv_cheats |
inferno_ |
Sets the maximum number of flames an Inferno can create. | 16 | cvar | |
inferno_ |
Sets the maximum distance Molotov flames can spread from the initial ignition point. | 150 | cvar | |
inferno_ |
Sets the maximum distance incendiary flames can spread from the initial ignition point. | 110 | cvar | |
inferno_ |
Sets how long each new flame attempts to create additional flames. | 3 | cvar | sv_cheats |
inferno_ |
Sets the angular change between a parent flame and a spawned child flame. | 45 | cvar | sv_cheats |
inferno_ |
Sets the Molotov flame spread-speed multiplier. | 1 | cvar | |
inferno_ |
Sets the incendiary flame spread-speed multiplier. | 10 | cvar | |
inferno_ |
No description yet | 15 | cvar | sv_cheats |
inferno_ |
No description yet | 0.2 | cvar | sv_cheats |
inferno_ |
No description yet | 0.003 | cvar | sv_cheats |
inferno_ |
No description yet | 0.003 | cvar | sv_cheats |
inferno_ |
No description yet | 0 | cvar | sv_cheats |
kick |
Kicks a player by name. | — | cmd | |
kickid |
Kicks a player by user ID or unique ID, optionally with a message. | — | cmd | |
kickid_ |
Kicks a player or HLTV client by user ID or unique ID. | — | cmd | |
launch_ |
Launches the warmup map. | — | cmd | |
listissues |
Lists all issues currently available for voting. | — | cmd | |
log |
Enables or disables logging to file, console, and UDP. | — | cmd | |
log_ |
Sets the color used by a logging channel. | — | cmd | |
log_ |
Prints information about all logging channels. | — | cmd | |
log_ |
Sets flags for a logging channel. | — | cmd | |
log_ |
Sets the output level of a logging channel. | — | cmd | |
log_ |
Sets logging-channel verbosity. | — | cmd | |
map |
Loads the specified map. | — | cmd | |
map_ |
Launches a Workshop map. | — | cmd | |
mapgroup |
Selects a map group. | — | cmd | |
maps |
Lists available maps. | — | cmd | |
mm_ |
Sets the minimum number of human players required when searching for community servers. | 3 | cvar | saved to config |
mm_ |
Restricts dedicated-server searches to the specified IP:port addresses. | 0 | cvar | |
mm_ |
Displays global matchmaking server statistics. | — | cmd | |
mm_ |
Sets the matchmaking QoS search timeout. | 15 | cvar | |
mm_ |
Sets the matchmaking-session kick ban duration. | 180 | cvar | |
mm_ |
No description yet | 0 | cvar | |
molotov_ |
Sets the time before a thrown Molotov detonates. | 2 | cvar | |
molotov_ |
Controls whether Molotov behavior uses the throw direction. | false | cvar | sv_cheats |
motdfile |
Specifies the Message of the Day file loaded by the server. | motd.txt | cvar | |
mp_ |
Sets the amount of money awarded to every player after each round. | 0 | cvar | |
mp_ |
Allows any player, not only Terrorists, to pick up the C4. | false | cvar | |
mp_ |
Automatically kicks idle players and players who repeatedly team-kill or damage teammates. | true | cvar | |
mp_ |
Enables or disables automatic team balancing. | true | cvar | |
mp_ |
Lists recent round-backup files, newest first; an optional number limits the results. | — | cmd | |
mp_ |
Automatically pauses the match after round data is restored from a backup. | true | cvar | |
mp_ |
Restores player money, KDA, scores, and team scores from a backup and resumes at the next round. | — | cmd | |
mp_ |
Keeps in-memory round backups to support reconnecting players even when backup files are not written. | true | cvar | |
mp_ |
Sets the prefix used when saving played-round backup files. | backup | cvar | |
mp_ |
Stores the filename of the most recently written round backup. | 0 | cvar | |
mp_ |
Sets the filename pattern used for round backup files. | %prefix%_round%round%.txt | cvar | |
mp_ |
Allows or prevents players from buying grenades. | true | cvar | |
mp_ |
Controls which gun categories can be purchased using a bitmask. | 255 | cvar | |
mp_ |
Controls buying outside buy zones (0 = Default, 1 = Both teams, 2 = T only, 3 = CT only). | 0 | cvar | |
mp_ |
Allows buying during immunity regardless of buy time (0 = Default, 1 = Both teams, 2 = T only, 3 = CT only). | 0 | cvar | |
mp_ |
Sets how many seconds after round start players are allowed to buy. | 20 | cvar | |
mp_ |
Prevents a planted C4 from being defused when enabled. | false | cvar | |
mp_ |
Sets the number of seconds between C4 planting and explosion. | 40 | cvar | |
mp_ |
Sets extra time after a competitive match for rankings and rematch voting. | 15 | cvar | |
mp_ |
Controls how a round win reduces the team's current loss bonus. | 1 | cvar | |
mp_ |
Sets the maximum consecutive-loss level used by the loss-bonus system. | 4 | cvar | |
mp_ |
Sets the grenades CT players receive when they spawn. | 0 | cvar | |
mp_ |
Sets the default CT melee weapon. | weapon_knife | cvar | |
mp_ |
Sets the default CT primary weapon. | 0 | cvar | |
mp_ |
Sets the default CT secondary weapon. | weapon_hkp2000 | cvar | |
mp_ |
Makes non-headshot hits deal no damage when enabled. | false | cvar | |
mp_ |
Multiplies body damage received by CT players. | 1 | cvar | |
mp_ |
Multiplies head damage received by CT players. | 1 | cvar | |
mp_ |
Multiplies body damage received by Terrorist players. | 1 | cvar | |
mp_ |
Multiplies head damage received by Terrorist players. | 1 | cvar | |
mp_ |
Sets the fraction of damage dealt that is returned to the attacker as health. | 0 | cvar | |
mp_ |
Controls whether the C4 can be dropped on death. | true | cvar | |
mp_ |
Controls whether a defuse kit is dropped when its owner dies. | true | cvar | |
mp_ |
Controls grenade drops on death (0 = None, 1 = Best, 2 = Current or best, 3 = All). | 2 | cvar | |
mp_ |
Controls gun drops on death (0 = None, 1 = Best, 2 = Current or best). | 1 | cvar | |
mp_ |
Controls whether a healthshot is dropped on death. | true | cvar | |
mp_ |
Controls whether a Zeus/Taser is dropped on death. | true | cvar | |
mp_ |
Allows players to exit the death camera early. | true | cvar | |
mp_ |
Sets which team wins on time expiration when the map has no defined objective. | -1 | cvar | |
mp_ |
Controls CT defuse-kit allocation at round start (0 = None, 1 = Random, 2 = Everyone). | 0 | cvar | |
mp_ |
Exempts the specified user ID from automatic kicking. | — | cmd | |
mp_ |
Kills players before disconnecting them so drops and statistics are processed. | true | cvar | |
mp_ |
Sets the maximum duration of a Deathmatch bonus period. | 30 | cvar | |
mp_ |
Sets the minimum duration of a Deathmatch bonus period. | 30 | cvar | |
mp_ |
Sets the additional percentage of points awarded for kills with the bonus weapon. | 50 | cvar | |
mp_ |
Sets the number of extra dogtags dropped for a kill with the bonus weapon. | 0 | cvar | |
mp_ |
Sets the number of Deathmatch points awarded for collecting a dogtag. | 0 | cvar | |
mp_ |
Sets how many Deathmatch kills are required to receive a healthshot. | 3 | cvar | |
mp_ |
Sets the base Deathmatch score awarded for a kill. | 8 | cvar | |
mp_ |
Sets the maximum score multiplier for consecutive Taser kills in one life. | 2 | cvar | |
mp_ |
Controls Deathmatch scoring mode (0 = Individual, 1 = Team, 2 = Team contribution score). | 0 | cvar | |
mp_ |
Sets Team Deathmatch victory points awarded for a bonus-weapon kill. | 1 | cvar | |
mp_ |
Sets Team Deathmatch victory points awarded for collecting enemy dogtags. | 0 | cvar | |
mp_ |
Sets Team Deathmatch victory points awarded for an enemy kill. | 1 | cvar | |
mp_ |
Sets the maximum interval before the next Deathmatch bonus period begins. | 40 | cvar | |
mp_ |
Sets the minimum interval before the next Deathmatch bonus period begins. | 30 | cvar | |
mp_ |
Removes a dogtag when its killer dies. | true | cvar | |
mp_ |
Sets how long dogtags remain before disappearing; 0 keeps them indefinitely. | 120 | cvar | |
mp_ |
Controls who may collect dogtags (0 = Killer, 1 = Killer's team, 2 = Victim's team, 3 = Both teams involved, 4 = Anyone). | 0 | cvar | |
mp_ |
Allows players to drop grenades. | true | cvar | |
mp_ |
Allows players to drop knives. | false | cvar | |
mp_ |
Resets all player money every specified number of rounds; 0 disables resets. | 0 | cvar | |
mp_ |
Sets how long players have to vote for the next map after a match. | 20 | cvar | |
mp_ |
Enables next-map voting on the final scoreboard. | true | cvar | |
mp_ |
Keeps the current map among end-of-match voting choices. | true | cvar | |
mp_ |
Sets the War Games modes available in end-of-match voting. | 0 | cvar | |
mp_ |
Sets the maximum number of maps included in War Games end-of-match voting. | 3 | cvar | |
mp_ |
Sets the maximum number of alternate War Games modes included in end-of-match voting. | 1 | cvar | |
mp_ |
Sets the number of connected players required to end warmup early; 0 requires the mode's maximum player count. | 0 | cvar | |
mp_ |
Resets all player equipment every specified number of rounds; 0 disables resets. | 0 | cvar | |
mp_ |
Sets how long a player has to choose a team before being assigned automatically. | 15 | cvar | |
mp_ |
Sets the frag limit for the match. | 0 | cvar | |
mp_ |
Controls free armor at spawn (1 = Kevlar, 2 = Kevlar + Helmet). | 0 | cvar | |
mp_ |
Sets the number of seconds players remain frozen at round start. | 15 | cvar | |
mp_ |
Allows teammates to damage each other. | true | cvar | |
mp_ |
Controls whether the map gives the C4 to a player. | true | cvar | |
mp_ |
Applies continuous non-lethal damage to players when set above 0. | 0 | cvar | |
mp_ |
Sets the X/Y/Z location of the bomb-plant marker in Guardian missions with custom plant boundaries. | 0 | cvar | |
mp_ |
Restricts Guardian random spawns to the specified bombsite. | -1 | cvar | |
mp_ |
Enables or disables halftime side switching. | true | cvar | |
mp_ |
Sets the target halftime duration in seconds. | 15 | cvar | |
mp_ |
Pauses the match after the halftime countdown finishes. | 0 | cvar | |
mp_ |
Pauses the halftime timer indefinitely until disabled. | 0 | cvar | |
mp_ |
Sets the maximum number of hostages that can spawn. | 2 | cvar | |
mp_ |
Adds round time when a CT reaches a hostage. | 1 | cvar | |
mp_ |
Multiplies hostage movement speed. | 1 | cvar | |
mp_ |
Forces the farthest hostage spawn positions when enabled. | false | cvar | |
mp_ |
Specifies hostage spawn positions by zero-based indices. | 0 | cvar | |
mp_ |
Specifies forced hostage spawn locations using XYZ coordinates. | 0 | cvar | |
mp_ |
Keeps hostage spawn locations the same for the entire match. | true | cvar | |
mp_ |
Controls whether hostages can take damage. | false | cvar | |
mp_ |
Restricts human players to a team (any, CT, or T). | any | cvar | |
mp_ |
Prevents normal round-win conditions from ending the round. | false | cvar | |
mp_ |
Specifies prohibited weapon/item definition indices as a comma-separated list. | 0 | cvar | |
mp_ |
Sets how many seconds after round start a player may still join the game. | 0 | cvar | |
mp_ |
Sets the maximum allowed team-size difference; 0 disables the restriction. | 2 | cvar | |
mp_ |
Controls attack logging (0 = Off, 1 = Enemy, 2 = Teammate, 3 = Both). | 0 | cvar | |
mp_ |
Logs whenever a player acquires or loses an item. | false | cvar | |
mp_ |
Enables or disables money logging. | false | cvar | |
mp_ |
Allows a match to end early when one team has an unbeatable lead. | true | cvar | |
mp_ |
Forces a changelevel at match end even if the next map is the same. | false | cvar | |
mp_ |
Restarts the match instead of loading another map at match end. | false | cvar | |
mp_ |
Sets the delay before a match restarts. | 25 | cvar | |
mp_ |
Sets the highest armor level players may purchase (0 = None, 1 = Kevlar, 2 = Helmet). | 2 | cvar | |
mp_ |
Sets the maximum amount of money a player can hold. | 16000 | cvar | |
mp_ |
Sets the maximum number of rounds before the match ends or the map changes. | 24 | cvar | |
mp_ |
Sets the minimum halftime duration. | 8.5 | cvar | |
mp_ |
Modifies the number of timeouts for CT or T. | — | cmd | |
mp_ |
Restricts hostage rescue to CT players. | true | cvar | |
mp_ |
Enables overtime when regulation ends in a tie. | false | cvar | |
mp_ |
Automatically enables halftime pause before each overtime half. | 0 | cvar | |
mp_ |
Sets the maximum number of overtimes; 0 allows unlimited overtime. | 0 | cvar | |
mp_ |
Sets the number of rounds played in each overtime. | 6 | cvar | |
mp_ |
Sets player starting money for each overtime half. | 10000 | cvar | |
mp_ |
Pauses the match at the next freeze time. | — | cmd | |
mp_ |
Allows the C4 to be planted outside normal bombsites. | false | cvar | |
mp_ |
Enables player money rewards for in-game actions. | true | cvar | |
mp_ |
Allows purchasing the promoted item. | false | cvar | |
mp_ |
Controls random player spawns (0 = Default, 1 = Both teams, 2 = T, 3 = CT). | 0 | cvar | |
mp_ |
Enables distance checks when choosing random spawn locations. | 0 | cvar | |
mp_ |
Enables line-of-sight checks when choosing random spawn locations. | false | cvar | |
mp_ |
Requires +use to pick up guns instead of touching them. | false | cvar | |
mp_ |
Sets respawn immunity duration; negative values disable warmup immunity. | -1 | cvar | |
mp_ |
Makes CT players respawn after death. | false | cvar | |
mp_ |
Makes Terrorist players respawn after death. | false | cvar | |
mp_ |
Sets the interval between CT respawn waves. | 10 | cvar | |
mp_ |
Sets the interval between Terrorist respawn waves. | 10 | cvar | |
mp_ |
Restarts the game after the specified number of seconds. | 0 | cvar | |
mp_ |
Sets the number of CT players in Retakes mode. | 4 | cvar | |
mp_ |
Defines the CT bonus card for a full-buy Retakes round. | #GameUI_Retake_Card_TheAWPortunity,1,1,weapon_awp | cvar | |
mp_ |
Defines the availability pattern of the CT bonus card in Retakes. | 1,2 | cvar | |
mp_ |
Defines CT loadouts for standard pistol rounds in Retakes. | 1|3;#GameUI_Retake_Card_4v3,1,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,g... | cvar | |
mp_ |
Defines the CT enemy card for full-buy Retakes rounds. | #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 | cvar | |
mp_ |
Defines CT loadouts for full-buy Retakes rounds. | 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade0|2;#GameUI_Retake_Card_Kobe,1,1,rifle... | cvar | |
mp_ |
Defines CT loadouts for force/light-buy Retakes rounds. | 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,weapon_ump45,grenade1|2;#GameUI_Retake_Card_FunNGun... | cvar | |
mp_ |
Defines CT loadouts for upgraded-pistol Retakes rounds. | 2|2;#GameUI_Retake_Card_TakeFive,0,0,weapon_fiveseven|2;#GameUI_Retake_Card_BlindFire,1,0,... | cvar | |
mp_ |
Limits consecutive Retakes rounds on the same bombsite. | 2 | cvar | |
mp_ |
Sets the number of Terrorist players in Retakes mode. | 3 | cvar | |
mp_ |
Defines the Terrorist bonus card for a full-buy Retakes round. | #GameUI_Retake_Card_TheAWPortunity,1,1,weapon_awp | cvar | |
mp_ |
Defines the availability pattern of the Terrorist bonus card in Retakes. | 1,1,2 | cvar | |
mp_ |
Defines Terrorist loadouts for standard pistol rounds in Retakes. | 0|3;#GameUI_Retake_Card_4BadGuysLeft,1,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,sec... | cvar | |
mp_ |
Defines the Terrorist enemy card for full-buy Retakes rounds. | #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade0 | cvar | |
mp_ |
Defines Terrorist loadouts for full-buy Retakes rounds. | 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_SmokeShow,1,1... | cvar | |
mp_ |
Defines Terrorist loadouts for force/light-buy Retakes rounds. | 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,weapon_ump45,grenade0|2;#GameUI_Retake_Card_AllIn... | cvar | |
mp_ |
Defines Terrorist loadouts for upgraded-pistol Retakes rounds. | 0|2;#GameUI_Retake_Card_BlindFire,1,0,weapon_elite,grenade0|2;#GameUI_Retake_Card_QueOta,0... | cvar | |
mp_ |
Sets the delay between a round win and the next round. | 7 | cvar | |
mp_ |
Sets the general round duration in minutes. | 1.92 | cvar | |
mp_ |
Sets round duration for Bomb Defusal maps; 0 uses mp_roundtime. | 1.92 | cvar | |
mp_ |
Sets round duration for Hostage Rescue maps; 0 uses mp_roundtime. | 1.92 | cvar | |
mp_ |
Randomly rearranges the teams and restarts the game. | — | cmd | |
mp_ |
Makes dropped grenades detonate when shot. | false | cvar | |
mp_ |
Controls whether kicked players count when determining if a team is short-handed. | true | cvar | |
mp_ |
Sets how many rounds a team must remain short-handed before receiving the bonus. | 2 | cvar | |
mp_ |
Controls enemy player collision (0 = Non-solid, 1 = Solid). | 1 | cvar | |
mp_ |
Controls teammate collision (0 = Non-solid, 1 = Solid, 2 = Allows standing on teammates). | 1 | cvar | |
mp_ |
Sets the early-round team-kill window used for automatic punishment. | 5 | cvar | |
mp_ |
Sets the initial loss-streak level. | 1 | cvar | |
mp_ |
Sets the amount of money players receive when their money is reset. | 800 | cvar | |
mp_ |
Enables punishment for player suicides. | true | cvar | |
mp_ |
Swaps team sides and restarts the game. | — | cmd | |
mp_ |
Sets the grenades Terrorists receive at spawn. | 0 | cvar | |
mp_ |
Sets the default Terrorist melee weapon. | weapon_knife | cvar | |
mp_ |
Sets the default Terrorist primary weapon. | 0 | cvar | |
mp_ |
Sets the default Terrorist secondary weapon. | weapon_glock | cvar | |
mp_ |
Multiplies player tagging/slowing when hit; lower values increase the effect. | 1 | cvar | |
mp_ |
Sets Zeus/Taser recharge time; -1 disables recharging. | 30 | cvar | |
mp_ |
Sets the total team-damage threshold that causes a player to be kicked. | 300 | cvar | |
mp_ |
Sets the team-damage threshold that triggers a kick warning. | 200 | cvar | |
mp_ |
Sets the early-round team-damage threshold used for warning or kicking. | 50 | cvar | |
mp_ |
Sets team-introduction duration in seconds. | 6.5 | cvar | |
mp_ |
Sets the number of tactical timeouts each team receives. | 1 | cvar | |
mp_ |
Adds timeouts for each overtime after the first. | 0 | cvar | |
mp_ |
Adds timeouts when regulation first enters overtime. | 0 | cvar | |
mp_ |
Sets the duration of each tactical timeout. | 60 | cvar | |
mp_ |
Enables team money rewards for in-game actions. | true | cvar | |
mp_ |
Treats teammates as enemies and makes every player a valid target. | false | cvar | |
mp_ |
Sets technical-timeout duration in seconds. | 120 | cvar | |
mp_ |
Sets the number of technical timeouts available to each team. | 1 | cvar | |
mp_ |
Sets the map time limit in minutes. | 0 | cvar | |
mp_ |
Controls punishment on the next round for team-killers and team-damagers (0 = No, 1 = Yes). | 0 | cvar | |
mp_ |
Resumes a paused match. | — | cmd | |
mp_ |
Controls respawn waves (0 = Off, 1 = Timed waves, 2 = Respawn when the entire team is dead). | 0 | cvar | |
mp_ |
Controls changelevel debug output verbosity. | 1 | cvar | |
mp_ |
Ends warmup immediately. | — | cmd | |
mp_ |
Controls which item types may be dropped during warmup using a bitmask. | 247 | cvar | |
mp_ |
Makes weapons free to purchase during warmup. | false | cvar | |
mp_ |
Controls which item types have unlimited quantity during warmup using a bitmask. | 42 | cvar | |
mp_ |
Enables a warmup period in offline/bot matches. | false | cvar | |
mp_ |
Enables a warmup period in online matches. | true | cvar | |
mp_ |
Pauses the warmup timer indefinitely until disabled. | 0 | cvar | |
mp_ |
Starts warmup. | — | cmd | |
mp_ |
Sets normal warmup duration; changing it resets the warmup timer. | 120 | cvar | |
mp_ |
Sets warmup duration after all players have connected; 0 disables this behavior. | 15 | cvar | |
mp_ |
Sets warmup duration when the match is about to be cancelled. | 5 | cvar | |
mp_ |
No description yet | 1.3 | cvar | sv_cheats |
mp_ |
No description yet | 1.5 | cvar | sv_cheats |
mp_ |
Damages the attacker by a fraction of maximum damage when they miss, if set above 0. | 0 | cvar | |
mp_ |
Controls which team may purchase Heavy weapons (-1 = Any, 0 = None, 2 = T, 3 = CT). | -1 | cvar | |
mp_ |
Keeps map-placed weapons instead of deleting them when a match starts. | true | cvar | |
mp_ |
Controls which team may purchase Pistols (-1 = Any, 0 = None, 2 = T, 3 = CT). | -1 | cvar | |
mp_ |
Controls which team may purchase Rifles (-1 = Any, 0 = None, 2 = T, 3 = CT). | -1 | cvar | |
mp_ |
Controls which team may purchase SMGs (-1 = Any, 0 = None, 2 = T, 3 = CT). | -1 | cvar | |
mp_ |
Sets the maximum number of purchases of each weapon type per player per round; 0 disables purchasing and -1 removes the limit. | 5 | cvar | |
mp_ |
Sets the maximum number of Zeus purchases per player per round; 0 disables purchasing and -1 removes the limit. | 5 | cvar | |
mp_ |
Sets how many times each weapon may be purchased by a player during a match. | -1 | cvar | |
nextlevel |
Sets the map to load at the end of the current round. | 0 | cvar | |
nextmap_ |
Prints the next map to connected clients when enabled. | false | cvar | |
nextmode |
Sets the game mode to use when the next map loads. | 0 | cvar | |
password |
Sets the password used to access the current server. | 0 | cvar | saved to config |
pause |
Toggles the server pause state. | — | cmd | |
player_ |
Stores the competitive 2v2 map-group list. | mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_debris,mg_de_poseidon,mg_de_eldorado,mg_de_ov... | cvar | saved to config |
player_ |
Stores the competitive map-group list. | mg_de_cache,mg_de_anubis,mg_de_inferno,mg_de_mirage,mg_de_dust2,mg_de_nuke,mg_de_ancient,m... | cvar | saved to config |
player_ |
Stores the map list used by Survival/Danger Zone content. | mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember | cvar | saved to config |
player_ |
Sets the player's interaction/use radius. | 80 | cvar | sv_cheats |
player_ |
Stores the War Games mode list. | 0 | cvar | saved to config |
print_ |
Prints the current map group and its maps. | — | cmd | |
print_ |
Prints the server's current map group and contained maps. | — | cmd | |
rcon |
Sends a remote-console command. | — | cmd | |
rcon_ |
Sets the remote server address used for unconnected RCON commands. | 0 | cvar | |
rcon_ |
Allows connected clients to issue RCON commands. | true | cvar | |
rcon_ |
Sets the remote-console password. | 0 | cvar | |
servercfgfile |
Specifies the server configuration file to load. | server.cfg | cvar | |
setpause |
Sets the server pause state. | — | cmd | |
surf_ |
Sets the speed above which a surfing player is considered to be moving fast. | 3000 | cvar | |
surf_ |
Sets the speed above which a surfing player is considered to be moving at medium speed. | 2000 | cvar | |
surf_ |
Sets the speed above which a surfing player is considered to be moving slowly. | 50 | cvar | |
suspicious_ |
Sets the probability threshold used by suspicious-hit detection. | 0.01 | cvar | |
suspicious_ |
Controls handling of suspicious hits (0 = Do nothing, 1 = Skip bullet, 2 = Skip and reroll bullet). | 0 | cvar | |
sv_ |
Sets ground acceleration. | 5.5 | cvar | |
sv_ |
Enables acceleration-speed debugging. | false | cvar | |
sv_ |
Makes acceleration calculations account for weapon movement speed. | true | cvar | |
sv_ |
Sets the maximum desired movement speed used during air movement. | 30 | cvar | |
sv_ |
Sets player acceleration while airborne. | 12 | cvar | |
sv_ |
Allows players to receive text chat from all other players without death restrictions. | true | cvar | |
sv_ |
Sets annotation access (0 = Off, 1 = View only, 2 = Edit). | 1 | cvar | |
sv_ |
Enables or disables player voting. | true | cvar | |
sv_ |
Allows players to hear voice communication from all teams. | false | cvar | |
sv_ |
Sets the maximum number of rounds per half in which annotations may be visible during a live match. | 5 | cvar | |
sv_ |
Sets the number of recent counter-strafe attempts examined for input-automation detection. | 1 | cvar | |
sv_ |
Kicks players when automated counter-strafing is detected. | false | cvar | |
sv_ |
Controls counter-strafe automation logging (0 = Never, 1 = On detection, 2 = Every attempt). | 0 | cvar | |
sv_ |
Sets the lower overlap-percentage threshold used by counter-strafe automation detection. | 0 | cvar | |
sv_ |
Sets the minimum number of counter-strafe attempts required before automation detection is evaluated. | 1 | cvar | |
sv_ |
Sets the number of sequential counter-strafe attempts evaluated as one sequence. | 1 | cvar | |
sv_ |
Sets the minimum number of successful counter-strafes in a sequence required to trigger automation detection. | 1 | cvar | |
sv_ |
Sets the upper overlap-percentage condition used when evaluating perfect counter-strafe sequences. | 0 | cvar | |
sv_ |
Automatically enables full alltalk during warmup, halftime, and match end. | false | cvar | |
sv_ |
Automatically jumps again while the jump key is held. | false | cvar | |
sv_ |
Automatically buys ammunition while players are in a buy zone during buy time. | false | cvar | |
sv_ |
Automatically executes a map-specific CFG in custom game modes that require it. | false | cvar | |
sv_ |
Enables support for the banid command. | true | cvar | |
sv_ |
Sets the landing-time window in which a jump press counts as a bunny-hop attempt when legacy jumping is disabled. | 0.0078125 | cvar | |
sv_ |
Makes the specified number of bots reduce their difficulty after each bot-team win. | 0 | cvar | |
sv_ |
Sets the bounce multiplier for physically simulated object collisions. | 0 | cvar | |
sv_ |
Overrides map buy permissions (0 = Everyone, 1 = CT only, 2 = T only, 3 = Nobody). | -1 | cvar | |
sv_ |
Controls whether an open buy menu prevents opportunistic item pickup. | false | cvar | |
sv_ |
Controls proximity-based chat range or behavior. | -1 | cvar | |
sv_ |
Identifies the data-center cluster hosting the server. | 0 | cvar | |
sv_ |
Forces selected client settings into allowed ranges to prevent competitive advantages. | true | cvar | |
sv_ |
Sets player movement speed while carrying a hostage. | 200 | cvar | |
sv_ |
Controls GPU culling for skybox content. | false | cvar | |
sv_ |
Allows dead players to communicate with living players. | true | cvar | |
sv_ |
Prevents clients from interpolating between spectator targets. | false | cvar | |
sv_ |
Disables the team-selection menu on clients. | false | cvar | |
sv_ |
Sets the delay before a disconnected player's corpse is removed. | 0 | cvar | |
sv_ |
Allows jump speed to exceed 1.1× the normal maximum speed. | false | cvar | |
sv_ |
Controls far-distance fading of player visibility. | false | cvar | |
sv_ |
Sets the global fall-damage multiplier. | 1 | cvar | |
sv_ |
Sets the damage multiplier when fall damage is distributed between stacked players. | 1 | cvar | |
sv_ |
Sets the fraction of fall damage transferred to a player landed on. | 0 | cvar | |
sv_ |
Sets the minimum flash alpha required for a kill to count as a blind kill in the kill feed. | 0.7 | cvar | |
sv_ |
Sets world/player movement friction. | 5.2 | cvar | |
sv_ |
Allows every player, including spectators, to communicate with every other player. | false | cvar | |
sv_ |
Sets dedicated-server game-mode flags. | 0 | cvar | |
sv_ |
Forces all clients to disable the Game Instructor. | false | cvar | |
sv_ |
Forces all clients to enable the Game Instructor. | false | cvar | |
sv_ |
Sets world gravity. | 800 | cvar | |
sv_ |
Enables spherical grenade collision handling. | false | cvar | |
sv_ |
Sets the radius used by spherical grenade collision handling. | 2 | cvar | |
sv_ |
Sets additional starting equipment for CT players in Guardian modes. | 0 | cvar | |
sv_ |
Sets additional starting equipment for Terrorists in Guardian modes. | 0 | cvar | |
sv_ |
Lists additional weapons whose ammunition is refilled between Guardian waves. | 0 | cvar | |
sv_ |
Sets CT starting health in Guardian modes. | 100 | cvar | |
sv_ |
Sets Terrorist starting health in Guardian modes. | 100 | cvar | |
sv_ |
Enables gradual health-value approach behavior. | true | cvar | |
sv_ |
Sets the speed of gradual health-value changes. | 10 | cvar | |
sv_ |
Multiplies HE grenade damage. | 1 | cvar | |
sv_ |
Multiplies HE grenade damage radius. | 1 | cvar | |
sv_ |
Sets how long an empty server waits after the last client leaves before hibernating. | 5 | cvar | |
sv_ |
Places an empty server into a very low-CPU hibernation state. | true | cvar | |
sv_ |
Makes the dedicated server exit immediately via system call instead of performing the normal host-state shutdown sequence. | false | cvar | |
sv_ |
Forces human players onto a specified team; 0 disables forced assignment. | 0 | cvar | |
sv_ |
Sets the initial upward velocity applied when a player jumps. | 301.993 | cvar | |
sv_ |
Enables precise jump handling. | true | cvar | |
sv_ |
Sets the duration in minutes of temporary bans created by server kicks. | 15 | cvar | |
sv_ |
Controls kicking players with trust/cooldown restrictions (0 = Limited, 1 = Untrusted/Overwatch, 2 = Any cooldown). | 1 | cvar | |
sv_ |
Kills players with fall damage when they reach the negative coordinate limit. | true | cvar | |
sv_ |
Multiplies maximum movement speed on ladders. | 0.78 | cvar | |
sv_ |
Sets the Z-axis slack adjustment used for ladder movement. | 0.026 | cvar | sv_cheats |
sv_ |
Configures the server as a LAN server without normal internet heartbeat/authentication. | false | cvar | |
sv_ |
Uses the pre-2026 jump implementation when enabled. | false | cvar | |
sv_ |
Loads a file mapping SteamID64 values to forced client names. | — | cmd | |
sv_ |
Controls whether HTTP log records are retained before listeners are registered. | false | cvar | |
sv_ |
Writes server log information to a single file. | false | cvar | saved to config |
sv_ |
Enables round-statistics logging. | true | cvar | |
sv_ |
Records server bans in server logs. | false | cvar | saved to config |
sv_ |
Logs blocked server queries; may generate very large log files. | false | cvar | |
sv_ |
Echoes server log messages to the console. | true | cvar | saved to config |
sv_ |
Writes server information to log files. | false | cvar | saved to config |
sv_ |
Flushes the server log to disk after every write. | false | cvar | saved to config |
sv_ |
Sets the directory where server logs are stored. | logs | cvar | saved to config |
sv_ |
Defines the maps available to the map veto/pick sequence. | de_cache,de_anubis,de_inferno,de_mirage,de_dust2,de_nuke,de_ancient | cvar | |
sv_ |
Sets the duration in seconds of each veto/pick phase. | [1:5][2:15][3:20][4:10][5:10][6:5] | cvar | |
sv_ |
Randomizes the map-veto list order each time. | false | cvar | |
sv_ |
Enables item drops at the end of matches. | true | cvar | |
sv_ |
Automatically pauses at the next freeze time when either team has fewer than five connected players. | false | cvar | |
sv_ |
Sets the maximum number of Deathmatch respawns processed per server tick. | 0 | cvar | |
sv_ |
Sets the server-side maximum player movement speed. | 320 | cvar | |
sv_ |
Sets how many hours the server may run before attempting sv_shutdown. | 0 | cvar | |
sv_ |
Sets the maximum per-axis velocity allowed for ballistically moving objects. | 3500 | cvar | |
sv_ |
Exits the server after a game ends if memory usage exceeds the specified megabyte limit. | 0 | cvar | sv_cheats |
sv_ |
Enables a fix that merges field changes missed by pure calcdelta processing; 2 also prints merged changes. | 1 | cvar | |
sv_ |
Tracks networked field changes individually instead of using one dirty flag for an entire entity. | true | cvar | |
sv_ |
Overrides the normal maximum player health when set above 0. | 0 | cvar | |
sv_ |
Enables server party mode. | false | cvar | |
sv_ |
Sets the password required to join the server. | 0 | cvar | |
sv_ |
Controls whether the server can be paused. | 0 | cvar | |
sv_ |
Enables or disables all server-side physics simulation. | true | cvar | sv_cheats |
sv_ |
Allows dynamic physics bodies to enter a sleeping state. | true | cvar | sv_cheats |
sv_ |
No description yet | 0 | cvar | sv_cheats |
sv_ |
Allows only Prime accounts to connect to the server. | false | cvar | |
sv_ |
Sets how strongly hostages are pushed away from physics objects. | 20000 | cvar | sv_cheats |
sv_ |
Sets the maximum push-away force applied to hostages. | 1000 | cvar | sv_cheats |
sv_ |
Adds a maximum range to PVS/PAS visibility checks when above 0. | 0 | cvar | |
sv_ |
Quantizes movement input so analog devices cannot produce fractional movement speeds unavailable to digital input. | true | cvar | |
sv_ |
Sets the number of seconds before radio-command tokens refresh. | 10 | cvar | |
sv_ |
Records per-player item timing data in the server log. | false | cvar | |
sv_ |
Sets the geographical region reported by the server. | -1 | cvar | |
sv_ |
Uses server-provided overrides for Steam avatar data. | false | cvar | |
sv_ |
Allows players to undo purchases in the buy menu. | true | cvar | |
sv_ |
Specifies a 360×60 spectator graphic stored in the /csgo/ directory. | 0 | cvar | |
sv_ |
Specifies a 220×45 spectator graphic stored in the /csgo/ directory. | 0 | cvar | |
sv_ |
Controls server verification of blood effects on players. | true | cvar | sv_cheats |
sv_ |
Sets the game server account token used for persistent Steam server login. | — | cmd | |
sv_ |
Schedules the server to shut down after all games have completed. | — | cmd | |
sv_ |
Sets the dedicated-server Skirmish mode ID. | 0 | cvar | |
sv_ |
Sets how long a player who has never moved after spawning may keep the C4 before automatically dropping it. | 15 | cvar | |
sv_ |
Sets the stamina penalty for jumping when legacy jump behavior is enabled. | 0.08 | cvar | |
sv_ |
Sets the stamina penalty for landing when legacy jump behavior is enabled. | 0.05 | cvar | |
sv_ |
Sets the maximum accumulated stamina penalty. | 80 | cvar | |
sv_ |
Sets stamina recovery rate in units per second. | 60 | cvar | |
sv_ |
Sets the surface-normal threshold used to determine if a surface can be stood on. | 0.7 | cvar | sv_cheats |
sv_ |
No description yet | false | cvar | |
sv_ |
Controls Steam-authentication enforcement (0 = No kick, 1 = Kick on next spawn, 2 = Kick immediately). | 2 | cvar | |
sv_ |
Ignores VAC and Steam-auth errors for localhost or in-engine loopback clients. | true | cvar | |
sv_ |
Sets the Steam group ID associated with the server. | 0 | cvar | |
sv_ |
Restricts an empty server to Steam-group members until public players can join an occupied server. | false | cvar | |
sv_ |
Sets the minimum velocity used for step-movement handling. | 64 | cvar | sv_cheats |
sv_ |
Sets the minimum stopping speed while moving on the ground. | 80 | cvar | |
sv_ |
Includes subtick view-angle changes in movement calculations. | true | cvar | |
sv_ |
Sets comma-separated server-browser tags. | 0 | cvar | |
sv_ |
Sets how long a player may continue communicating after death as if still alive. | 0 | cvar | |
sv_ |
Allows dead players to hear dead enemy voice and text communication. | false | cvar | |
sv_ |
Allows living players to hear living enemy voice and text communication. | false | cvar | |
sv_ |
Sets the minimum interval before consecutive crouch inputs are recognized. | 0.4 | cvar | |
sv_ |
Keeps recently unusable high-priority +use targets prioritized for this many seconds. | 1 | cvar | |
sv_ |
Sets the authentication key used for VAC-related Web API requests. | 0 | cvar | |
sv_ |
Overrides the maximum player count reported to prospective clients. | -1 | cvar | |
sv_ |
Allows voting during warmup. | false | cvar | |
sv_ |
Allows spectators to initiate votes. | false | cvar | |
sv_ |
Sets the delay between a successful vote and execution of its action. | 2 | cvar | |
sv_ |
Determines whether spectator votes count. | false | cvar | |
sv_ |
Sets how often an individual player may call a vote. | 120 | cvar | |
sv_ |
Prevents vote-kicks during the match-point round. | false | cvar | |
sv_ |
Sets how long a failed vote issue must wait before it can be submitted again. | 300 | cvar | |
sv_ |
Allows votes to kick players. | true | cvar | |
sv_ |
Allows votes to restore a match from backup. | true | cvar | |
sv_ |
Lets admins restore a backup without a player vote. | false | cvar | |
sv_ |
Restricts match-backup restoration to admins. | false | cvar | |
sv_ |
Allows votes to restart the game. | false | cvar | |
sv_ |
Sets how many minutes a successful kick vote bans the affected player. | 15 | cvar | |
sv_ |
Sets how long voting remains open. | 15 | cvar | |
sv_ |
Prevents changelevel votes once the match reaches match point. | false | cvar | |
sv_ |
Restricts changelevel voting to the specified early-round or early-match period. | 0 | cvar | |
sv_ |
Sets the surface-normal threshold used to determine walkable surfaces. | 0.7 | cvar | sv_cheats |
sv_ |
Sets the delay between the end of warmup and the start of the match. | 4 | cvar | |
sv_ |
Sets the movement slowdown applied in water. | 0.9 | cvar | |
sv_ |
Sets player acceleration while moving in water. | 10 | cvar | |
sv_ |
Sets movement friction while in water. | 1 | cvar | |
sv_ |
Sets the grace period associated with requiring +use to acquire weapons. | 1 | cvar | |
sv_ |
Controls weapon swapping near high-priority usable objects (0 = Easy, 1 = Narrowed cone, 2 = Disable cone search nearby). | 2 | cvar | |
sv_ |
Sets the maximum Workshop map save-data file size in MB. | 1 | cvar | |
teammenu |
Opens the team-selection menu. | — | cmd | |
timeleft |
Prints the time remaining in the match. | — | cmd | |
timeout_ |
Starts a CT tactical timeout. | — | cmd | |
timeout_ |
Starts a Terrorist tactical timeout. | — | cmd | |
ui_ |
Stores the direct-challenge key used by Play settings. | 0 | cvar | saved to config |
ui_ |
Stores listen-server flags for Casual mode. | 0 | cvar | saved to config |
ui_ |
Stores listen-server flags for Competitive mode. | 16 | cvar | saved to config |
ui_ |
Stores listen-server flags for Cooperative mode. | 0 | cvar | saved to config |
ui_ |
Stores listen-server flags for Deathmatch mode. | 32 | cvar | saved to config |
ui_ |
Stores listen-server flags for Retakes mode. | 0 | cvar | saved to config |
ui_ |
Stores listen-server flags for 2v2 Competitive mode. | 0 | cvar | saved to config |
ui_ |
Stores listen-server flags for Skirmish mode. | 0 | cvar | saved to config |
ui_ |
Stores listen-server flags for Survival mode. | 0 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Casual mode. | 0 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Competitive mode. | 16 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Cooperative mode. | 0 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Deathmatch mode. | 32 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Retakes mode. | 0 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for 2v2 Competitive mode. | 0 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Skirmish mode. | 0 | cvar | saved to config |
ui_ |
Stores official-matchmaking flags for Survival mode. | 0 | cvar | saved to config |
ui_ |
Controls annotations in listen-server play settings. | 0 | cvar | saved to config |
ui_ |
Controls grenade-related listen-server play settings. | 0 | cvar | saved to config |
ui_ |
Controls infinite ammunition in listen-server play settings. | 0 | cvar | saved to config |
ui_ |
Controls infinite warmup in listen-server play settings. | 0 | cvar | saved to config |
ui_ |
Stores the selected Casual map group for listen-server games. | mg_de_dust2 | cvar | saved to config |
ui_ |
Stores the selected Competitive map group for listen-server games. | mg_de_dust2 | cvar | saved to config |
ui_ |
Stores the selected Deathmatch map group for listen-server games. | mg_de_dust2 | cvar | saved to config |
ui_ |
Stores the selected Arms Race/Gun Game map group for listen-server games. | mg_ar_baggage | cvar | saved to config |
ui_ |
Stores the selected Retakes map group for listen-server games. | mg_de_dust2 | cvar | saved to config |
ui_ |
Stores the selected 2v2 Competitive map group for listen-server games. | mg_de_inferno | cvar | saved to config |
ui_ |
Stores the selected official Casual map group. | mg_casualalpha | cvar | saved to config |
ui_ |
Stores the selected official Deathmatch map group. | mg_casualalpha | cvar | saved to config |
ui_ |
Stores the selected official Arms Race map group. | mg_armsrace | cvar | saved to config |
ui_ |
Stores the selected official Retakes map group. | mg_casualalpha | cvar | saved to config |
ui_ |
Stores the selected Workshop map or collection for play settings. | 0 | cvar | saved to config |
ui_ |
Stores the selected listen-server game mode. | deathmatch | cvar | saved to config |
ui_ |
Stores the selected official matchmaking mode. | deathmatch | cvar | saved to config |
ui_ |
Stores the solo setting for Survival mode. | 0 | cvar | saved to config |
ui_ |
Stores the selected warmup map name. | de_mirage | cvar | saved to config |
unpause |
Clears the server pause state. | — | cmd | |
vconsole_ |
Stores dedicated-server information used for convenient VConsole connections. | 0 | cvar |
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