CS2 Server and Match Setup Commands

Browse all CS2 console commands and variables related to server and match setup. This group includes commands for round settings, team limits, economy, maps, warmup, match rules, and other options used to control local or dedicated servers.

CS2 Server and Match Setup Command List

Use the filter below to find a specific server or match command. The table includes each entry's description, default value, type, and flags, making it easier to find commands for rounds, teams, economy, maps, and general server rules.

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sv_cheats Works only with sv_cheats 1, so on your own server or in offline practice. On a matchmaking server it does nothing.
saved to config The game writes the value to your config, so it survives a restart. Everything without this mark goes back to its default when you close the game.
Command Description Default Type Flags
callvote Starts a vote on the specified issue. — cmd
cash_player_bomb_defused Sets the cash reward given to a player for defusing the bomb. 300 cvar
cash_player_bomb_planted Sets the cash reward given to a player for planting the bomb. 300 cvar
cash_player_damage_hostage Sets the player's cash penalty for damaging a hostage. -30 cvar
cash_player_get_killed Sets the cash amount awarded when a player is killed. 0 cvar
cash_player_interact_with_hostage Sets the cash reward for interacting with a hostage. 300 cvar
cash_player_killed_enemy_default Sets the default cash reward for killing an enemy. 300 cvar
cash_player_killed_enemy_factor Sets the multiplier applied to enemy kill rewards. 1 cvar
cash_player_killed_hostage Sets the cash penalty for killing a hostage. -1000 cvar
cash_player_killed_teammate Sets the cash penalty for killing a teammate. -300 cvar
cash_player_rescued_hostage Sets the player cash reward for rescuing a hostage. 1000 cvar
cash_player_respawn_amount Sets the cash amount applied when a player respawns. 0 cvar
cash_team_bonus_shorthanded Sets the team cash bonus for playing short-handed. 1000 cvar
cash_team_elimination_bomb_map Sets the team reward for winning by eliminating the enemy team on a bomb map. 3250 cvar
cash_team_elimination_hostage_map_ct Sets the CT team reward for winning by elimination on a hostage map. 3000 cvar
cash_team_elimination_hostage_map_t Sets the T team reward for winning by elimination on a hostage map. 3000 cvar
cash_team_hostage_alive Sets the team cash amount associated with hostages remaining alive. 0 cvar
cash_team_hostage_interaction Sets the team cash reward for hostage interaction. 600 cvar
cash_team_loser_bonus Sets the base cash bonus for the losing team. 1400 cvar
cash_team_loser_bonus_consecutive_rounds Sets the additional loss bonus for consecutive lost rounds. 500 cvar
cash_team_per_dead_enemy Sets the team cash amount awarded per dead enemy. 50 cvar
cash_team_planted_bomb_but_defused Sets the Terrorist team reward for planting the bomb even when it is defused. 600 cvar
cash_team_rescued_hostage Sets the team cash reward for rescuing a hostage. 600 cvar
cash_team_terrorist_win_bomb Sets the Terrorist team reward for winning by bomb explosion. 3500 cvar
cash_team_win_by_defusing_bomb Sets the Counter-Terrorist team reward for winning by defusing the bomb. 3500 cvar
cash_team_win_by_hostage_rescue Sets the team reward for winning by rescuing hostages. 2900 cvar
cash_team_win_by_time_running_out_bomb Sets the team reward for winning by time expiration on a bomb map. 3250 cvar
cash_team_win_by_time_running_out_hostage Sets the team reward for winning by time expiration on a hostage map. 3250 cvar
cash_team_winner_bonus_consecutive_rounds Sets the additional winner bonus for consecutive round wins. 0 cvar
changelevel Changes the current multiplayer map. — cmd
contributionscore_assist Sets the contribution score awarded for an assist. 1 cvar
contributionscore_assist_reqs Sets additional requirements for receiving assist contribution score. 1 cvar
contributionscore_bomb_defuse_major Sets the contribution score for defusing the bomb while at least one enemy is alive. 3 cvar
contributionscore_bomb_defuse_minor Sets the contribution score for defusing after the enemy team has been eliminated. 1 cvar
contributionscore_bomb_exploded Sets the contribution score awarded when a bomb explosion wins the round. 1 cvar
contributionscore_bomb_planted Sets the contribution score awarded for planting the bomb. 2 cvar
contributionscore_cash_bundle Sets the contribution score for picking up a cash bundle. 0 cvar
contributionscore_crate_break Sets the contribution score for breaking an item crate. 0 cvar
contributionscore_hostage_kill Sets the contribution-score penalty for killing a hostage. -2 cvar
contributionscore_hostage_rescue_major Sets the contribution score awarded to the player who rescues a hostage. 3 cvar
contributionscore_hostage_rescue_minor Sets the contribution score awarded to surviving CTs when a hostage is rescued. 1 cvar
contributionscore_kill Sets the contribution score awarded for a kill. 2 cvar
contributionscore_kill_factor Sets the percentage of the victim's contribution score awarded to the killer as a bonus. 0 cvar
contributionscore_kill_reqs Sets additional requirements for receiving contribution score for a kill. 1 cvar
contributionscore_objective_kill Sets the contribution score awarded for an objective-related kill. 3 cvar
contributionscore_participation Sets the contribution score awarded for active participation in a round. 0 cvar
contributionscore_suicide Sets the contribution-score penalty for suicide. -2 cvar
CS_WarnFriendlyDamageInterval Sets how frequently the server warns clients about friendly damage. 3 cvar sv_cheats
ds_workshop_changelevel Changes to an available Workshop map by name. — cmd
ds_workshop_listmaps Lists Workshop maps available on the server. — cmd
endmatch_votenextmap Votes for the next map at the end of a match. — cmd
ff_damage_bullet_penetration Scales bullet penetration power and damage when a bullet passes through a friendly player while friendly fire is disabled. 0 cvar
ff_damage_decoy_explosion Enables or disables team damage from decoy grenade explosions. false cvar
ff_damage_reduction_bullets Sets the damage multiplier for bullets hitting teammates (0-1). 0.33 cvar
ff_damage_reduction_grenade Sets the damage multiplier for thrown grenades hitting teammates (0-1). 0.85 cvar
ff_damage_reduction_grenade_self Sets the self-damage multiplier from the player's own grenade (0-1). 1 cvar
ff_damage_reduction_other Sets the teammate damage multiplier for damage sources other than bullets and grenades (0-1). 0.4 cvar
game_alias Configures game type and mode using an alias such as deathmatch. — cmd
game_mode Sets or reports the current game mode within the selected game type. 1 cvar
game_type Sets or reports the current game type. 0 cvar
healthshot_allow_use_at_full Controls whether a healthshot can be used at full health. true cvar
healthshot_health Sets the amount of health restored by a healthshot. 50 cvar
healthshot_healthboost_damage_multiplier Sets the damage multiplier during the healthshot boost effect. 1 cvar
healthshot_healthboost_speed_multiplier Sets the movement-speed multiplier during the healthshot boost effect. 1 cvar
healthshot_healthboost_time Sets the duration of the healthshot boost effect. 1 cvar
host_workshop_collection Hosts a Workshop map collection as a map group. — cmd
host_workshop_map Downloads the latest version of a Workshop map and hosts it on the server. — cmd
inferno_child_spawn_interval_multiplier Sets how much the flame spawn interval increases for each child flame. 0.1 cvar sv_cheats
inferno_child_spawn_max_depth Sets the maximum child-generation depth for spreading flames. 4 cvar
inferno_ct_experiment Enables the CT incendiary experiment. true cvar sv_cheats
inferno_damage Sets Inferno fire damage per second. 40 cvar sv_cheats
inferno_damage_ct Sets damage per second from CT incendiary fire. 40 cvar sv_cheats
inferno_debug Enables Inferno fire-system debugging. false cvar sv_cheats
inferno_dlight_spacing Sets the minimum spacing between Inferno dynamic lights. 7200 cvar sv_cheats
inferno_flame_lifetime Sets the average lifetime of each Molotov flame in seconds. 7 cvar
inferno_flame_lifetime_incendiary Sets the average lifetime of each incendiary-grenade flame in seconds. 5.5 cvar
inferno_flame_spacing Sets the minimum distance between separate flame spawns. 42 cvar sv_cheats
inferno_forward_reduction_factor No description yet 0.9 cvar sv_cheats
inferno_friendly_fire_duration Sets how long friendly-fire damage from the Inferno is credited back to its thrower. 6 cvar sv_cheats
inferno_initial_spawn_interval Sets the interval between flame spawns during initial fire creation. 0.02 cvar sv_cheats
inferno_max_child_spawn_interval Sets the maximum interval between child flame spawns. 0.5 cvar sv_cheats
inferno_max_flames Sets the maximum number of flames an Inferno can create. 16 cvar
inferno_max_range Sets the maximum distance Molotov flames can spread from the initial ignition point. 150 cvar
inferno_max_range_ct Sets the maximum distance incendiary flames can spread from the initial ignition point. 110 cvar
inferno_per_flame_spawn_duration Sets how long each new flame attempts to create additional flames. 3 cvar sv_cheats
inferno_spawn_angle Sets the angular change between a parent flame and a spawned child flame. 45 cvar sv_cheats
inferno_spread_speed_mult Sets the Molotov flame spread-speed multiplier. 1 cvar
inferno_spread_speed_mult_ct Sets the incendiary flame spread-speed multiplier. 10 cvar
inferno_surface_offset No description yet 15 cvar sv_cheats
inferno_velocity_decay_factor No description yet 0.2 cvar sv_cheats
inferno_velocity_factor No description yet 0.003 cvar sv_cheats
inferno_velocity_factor_ct No description yet 0.003 cvar sv_cheats
inferno_velocity_normal_factor No description yet 0 cvar sv_cheats
kick Kicks a player by name. — cmd
kickid Kicks a player by user ID or unique ID, optionally with a message. — cmd
kickid_hltv Kicks a player or HLTV client by user ID or unique ID. — cmd
launch_warmup_map Launches the warmup map. — cmd
listissues Lists all issues currently available for voting. — cmd
log Enables or disables logging to file, console, and UDP. — cmd
log_color Sets the color used by a logging channel. — cmd
log_dumpchannels Prints information about all logging channels. — cmd
log_flags Sets flags for a logging channel. — cmd
log_level Sets the output level of a logging channel. — cmd
log_verbosity Sets logging-channel verbosity. — cmd
map Loads the specified map. — cmd
map_workshop Launches a Workshop map. — cmd
mapgroup Selects a map group. — cmd
maps Lists available maps. — cmd
mm_csgo_community_search_players_min Sets the minimum number of human players required when searching for community servers. 3 cvar saved to config
mm_dedicated_force_servers Restricts dedicated-server searches to the specified IP:port addresses. 0 cvar
mm_queue_show_stats Displays global matchmaking server statistics. — cmd
mm_session_search_qos_timeout Sets the matchmaking QoS search timeout. 15 cvar
mm_session_sys_kick_ban_duration Sets the matchmaking-session kick ban duration. 180 cvar
mm_session_sys_pkey No description yet 0 cvar
molotov_throw_detonate_time Sets the time before a thrown Molotov detonates. 2 cvar
molotov_usethrow_direction Controls whether Molotov behavior uses the throw direction. false cvar sv_cheats
motdfile Specifies the Message of the Day file loaded by the server. motd.txt cvar
mp_afterroundmoney Sets the amount of money awarded to every player after each round. 0 cvar
mp_anyone_can_pickup_c4 Allows any player, not only Terrorists, to pick up the C4. false cvar
mp_autokick Automatically kicks idle players and players who repeatedly team-kill or damage teammates. true cvar
mp_autoteambalance Enables or disables automatic team balancing. true cvar
mp_backup_restore_list_files Lists recent round-backup files, newest first; an optional number limits the results. — cmd
mp_backup_restore_load_autopause Automatically pauses the match after round data is restored from a backup. true cvar
mp_backup_restore_load_file Restores player money, KDA, scores, and team scores from a backup and resumes at the next round. — cmd
mp_backup_round_auto Keeps in-memory round backups to support reconnecting players even when backup files are not written. true cvar
mp_backup_round_file Sets the prefix used when saving played-round backup files. backup cvar
mp_backup_round_file_last Stores the filename of the most recently written round backup. 0 cvar
mp_backup_round_file_pattern Sets the filename pattern used for round backup files. %prefix%_round%round%.txt cvar
mp_buy_allow_grenades Allows or prevents players from buying grenades. true cvar
mp_buy_allow_guns Controls which gun categories can be purchased using a bitmask. 255 cvar
mp_buy_anywhere Controls buying outside buy zones (0 = Default, 1 = Both teams, 2 = T only, 3 = CT only). 0 cvar
mp_buy_during_immunity Allows buying during immunity regardless of buy time (0 = Default, 1 = Both teams, 2 = T only, 3 = CT only). 0 cvar
mp_buytime Sets how many seconds after round start players are allowed to buy. 20 cvar
mp_c4_cannot_be_defused Prevents a planted C4 from being defused when enabled. false cvar
mp_c4timer Sets the number of seconds between C4 planting and explosion. 40 cvar
mp_competitive_endofmatch_extra_time Sets extra time after a competitive match for rankings and rematch voting. 15 cvar
mp_consecutive_loss_aversion Controls how a round win reduces the team's current loss bonus. 1 cvar
mp_consecutive_loss_max Sets the maximum consecutive-loss level used by the loss-bonus system. 4 cvar
mp_ct_default_grenades Sets the grenades CT players receive when they spawn. 0 cvar
mp_ct_default_melee Sets the default CT melee weapon. weapon_knife cvar
mp_ct_default_primary Sets the default CT primary weapon. 0 cvar
mp_ct_default_secondary Sets the default CT secondary weapon. weapon_hkp2000 cvar
mp_damage_headshot_only Makes non-headshot hits deal no damage when enabled. false cvar
mp_damage_scale_ct_body Multiplies body damage received by CT players. 1 cvar
mp_damage_scale_ct_head Multiplies head damage received by CT players. 1 cvar
mp_damage_scale_t_body Multiplies body damage received by Terrorist players. 1 cvar
mp_damage_scale_t_head Multiplies head damage received by Terrorist players. 1 cvar
mp_damage_vampiric_amount Sets the fraction of damage dealt that is returned to the attacker as health. 0 cvar
mp_death_drop_c4 Controls whether the C4 can be dropped on death. true cvar
mp_death_drop_defuser Controls whether a defuse kit is dropped when its owner dies. true cvar
mp_death_drop_grenade Controls grenade drops on death (0 = None, 1 = Best, 2 = Current or best, 3 = All). 2 cvar
mp_death_drop_gun Controls gun drops on death (0 = None, 1 = Best, 2 = Current or best). 1 cvar
mp_death_drop_healthshot Controls whether a healthshot is dropped on death. true cvar
mp_death_drop_taser Controls whether a Zeus/Taser is dropped on death. true cvar
mp_deathcam_skippable Allows players to exit the death camera early. true cvar
mp_default_team_winner_no_objective Sets which team wins on time expiration when the map has no defined objective. -1 cvar
mp_defuser_allocation Controls CT defuse-kit allocation at round start (0 = None, 1 = Random, 2 = Everyone). 0 cvar
mp_disable_autokick Exempts the specified user ID from automatic kicking. — cmd
mp_disconnect_kills_players Kills players before disconnecting them so drops and statistics are processed. true cvar
mp_dm_bonus_length_max Sets the maximum duration of a Deathmatch bonus period. 30 cvar
mp_dm_bonus_length_min Sets the minimum duration of a Deathmatch bonus period. 30 cvar
mp_dm_bonus_percent Sets the additional percentage of points awarded for kills with the bonus weapon. 50 cvar
mp_dm_bonusweapon_dogtags Sets the number of extra dogtags dropped for a kill with the bonus weapon. 0 cvar
mp_dm_dogtag_score Sets the number of Deathmatch points awarded for collecting a dogtag. 0 cvar
mp_dm_healthshot_killcount Sets how many Deathmatch kills are required to receive a healthshot. 3 cvar
mp_dm_kill_base_score Sets the base Deathmatch score awarded for a kill. 8 cvar
mp_dm_taser_bonus_streak_max Sets the maximum score multiplier for consecutive Taser kills in one life. 2 cvar
mp_dm_teammode Controls Deathmatch scoring mode (0 = Individual, 1 = Team, 2 = Team contribution score). 0 cvar
mp_dm_teammode_bonus_score Sets Team Deathmatch victory points awarded for a bonus-weapon kill. 1 cvar
mp_dm_teammode_dogtag_score Sets Team Deathmatch victory points awarded for collecting enemy dogtags. 0 cvar
mp_dm_teammode_kill_score Sets Team Deathmatch victory points awarded for an enemy kill. 1 cvar
mp_dm_time_between_bonus_max Sets the maximum interval before the next Deathmatch bonus period begins. 40 cvar
mp_dm_time_between_bonus_min Sets the minimum interval before the next Deathmatch bonus period begins. 30 cvar
mp_dogtag_despawn_on_killer_death Removes a dogtag when its killer dies. true cvar
mp_dogtag_despawn_time Sets how long dogtags remain before disappearing; 0 keeps them indefinitely. 120 cvar
mp_dogtag_pickup_rule Controls who may collect dogtags (0 = Killer, 1 = Killer's team, 2 = Victim's team, 3 = Both teams involved, 4 = Anyone). 0 cvar
mp_drop_grenade_enable Allows players to drop grenades. true cvar
mp_drop_knife_enable Allows players to drop knives. false cvar
mp_economy_reset_rounds Resets all player money every specified number of rounds; 0 disables resets. 0 cvar
mp_endmatch_votenextleveltime Sets how long players have to vote for the next map after a match. 20 cvar
mp_endmatch_votenextmap Enables next-map voting on the final scoreboard. true cvar
mp_endmatch_votenextmap_keepcurrent Keeps the current map among end-of-match voting choices. true cvar
mp_endmatch_votenextmap_wargames_modes Sets the War Games modes available in end-of-match voting. 0 cvar
mp_endmatch_votenextmap_wargames_nummaps Sets the maximum number of maps included in War Games end-of-match voting. 3 cvar
mp_endmatch_votenextmap_wargames_nummodes Sets the maximum number of alternate War Games modes included in end-of-match voting. 1 cvar
mp_endwarmup_player_count Sets the number of connected players required to end warmup early; 0 requires the mode's maximum player count. 0 cvar
mp_equipment_reset_rounds Resets all player equipment every specified number of rounds; 0 disables resets. 0 cvar
mp_force_pick_time Sets how long a player has to choose a team before being assigned automatically. 15 cvar
mp_fraglimit Sets the frag limit for the match. 0 cvar
mp_free_armor Controls free armor at spawn (1 = Kevlar, 2 = Kevlar + Helmet). 0 cvar
mp_freezetime Sets the number of seconds players remain frozen at round start. 15 cvar
mp_friendlyfire Allows teammates to damage each other. true cvar
mp_give_player_c4 Controls whether the map gives the C4 to a player. true cvar
mp_global_damage_per_second Applies continuous non-lethal damage to players when set above 0. 0 cvar
mp_guardian_bomb_plant_custom_x_mark_location Sets the X/Y/Z location of the bomb-plant marker in Guardian missions with custom plant boundaries. 0 cvar
mp_guardian_target_site Restricts Guardian random spawns to the specified bombsite. -1 cvar
mp_halftime Enables or disables halftime side switching. true cvar
mp_halftime_duration Sets the target halftime duration in seconds. 15 cvar
mp_halftime_pausematch Pauses the match after the halftime countdown finishes. 0 cvar
mp_halftime_pausetimer Pauses the halftime timer indefinitely until disabled. 0 cvar
mp_hostages_max Sets the maximum number of hostages that can spawn. 2 cvar
mp_hostages_rescuetime Adds round time when a CT reaches a hostage. 1 cvar
mp_hostages_run_speed_modifier Multiplies hostage movement speed. 1 cvar
mp_hostages_spawn_farthest Forces the farthest hostage spawn positions when enabled. false cvar
mp_hostages_spawn_force_positions Specifies hostage spawn positions by zero-based indices. 0 cvar
mp_hostages_spawn_force_positions_xyz Specifies forced hostage spawn locations using XYZ coordinates. 0 cvar
mp_hostages_spawn_same_every_round Keeps hostage spawn locations the same for the entire match. true cvar
mp_hostages_takedamage Controls whether hostages can take damage. false cvar
mp_humanteam Restricts human players to a team (any, CT, or T). any cvar
mp_ignore_round_win_conditions Prevents normal round-win conditions from ending the round. false cvar
mp_items_prohibited Specifies prohibited weapon/item definition indices as a comma-separated list. 0 cvar
mp_join_grace_time Sets how many seconds after round start a player may still join the game. 0 cvar
mp_limitteams Sets the maximum allowed team-size difference; 0 disables the restriction. 2 cvar
mp_logdetail Controls attack logging (0 = Off, 1 = Enemy, 2 = Teammate, 3 = Both). 0 cvar
mp_logdetail_items Logs whenever a player acquires or loses an item. false cvar
mp_logmoney Enables or disables money logging. false cvar
mp_match_can_clinch Allows a match to end early when one team has an unbeatable lead. true cvar
mp_match_end_changelevel Forces a changelevel at match end even if the next map is the same. false cvar
mp_match_end_restart Restarts the match instead of loading another map at match end. false cvar
mp_match_restart_delay Sets the delay before a match restarts. 25 cvar
mp_max_armor Sets the highest armor level players may purchase (0 = None, 1 = Kevlar, 2 = Helmet). 2 cvar
mp_maxmoney Sets the maximum amount of money a player can hold. 16000 cvar
mp_maxrounds Sets the maximum number of rounds before the match ends or the map changes. 24 cvar
mp_min_halftime_duration Sets the minimum halftime duration. 8.5 cvar
mp_modify_timeouts Modifies the number of timeouts for CT or T. — cmd
mp_only_cts_rescue_hostages Restricts hostage rescue to CT players. true cvar
mp_overtime_enable Enables overtime when regulation ends in a tie. false cvar
mp_overtime_halftime_pausetimer Automatically enables halftime pause before each overtime half. 0 cvar
mp_overtime_limit Sets the maximum number of overtimes; 0 allows unlimited overtime. 0 cvar
mp_overtime_maxrounds Sets the number of rounds played in each overtime. 6 cvar
mp_overtime_startmoney Sets player starting money for each overtime half. 10000 cvar
mp_pause_match Pauses the match at the next freeze time. — cmd
mp_plant_c4_anywhere Allows the C4 to be planted outside normal bombsites. false cvar
mp_playercashawards Enables player money rewards for in-game actions. true cvar
mp_promoted_item_enabled Allows purchasing the promoted item. false cvar
mp_randomspawn Controls random player spawns (0 = Default, 1 = Both teams, 2 = T, 3 = CT). 0 cvar
mp_randomspawn_dist Enables distance checks when choosing random spawn locations. 0 cvar
mp_randomspawn_los Enables line-of-sight checks when choosing random spawn locations. false cvar
mp_require_gun_use_to_acquire Requires +use to pick up guns instead of touching them. false cvar
mp_respawn_immunitytime Sets respawn immunity duration; negative values disable warmup immunity. -1 cvar
mp_respawn_on_death_ct Makes CT players respawn after death. false cvar
mp_respawn_on_death_t Makes Terrorist players respawn after death. false cvar
mp_respawnwavetime_ct Sets the interval between CT respawn waves. 10 cvar
mp_respawnwavetime_t Sets the interval between Terrorist respawn waves. 10 cvar
mp_restartgame Restarts the game after the specified number of seconds. 0 cvar
mp_retake_ct_count Sets the number of CT players in Retakes mode. 4 cvar
mp_retake_ct_loadout_bonus_card Defines the CT bonus card for a full-buy Retakes round. #GameUI_Retake_Card_TheAWPortunity,1,1,weapon_awp cvar
mp_retake_ct_loadout_bonus_card_availability Defines the availability pattern of the CT bonus card in Retakes. 1,2 cvar
mp_retake_ct_loadout_default_pistol_round Defines CT loadouts for standard pistol rounds in Retakes. 1|3;#GameUI_Retake_Card_4v3,1,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,g... cvar
mp_retake_ct_loadout_enemy_card Defines the CT enemy card for full-buy Retakes rounds. #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 cvar
mp_retake_ct_loadout_full_buy_round Defines CT loadouts for full-buy Retakes rounds. 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade0|2;#GameUI_Retake_Card_Kobe,1,1,rifle... cvar
mp_retake_ct_loadout_light_buy_round Defines CT loadouts for force/light-buy Retakes rounds. 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,weapon_ump45,grenade1|2;#GameUI_Retake_Card_FunNGun... cvar
mp_retake_ct_loadout_upgraded_pistol_round Defines CT loadouts for upgraded-pistol Retakes rounds. 2|2;#GameUI_Retake_Card_TakeFive,0,0,weapon_fiveseven|2;#GameUI_Retake_Card_BlindFire,1,0,... cvar
mp_retake_max_consecutive_rounds_same_target_site Limits consecutive Retakes rounds on the same bombsite. 2 cvar
mp_retake_t_count Sets the number of Terrorist players in Retakes mode. 3 cvar
mp_retake_t_loadout_bonus_card Defines the Terrorist bonus card for a full-buy Retakes round. #GameUI_Retake_Card_TheAWPortunity,1,1,weapon_awp cvar
mp_retake_t_loadout_bonus_card_availability Defines the availability pattern of the Terrorist bonus card in Retakes. 1,1,2 cvar
mp_retake_t_loadout_default_pistol_round Defines Terrorist loadouts for standard pistol rounds in Retakes. 0|3;#GameUI_Retake_Card_4BadGuysLeft,1,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,sec... cvar
mp_retake_t_loadout_enemy_card Defines the Terrorist enemy card for full-buy Retakes rounds. #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade0 cvar
mp_retake_t_loadout_full_buy_round Defines Terrorist loadouts for full-buy Retakes rounds. 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_SmokeShow,1,1... cvar
mp_retake_t_loadout_light_buy_round Defines Terrorist loadouts for force/light-buy Retakes rounds. 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,weapon_ump45,grenade0|2;#GameUI_Retake_Card_AllIn... cvar
mp_retake_t_loadout_upgraded_pistol_round Defines Terrorist loadouts for upgraded-pistol Retakes rounds. 0|2;#GameUI_Retake_Card_BlindFire,1,0,weapon_elite,grenade0|2;#GameUI_Retake_Card_QueOta,0... cvar
mp_round_restart_delay Sets the delay between a round win and the next round. 7 cvar
mp_roundtime Sets the general round duration in minutes. 1.92 cvar
mp_roundtime_defuse Sets round duration for Bomb Defusal maps; 0 uses mp_roundtime. 1.92 cvar
mp_roundtime_hostage Sets round duration for Hostage Rescue maps; 0 uses mp_roundtime. 1.92 cvar
mp_scrambleteams Randomly rearranges the teams and restarts the game. — cmd
mp_shoot_dropped_grenades Makes dropped grenades detonate when shot. false cvar
mp_shorthanded_cash_bonus_ignore_kicked Controls whether kicked players count when determining if a team is short-handed. true cvar
mp_shorthanded_cash_bonus_round_delay Sets how many rounds a team must remain short-handed before receiving the bonus. 2 cvar
mp_solid_enemies Controls enemy player collision (0 = Non-solid, 1 = Solid). 1 cvar
mp_solid_teammates Controls teammate collision (0 = Non-solid, 1 = Solid, 2 = Allows standing on teammates). 1 cvar
mp_spawnprotectiontime Sets the early-round team-kill window used for automatic punishment. 5 cvar
mp_starting_losses Sets the initial loss-streak level. 1 cvar
mp_startmoney Sets the amount of money players receive when their money is reset. 800 cvar
mp_suicide_penalty Enables punishment for player suicides. true cvar
mp_swapteams Swaps team sides and restarts the game. — cmd
mp_t_default_grenades Sets the grenades Terrorists receive at spawn. 0 cvar
mp_t_default_melee Sets the default Terrorist melee weapon. weapon_knife cvar
mp_t_default_primary Sets the default Terrorist primary weapon. 0 cvar
mp_t_default_secondary Sets the default Terrorist secondary weapon. weapon_glock cvar
mp_tagging_scale Multiplies player tagging/slowing when hit; lower values increase the effect. 1 cvar
mp_taser_recharge_time Sets Zeus/Taser recharge time; -1 disables recharging. 30 cvar
mp_td_dmgtokick Sets the total team-damage threshold that causes a player to be kicked. 300 cvar
mp_td_dmgtowarn Sets the team-damage threshold that triggers a kick warning. 200 cvar
mp_td_spawndmgthreshold Sets the early-round team-damage threshold used for warning or kicking. 50 cvar
mp_team_intro_time Sets team-introduction duration in seconds. 6.5 cvar
mp_team_timeout_max Sets the number of tactical timeouts each team receives. 1 cvar
mp_team_timeout_ot_add_each Adds timeouts for each overtime after the first. 0 cvar
mp_team_timeout_ot_add_once Adds timeouts when regulation first enters overtime. 0 cvar
mp_team_timeout_time Sets the duration of each tactical timeout. 60 cvar
mp_teamcashawards Enables team money rewards for in-game actions. true cvar
mp_teammates_are_enemies Treats teammates as enemies and makes every player a valid target. false cvar
mp_technical_timeout_duration_s Sets technical-timeout duration in seconds. 120 cvar
mp_technical_timeout_per_team Sets the number of technical timeouts available to each team. 1 cvar
mp_timelimit Sets the map time limit in minutes. 0 cvar
mp_tkpunish Controls punishment on the next round for team-killers and team-damagers (0 = No, 1 = Yes). 0 cvar
mp_unpause_match Resumes a paused match. — cmd
mp_use_respawn_waves Controls respawn waves (0 = Off, 1 = Timed waves, 2 = Respawn when the entire team is dead). 0 cvar
mp_verbose_changelevel_spew Controls changelevel debug output verbosity. 1 cvar
mp_warmup_end Ends warmup immediately. — cmd
mp_warmup_items_drop_policy Controls which item types may be dropped during warmup using a bitmask. 247 cvar
mp_warmup_items_nocost Makes weapons free to purchase during warmup. false cvar
mp_warmup_items_nocount_policy Controls which item types have unlimited quantity during warmup using a bitmask. 42 cvar
mp_warmup_offline_enabled Enables a warmup period in offline/bot matches. false cvar
mp_warmup_online_enabled Enables a warmup period in online matches. true cvar
mp_warmup_pausetimer Pauses the warmup timer indefinitely until disabled. 0 cvar
mp_warmup_start Starts warmup. — cmd
mp_warmuptime Sets normal warmup duration; changing it resets the warmup timer. 120 cvar
mp_warmuptime_all_players_connected Sets warmup duration after all players have connected; 0 disables this behavior. 15 cvar
mp_warmuptime_match_cancelled Sets warmup duration when the match is about to be cancelled. 5 cvar
mp_weapon_next_owner_touch_time No description yet 1.3 cvar sv_cheats
mp_weapon_prev_owner_touch_time No description yet 1.5 cvar sv_cheats
mp_weapon_self_inflict_amount Damages the attacker by a fraction of maximum damage when they miss, if set above 0. 0 cvar
mp_weapons_allow_heavy Controls which team may purchase Heavy weapons (-1 = Any, 0 = None, 2 = T, 3 = CT). -1 cvar
mp_weapons_allow_map_placed Keeps map-placed weapons instead of deleting them when a match starts. true cvar
mp_weapons_allow_pistols Controls which team may purchase Pistols (-1 = Any, 0 = None, 2 = T, 3 = CT). -1 cvar
mp_weapons_allow_rifles Controls which team may purchase Rifles (-1 = Any, 0 = None, 2 = T, 3 = CT). -1 cvar
mp_weapons_allow_smgs Controls which team may purchase SMGs (-1 = Any, 0 = None, 2 = T, 3 = CT). -1 cvar
mp_weapons_allow_typecount Sets the maximum number of purchases of each weapon type per player per round; 0 disables purchasing and -1 removes the limit. 5 cvar
mp_weapons_allow_zeus Sets the maximum number of Zeus purchases per player per round; 0 disables purchasing and -1 removes the limit. 5 cvar
mp_weapons_max_gun_purchases_per_weapon_per_match Sets how many times each weapon may be purchased by a player during a match. -1 cvar
nextlevel Sets the map to load at the end of the current round. 0 cvar
nextmap_print_enabled Prints the next map to connected clients when enabled. false cvar
nextmode Sets the game mode to use when the next map loads. 0 cvar
password Sets the password used to access the current server. 0 cvar saved to config
pause Toggles the server pause state. — cmd
player_competitive_maplist_2v2_10_0_D684D4E1 Stores the competitive 2v2 map-group list. mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_debris,mg_de_poseidon,mg_de_eldorado,mg_de_ov... cvar saved to config
player_competitive_maplist_8_10_0_A062AC6A Stores the competitive map-group list. mg_de_cache,mg_de_anubis,mg_de_inferno,mg_de_mirage,mg_de_dust2,mg_de_nuke,mg_de_ancient,m... cvar saved to config
player_survival_list_10_0_303 Stores the map list used by Survival/Danger Zone content. mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember cvar saved to config
player_use_radius Sets the player's interaction/use radius. 80 cvar sv_cheats
player_wargames_list2_10_0_0 Stores the War Games mode list. 0 cvar saved to config
print_mapgroup Prints the current map group and its maps. — cmd
print_mapgroup_sv Prints the server's current map group and contained maps. — cmd
rcon Sends a remote-console command. — cmd
rcon_address Sets the remote server address used for unconnected RCON commands. 0 cvar
rcon_connected_clients_allow Allows connected clients to issue RCON commands. true cvar
rcon_password Sets the remote-console password. 0 cvar
servercfgfile Specifies the server configuration file to load. server.cfg cvar
setpause Sets the server pause state. — cmd
surf_speed_fast Sets the speed above which a surfing player is considered to be moving fast. 3000 cvar
surf_speed_med Sets the speed above which a surfing player is considered to be moving at medium speed. 2000 cvar
surf_speed_slow Sets the speed above which a surfing player is considered to be moving slowly. 50 cvar
suspicious_hit_odds_threshold Sets the probability threshold used by suspicious-hit detection. 0.01 cvar
suspicious_hit_strategy Controls handling of suspicious hits (0 = Do nothing, 1 = Skip bullet, 2 = Skip and reroll bullet). 0 cvar
sv_accelerate Sets ground acceleration. 5.5 cvar
sv_accelerate_debug_speed Enables acceleration-speed debugging. false cvar
sv_accelerate_use_weapon_speed Makes acceleration calculations account for weapon movement speed. true cvar
sv_air_max_wishspeed Sets the maximum desired movement speed used during air movement. 30 cvar
sv_airaccelerate Sets player acceleration while airborne. 12 cvar
sv_allchat Allows players to receive text chat from all other players without death restrictions. true cvar
sv_allow_annotations_access_level Sets annotation access (0 = Off, 1 = View only, 2 = Edit). 1 cvar
sv_allow_votes Enables or disables player voting. true cvar
sv_alltalk Allows players to hear voice communication from all teams. false cvar
sv_annotation_limits_max_rounds_per_half Sets the maximum number of rounds per half in which annotations may be visible during a live match. 5 cvar
sv_auto_cstrafe_attempt_window Sets the number of recent counter-strafe attempts examined for input-automation detection. 1 cvar
sv_auto_cstrafe_kick Kicks players when automated counter-strafing is detected. false cvar
sv_auto_cstrafe_logging Controls counter-strafe automation logging (0 = Never, 1 = On detection, 2 = Every attempt). 0 cvar
sv_auto_cstrafe_lower_overlap_pct_threshold Sets the lower overlap-percentage threshold used by counter-strafe automation detection. 0 cvar
sv_auto_cstrafe_min_attempts Sets the minimum number of counter-strafe attempts required before automation detection is evaluated. 1 cvar
sv_auto_cstrafe_sequence_length Sets the number of sequential counter-strafe attempts evaluated as one sequence. 1 cvar
sv_auto_cstrafe_success_threshold Sets the minimum number of successful counter-strafes in a sequence required to trigger automation detection. 1 cvar
sv_auto_cstrafe_upper_overlap_pct_threshold Sets the upper overlap-percentage condition used when evaluating perfect counter-strafe sequences. 0 cvar
sv_auto_full_alltalk_during_warmup_half_end Automatically enables full alltalk during warmup, halftime, and match end. false cvar
sv_autobunnyhopping Automatically jumps again while the jump key is held. false cvar
sv_autobuyammo Automatically buys ammunition while players are in a buy zone during buy time. false cvar
sv_autoexec_mapname_cfg Automatically executes a map-specific CFG in custom game modes that require it. false cvar
sv_banid_enabled Enables support for the banid command. true cvar
sv_bhop_time_window Sets the landing-time window in which a jump press counts as a bunny-hop attempt when legacy jumping is disabled. 0.0078125 cvar
sv_bots_get_easier_each_win Makes the specified number of bots reduce their difficulty after each bot-team win. 0 cvar
sv_bounce Sets the bounce multiplier for physically simulated object collisions. 0 cvar
sv_buy_status_override Overrides map buy permissions (0 = Everyone, 1 = CT only, 2 = T only, 3 = Nobody). -1 cvar
sv_buymenu_open_prevents_opportunistic_pickup Controls whether an open buy menu prevents opportunistic item pickup. false cvar
sv_chat_proximity Controls proximity-based chat range or behavior. -1 cvar
sv_cluster Identifies the data-center cluster hosting the server. 0 cvar
sv_competitive_minspec Forces selected client settings into allowed ranges to prevent competitive advantages. true cvar
sv_cs_player_speed_has_hostage Sets player movement speed while carrying a hostage. 200 cvar
sv_csgo_gpu_culling_skybox Controls GPU culling for skybox content. false cvar
sv_deadtalk Allows dead players to communicate with living players. true cvar
sv_disable_observer_interpolation Prevents clients from interpolating between spectator targets. false cvar
sv_disable_teamselect_menu Disables the team-selection menu on clients. false cvar
sv_disconnected_players_cleanup_delay Sets the delay before a disconnected player's corpse is removed. 0 cvar
sv_enablebunnyhopping Allows jump speed to exceed 1.1× the normal maximum speed. false cvar
sv_fade_player_visibility_farz Controls far-distance fading of player visibility. false cvar
sv_falldamage_scale Sets the global fall-damage multiplier. 1 cvar
sv_falldamage_to_below_player_multiplier Sets the damage multiplier when fall damage is distributed between stacked players. 1 cvar
sv_falldamage_to_below_player_ratio Sets the fraction of fall damage transferred to a player landed on. 0 cvar
sv_flashed_amount_for_blind_kill Sets the minimum flash alpha required for a kill to count as a blind kill in the kill feed. 0.7 cvar
sv_friction Sets world/player movement friction. 5.2 cvar
sv_full_alltalk Allows every player, including spectators, to communicate with every other player. false cvar
sv_game_mode_flags Sets dedicated-server game-mode flags. 0 cvar
sv_gameinstructor_disable Forces all clients to disable the Game Instructor. false cvar
sv_gameinstructor_enable Forces all clients to enable the Game Instructor. false cvar
sv_gravity Sets world gravity. 800 cvar
sv_grenade_collision_sphere Enables spherical grenade collision handling. false cvar
sv_grenade_collision_sphere_radius Sets the radius used by spherical grenade collision handling. 2 cvar
sv_guardian_extra_equipment_ct Sets additional starting equipment for CT players in Guardian modes. 0 cvar
sv_guardian_extra_equipment_t Sets additional starting equipment for Terrorists in Guardian modes. 0 cvar
sv_guardian_refresh_ammo_for_items_on_waves Lists additional weapons whose ammunition is refilled between Guardian waves. 0 cvar
sv_guardian_spawn_health_ct Sets CT starting health in Guardian modes. 100 cvar
sv_guardian_spawn_health_t Sets Terrorist starting health in Guardian modes. 100 cvar
sv_health_approach_enabled Enables gradual health-value approach behavior. true cvar
sv_health_approach_speed Sets the speed of gradual health-value changes. 10 cvar
sv_hegrenade_damage_multiplier Multiplies HE grenade damage. 1 cvar
sv_hegrenade_radius_multiplier Multiplies HE grenade damage radius. 1 cvar
sv_hibernate_postgame_delay Sets how long an empty server waits after the last client leaves before hibernating. 5 cvar
sv_hibernate_when_empty Places an empty server into a very low-CPU hibernation state. true cvar
sv_hoststate_quit_syscall Makes the dedicated server exit immediately via system call instead of performing the normal host-state shutdown sequence. false cvar
sv_human_autojoin_team Forces human players onto a specified team; 0 disables forced assignment. 0 cvar
sv_jump_impulse Sets the initial upward velocity applied when a player jumps. 301.993 cvar
sv_jump_precision_enable Enables precise jump handling. true cvar
sv_kick_ban_duration Sets the duration in minutes of temporary bans created by server kicks. 15 cvar
sv_kick_players_with_cooldown Controls kicking players with trust/cooldown restrictions (0 = Limited, 1 = Untrusted/Overwatch, 2 = Any cooldown). 1 cvar
sv_kill_players_at_coord_min Kills players with fall damage when they reach the negative coordinate limit. true cvar
sv_ladder_scale_speed Multiplies maximum movement speed on ladders. 0.78 cvar
sv_ladder_slack_z_mult Sets the Z-axis slack adjustment used for ladder movement. 0.026 cvar sv_cheats
sv_lan Configures the server as a LAN server without normal internet heartbeat/authentication. false cvar
sv_legacy_jump Uses the pre-2026 jump implementation when enabled. false cvar
sv_load_forced_client_names_file Loads a file mapping SteamID64 values to forced client names. — cmd
sv_log_http_record_before_any_listeners Controls whether HTTP log records are retained before listeners are registered. false cvar
sv_log_onefile Writes server log information to a single file. false cvar saved to config
sv_log_roundstats Enables round-statistics logging. true cvar
sv_logbans Records server bans in server logs. false cvar saved to config
sv_logblocks Logs blocked server queries; may generate very large log files. false cvar
sv_logecho Echoes server log messages to the console. true cvar saved to config
sv_logfile Writes server information to log files. false cvar saved to config
sv_logflush Flushes the server log to disk after every write. false cvar saved to config
sv_logsdir Sets the directory where server logs are stored. logs cvar saved to config
sv_mapvetopickvote_maps Defines the maps available to the map veto/pick sequence. de_cache,de_anubis,de_inferno,de_mirage,de_dust2,de_nuke,de_ancient cvar
sv_mapvetopickvote_phase_duration Sets the duration in seconds of each veto/pick phase. [1:5][2:15][3:20][4:10][5:10][6:5] cvar
sv_mapvetopickvote_rnd Randomizes the map-veto list order each time. false cvar
sv_matchend_drops_enabled Enables item drops at the end of matches. true cvar
sv_matchpause_auto_5v5 Automatically pauses at the next freeze time when either team has fewer than five connected players. false cvar
sv_max_deathmatch_respawns_per_tick Sets the maximum number of Deathmatch respawns processed per server tick. 0 cvar
sv_maxspeed Sets the server-side maximum player movement speed. 320 cvar
sv_maxuptimelimit Sets how many hours the server may run before attempting sv_shutdown. 0 cvar
sv_maxvelocity Sets the maximum per-axis velocity allowed for ballistically moving objects. 3500 cvar
sv_memlimit Exits the server after a game ends if memory usage exceeds the specified megabyte limit. 0 cvar sv_cheats
sv_merge_changes_after_tick_with_calcdelta Enables a fix that merges field changes missed by pure calcdelta processing; 2 also prints merged changes. 1 cvar
sv_networkvar_perfieldtracking Tracks networked field changes individually instead of using one dirty flag for an entire entity. true cvar
sv_override_max_health Overrides the normal maximum player health when set above 0. 0 cvar
sv_party_mode Enables server party mode. false cvar
sv_password Sets the password required to join the server. 0 cvar
sv_pausable Controls whether the server can be paused. 0 cvar
sv_phys_enabled Enables or disables all server-side physics simulation. true cvar sv_cheats
sv_phys_sleep_enable Allows dynamic physics bodies to enter a sleeping state. true cvar sv_cheats
sv_phys_stop_at_collision No description yet 0 cvar sv_cheats
sv_prime_accounts_only Allows only Prime accounts to connect to the server. false cvar
sv_pushaway_hostage_force Sets how strongly hostages are pushed away from physics objects. 20000 cvar sv_cheats
sv_pushaway_max_hostage_force Sets the maximum push-away force applied to hostages. 1000 cvar sv_cheats
sv_pvs_max_distance Adds a maximum range to PVS/PAS visibility checks when above 0. 0 cvar
sv_quantize_movement_input Quantizes movement input so analog devices cannot produce fractional movement speeds unavailable to digital input. true cvar
sv_radio_throttle_window Sets the number of seconds before radio-command tokens refresh. 10 cvar
sv_record_item_time_data Records per-player item timing data in the server log. false cvar
sv_region Sets the geographical region reported by the server. -1 cvar
sv_reliableavatardata Uses server-provided overrides for Steam avatar data. false cvar
sv_sellback_enabled Allows players to undo purchases in the buy menu. true cvar
sv_server_graphic1 Specifies a 360×60 spectator graphic stored in the /csgo/ directory. 0 cvar
sv_server_graphic2 Specifies a 220×45 spectator graphic stored in the /csgo/ directory. 0 cvar
sv_server_verify_blood_on_player Controls server verification of blood effects on players. true cvar sv_cheats
sv_setsteamaccount Sets the game server account token used for persistent Steam server login. — cmd
sv_shutdown Schedules the server to shut down after all games have completed. — cmd
sv_skirmish_id Sets the dedicated-server Skirmish mode ID. 0 cvar
sv_spawn_afk_bomb_drop_time Sets how long a player who has never moved after spawning may keep the C4 before automatically dropping it. 15 cvar
sv_staminajumpcost Sets the stamina penalty for jumping when legacy jump behavior is enabled. 0.08 cvar
sv_staminalandcost Sets the stamina penalty for landing when legacy jump behavior is enabled. 0.05 cvar
sv_staminamax Sets the maximum accumulated stamina penalty. 80 cvar
sv_staminarecoveryrate Sets stamina recovery rate in units per second. 60 cvar
sv_standable_normal Sets the surface-normal threshold used to determine if a surface can be stood on. 0.7 cvar sv_cheats
sv_steamauth_correct No description yet false cvar
sv_steamauth_enforce Controls Steam-authentication enforcement (0 = No kick, 1 = Kick on next spawn, 2 = Kick immediately). 2 cvar
sv_steamauth_ignore_localhost Ignores VAC and Steam-auth errors for localhost or in-engine loopback clients. true cvar
sv_steamgroup Sets the Steam group ID associated with the server. 0 cvar
sv_steamgroup_exclusive Restricts an empty server to Steam-group members until public players can join an occupied server. false cvar
sv_step_move_vel_min Sets the minimum velocity used for step-movement handling. 64 cvar sv_cheats
sv_stopspeed Sets the minimum stopping speed while moving on the ground. 80 cvar
sv_subtick_movement_view_angles Includes subtick view-angle changes in movement calculations. true cvar
sv_tags Sets comma-separated server-browser tags. 0 cvar
sv_talk_after_dying_time Sets how long a player may continue communicating after death as if still alive. 0 cvar
sv_talk_enemy_dead Allows dead players to hear dead enemy voice and text communication. false cvar
sv_talk_enemy_living Allows living players to hear living enemy voice and text communication. false cvar
sv_timebetweenducks Sets the minimum interval before consecutive crouch inputs are recognized. 0.4 cvar
sv_use_hi_pri_context_switch_time Keeps recently unusable high-priority +use targets prioritized for this many seconds. 1 cvar
sv_vac_webapi_auth_key Sets the authentication key used for VAC-related Web API requests. 0 cvar
sv_visiblemaxplayers Overrides the maximum player count reported to prospective clients. -1 cvar
sv_vote_allow_in_warmup Allows voting during warmup. false cvar
sv_vote_allow_spectators Allows spectators to initiate votes. false cvar
sv_vote_command_delay Sets the delay between a successful vote and execution of its action. 2 cvar
sv_vote_count_spectator_votes Determines whether spectator votes count. false cvar
sv_vote_creation_timer Sets how often an individual player may call a vote. 120 cvar
sv_vote_disallow_kick_on_match_point Prevents vote-kicks during the match-point round. false cvar
sv_vote_failure_timer Sets how long a failed vote issue must wait before it can be submitted again. 300 cvar
sv_vote_issue_kick_allowed Allows votes to kick players. true cvar
sv_vote_issue_loadbackup_allowed Allows votes to restore a match from backup. true cvar
sv_vote_issue_loadbackup_spec_authoritative Lets admins restore a backup without a player vote. false cvar
sv_vote_issue_loadbackup_spec_only Restricts match-backup restoration to admins. false cvar
sv_vote_issue_restart_game_allowed Allows votes to restart the game. false cvar
sv_vote_kick_ban_duration Sets how many minutes a successful kick vote bans the affected player. 15 cvar
sv_vote_timer_duration Sets how long voting remains open. 15 cvar
sv_vote_to_changelevel_before_match_point Prevents changelevel votes once the match reaches match point. false cvar
sv_vote_to_changelevel_rndmin Restricts changelevel voting to the specified early-round or early-match period. 0 cvar
sv_walkable_normal Sets the surface-normal threshold used to determine walkable surfaces. 0.7 cvar sv_cheats
sv_warmup_to_freezetime_delay Sets the delay between the end of warmup and the start of the match. 4 cvar
sv_water_slow_amount Sets the movement slowdown applied in water. 0.9 cvar
sv_wateraccelerate Sets player acceleration while moving in water. 10 cvar
sv_waterfriction Sets movement friction while in water. 1 cvar
sv_weapon_require_use_grace_period Sets the grace period associated with requiring +use to acquire weapons. 1 cvar
sv_weapon_swap_difficulty_near_hi_pri Controls weapon swapping near high-priority usable objects (0 = Easy, 1 = Narrowed cone, 2 = Disable cone search nearby). 2 cvar
sv_workshop_map_save_data_max_filesize_mb Sets the maximum Workshop map save-data file size in MB. 1 cvar
teammenu Opens the team-selection menu. — cmd
timeleft Prints the time remaining in the match. — cmd
timeout_ct_start Starts a CT tactical timeout. — cmd
timeout_terrorist_start Starts a Terrorist tactical timeout. — cmd
ui_playsettings_directchallengekey Stores the direct-challenge key used by Play settings. 0 cvar saved to config
ui_playsettings_flags_listen_casual Stores listen-server flags for Casual mode. 0 cvar saved to config
ui_playsettings_flags_listen_competitive Stores listen-server flags for Competitive mode. 16 cvar saved to config
ui_playsettings_flags_listen_cooperative Stores listen-server flags for Cooperative mode. 0 cvar saved to config
ui_playsettings_flags_listen_deathmatch Stores listen-server flags for Deathmatch mode. 32 cvar saved to config
ui_playsettings_flags_listen_retakes Stores listen-server flags for Retakes mode. 0 cvar saved to config
ui_playsettings_flags_listen_scrimcomp2v2 Stores listen-server flags for 2v2 Competitive mode. 0 cvar saved to config
ui_playsettings_flags_listen_skirmish Stores listen-server flags for Skirmish mode. 0 cvar saved to config
ui_playsettings_flags_listen_survival Stores listen-server flags for Survival mode. 0 cvar saved to config
ui_playsettings_flags_official_casual Stores official-matchmaking flags for Casual mode. 0 cvar saved to config
ui_playsettings_flags_official_competitive Stores official-matchmaking flags for Competitive mode. 16 cvar saved to config
ui_playsettings_flags_official_cooperative Stores official-matchmaking flags for Cooperative mode. 0 cvar saved to config
ui_playsettings_flags_official_deathmatch Stores official-matchmaking flags for Deathmatch mode. 32 cvar saved to config
ui_playsettings_flags_official_retakes Stores official-matchmaking flags for Retakes mode. 0 cvar saved to config
ui_playsettings_flags_official_scrimcomp2v2 Stores official-matchmaking flags for 2v2 Competitive mode. 0 cvar saved to config
ui_playsettings_flags_official_skirmish Stores official-matchmaking flags for Skirmish mode. 0 cvar saved to config
ui_playsettings_flags_official_survival Stores official-matchmaking flags for Survival mode. 0 cvar saved to config
ui_playsettings_listen_annotations Controls annotations in listen-server play settings. 0 cvar saved to config
ui_playsettings_listen_grenades Controls grenade-related listen-server play settings. 0 cvar saved to config
ui_playsettings_listen_infammo Controls infinite ammunition in listen-server play settings. 0 cvar saved to config
ui_playsettings_listen_infwarmup Controls infinite warmup in listen-server play settings. 0 cvar saved to config
ui_playsettings_maps_listen_casual Stores the selected Casual map group for listen-server games. mg_de_dust2 cvar saved to config
ui_playsettings_maps_listen_competitive Stores the selected Competitive map group for listen-server games. mg_de_dust2 cvar saved to config
ui_playsettings_maps_listen_deathmatch Stores the selected Deathmatch map group for listen-server games. mg_de_dust2 cvar saved to config
ui_playsettings_maps_listen_gungameprogressive Stores the selected Arms Race/Gun Game map group for listen-server games. mg_ar_baggage cvar saved to config
ui_playsettings_maps_listen_retakes Stores the selected Retakes map group for listen-server games. mg_de_dust2 cvar saved to config
ui_playsettings_maps_listen_scrimcomp2v2 Stores the selected 2v2 Competitive map group for listen-server games. mg_de_inferno cvar saved to config
ui_playsettings_maps_official_casual Stores the selected official Casual map group. mg_casualalpha cvar saved to config
ui_playsettings_maps_official_deathmatch Stores the selected official Deathmatch map group. mg_casualalpha cvar saved to config
ui_playsettings_maps_official_gungameprogressive Stores the selected official Arms Race map group. mg_armsrace cvar saved to config
ui_playsettings_maps_official_retakes Stores the selected official Retakes map group. mg_casualalpha cvar saved to config
ui_playsettings_maps_workshop Stores the selected Workshop map or collection for play settings. 0 cvar saved to config
ui_playsettings_mode_listen Stores the selected listen-server game mode. deathmatch cvar saved to config
ui_playsettings_mode_official_v20 Stores the selected official matchmaking mode. deathmatch cvar saved to config
ui_playsettings_survival_solo Stores the solo setting for Survival mode. 0 cvar saved to config
ui_playsettings_warmup_map_name Stores the selected warmup map name. de_mirage cvar saved to config
unpause Clears the server pause state. — cmd
vconsole_rcon_server_details Stores dedicated-server information used for convenient VConsole connections. 0 cvar