CS2 Audio Commands

Browse all CS2 console commands and variables related to game audio, voice chat, and sound behavior. This group includes commands for master volume, voice communication, spatial audio, music, sound effects, and other audio settings.

CS2 Audio Command List

Use the filter below to find a specific audio command. The table includes each entry's description, default value, type, and flags, making it easier to find settings for game volume, voice chat, spatial audio, music, and sound effects.

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sv_cheats Works only with sv_cheats 1, so on your own server or in offline practice. On a matchmaking server it does nothing.
saved to config The game writes the value to your config, so it survives a restart. Everything without this mark goes back to its default when you close the game.
Command Description Default Type Flags
adsp_debug No description yet 0 cvar saved to config
cc_delay_time Sets the delay before closed captions appear. 0.25 cvar saved to config
cc_lang Sets the closed-caption language; an empty value uses the game UI language. 0 cvar saved to config
cc_linger_time Sets how long closed captions remain visible. 1 cvar saved to config
cc_spectator_only Shows closed captions only while spectating. false cvar saved to config
cc_subtitles Shows voice subtitles without sound-effect captions when enabled. false cvar saved to config
cc_vr_caption_speed Sets VR caption speed (0 = Slow, 1 = Medium, 2 = Fast). 1 cvar saved to config
cc_vr_font_size Sets VR caption font size (0 = Small, 1 = Medium, 2 = Large). 1 cvar saved to config
cl_borrow_music_from_player_slot No description yet -1 cvar
cl_clutch_mode Silences voice and other distracting sounds until the round ends or the player dies. false cvar
cl_deathcam_audio_mix_phase1_fade_amount Sets the amount of audio ducking during phase 1 of the death-camera fade. 0.15 cvar
cl_deathcam_audio_mix_phase1_fade_time Sets the duration of phase 1 of the death-camera audio fade. 2 cvar
cl_deathcam_audio_mix_phase2_fade_amount Sets the amount of audio ducking during phase 2 of the death-camera fade. 0.5 cvar
cl_deathcam_audio_mix_phase2_fade_time Sets the duration of phase 2 of the death-camera audio fade. 0.4 cvar
cl_disable_deathcam_audio_mix_fade_out Prevents death-camera fade-out from silencing audio. false cvar
cl_enable_party_voice Enables or disables party voice communication. true cvar saved to config
cl_mute_all_but_friends_and_party Restricts communication to friends and party members (1 = Non-competitive modes, 2 = All modes). 0 cvar saved to config
cl_mute_enemy_team Blocks all communication from the enemy team. false cvar saved to config
cl_phys_sound_disable_impact_sounds_under_hard_threshold Suppresses impact sounds below the hard-impact velocity threshold when no soft-impact sound exists. false cvar sv_cheats
cl_player_ping_mute Controls player ping sounds (0 = Silent, 1 = Play sound). 0 cvar saved to config
cl_snd_new_visualize Displays sound-event names at their 3D playback positions. false cvar sv_cheats
cl_sos_test_get_opvar No description yet — cmd sv_cheats
cl_sos_test_set_opvar No description yet — cmd sv_cheats
cl_soundscape_flush Flushes client-side soundscapes. — cmd sv_cheats
closecaption Enables or disables closed captions. false cvar saved to config
clutch_mode_toggle Toggles clutch mode. — cmd
cs_hostage_near_rescue_music_distance Sets the distance from a hostage rescue area used for nearby rescue music. 2000 cvar sv_cheats
dota_enable_spatial_audio Enables Dota 2 spatial audio. false cvar
dota_spatial_audio_mix Sets the blend between spatial and non-spatial audio in Dota 2. 1 cvar
dsp_dist_max Sets the maximum distance used by the audio DSP system. 1440 cvar sv_cheats
dsp_dist_min Sets the minimum distance used by the audio DSP system. 0 cvar sv_cheats
dsp_off Disables DSP audio processing when enabled. false cvar sv_cheats
dsp_volume Sets DSP effect volume. 0.8 cvar saved to config
g_debug_constraint_sounds Enables debug output for physics constraint sounds. false cvar sv_cheats
hostage_is_silent Prevents hostages from playing code-driven response-rule voice lines. false cvar sv_cheats
mp_footsteps_serverside Makes the server generate footstep sounds instead of clients calculating them locally. true cvar
play Plays the specified sound. — cmd
playsoundscape Forces a soundscape to play. — cmd sv_cheats
reset_voice_on_input_stallout Resets the audio input device after a sufficiently long input callback stall. false cvar
server_snd_cast Casts a ray and repeatedly plays a specified sound event where the ray hits. — cmd sv_cheats
server_snd_pos Repeatedly plays a specified sound event at the given world coordinates. — cmd sv_cheats
silence_dsp Silences all DSP audio mixes when enabled. false cvar sv_cheats
snd__beatpattern_stop_track Stops the specified beat-pattern track. — cmd sv_cheats
snd_autodetect_latency Enables automatic audio-latency detection. true cvar saved to config
snd_beatpattern_flush Purges and reloads all beat-pattern files and data. — cmd sv_cheats
snd_beatpattern_print_activetracks Lists all active beat-pattern tracks. — cmd sv_cheats
snd_beatpattern_print_patterns Lists all available beat patterns. — cmd sv_cheats
snd_beatpattern_set_track_bpm Sets the tempo of the specified beat-pattern track. — cmd sv_cheats
snd_beatpattern_set_track_transpose Sets transposition for the specified beat-pattern track. — cmd sv_cheats
snd_beatpattern_show_bpm Displays beat-pattern BPM debugging information. false cvar sv_cheats
snd_beatpattern_show_events Displays beat-pattern event debugging information. false cvar sv_cheats
snd_beatpattern_show_quantize_queue Displays the beat-pattern quantization queue. false cvar sv_cheats
snd_beatpattern_stop_all_tracks Stops all currently playing beat-pattern tracks. — cmd sv_cheats
snd_beatpattern_use_lookahead Enables look-ahead processing for beat patterns. false cvar sv_cheats
snd_break_on_start_soundevent Triggers a debugging break when a started sound event matches the specified name. 0 cvar sv_cheats
snd_cast Casts a ray and starts a sound event where it hits, with optional retrigger interval and maximum distance. — cmd sv_cheats
snd_deathcamera_volume Sets Deathcam timer audio volume. 0.16 cvar saved to config
snd_disable_mixer_duck Disables mixer ducking when enabled. false cvar sv_cheats
snd_disable_mixer_solo Disables mixer solo behavior when enabled. false cvar sv_cheats
snd_dsp_distance_max Sets the maximum distance used by sound DSP processing. 2000 cvar sv_cheats
snd_dsp_distance_min Sets the minimum distance used by sound DSP processing. 20 cvar sv_cheats
snd_duckerattacktime Sets the audio ducker's attack time. 0.5 cvar saved to config
snd_duckerreleasetime Sets the audio ducker's release time. 2.5 cvar saved to config
snd_duckerthreshold Sets the signal threshold that activates audio ducking. 0.15 cvar saved to config
snd_ducktovolume Sets the volume level reached while audio is ducked. 0.55 cvar saved to config
snd_envelope_rate Sets the sound-envelope update rate. 0.9 cvar sv_cheats
snd_filter Controls audio filtering. 0 cvar sv_cheats
snd_foliage_db_loss Sets foliage attenuation in dB per 1200 units. 4 cvar sv_cheats
snd_gain Sets overall sound gain. 1 cvar saved to config
snd_gain_max Sets the maximum allowed sound gain. 1 cvar sv_cheats
snd_gain_min Sets the minimum allowed sound gain. 0.01 cvar sv_cheats
snd_gamevoicevolume Sets in-game voice-over volume. 1 cvar saved to config
snd_gamevolume Sets game audio volume. 1 cvar saved to config
snd_get_physics_surface_properties Prints physics surface properties for all materials. — cmd sv_cheats
snd_group_cluster_debug Enables sound-group cluster debugging. false cvar sv_cheats
snd_group_priority_debug Enables sound-group priority debugging. false cvar sv_cheats
snd_group_priority_max_tolerance Sets the maximum tolerance used by sound-group priority handling. 0.05 cvar sv_cheats
snd_headphone_eq Selects the Headphone EQ preset. 0 cvar saved to config
snd_headphone_eq_active Selects the currently active Headphone EQ preset. 0 cvar
snd_list No description yet 0 cvar sv_cheats
snd_log_empty_event_entities Logs sound-event entities that have empty names. false cvar sv_cheats
snd_mainmenu_music_break_time_max Sets the maximum pause between main-menu music tracks. 0 cvar sv_cheats
snd_mainmenu_music_break_time_min Sets the minimum pause between main-menu music tracks. 0 cvar sv_cheats
snd_mapobjective_volume Sets Map Objective music volume. 0.04 cvar saved to config
snd_menumap_volume Sets background map-sound volume in menus. 1 cvar saved to config
snd_menumusic_volume Sets menu and non-gameplay music volume. 0.04 cvar saved to config
snd_mixahead Sets the audio mix-ahead buffer duration. 0.001 cvar saved to config
snd_mixer_master_dsp Sets the master DSP level in the sound mixer. 1 cvar sv_cheats
snd_mixer_master_level Sets the master mixer level. 1 cvar sv_cheats
snd_musicvolume Sets music volume. 1 cvar saved to config
snd_mute_losefocus Mutes game audio when the game window loses focus. true cvar saved to config
snd_mute_mvp_music_live_players Mutes MVP music while players from both teams are still alive. false cvar saved to config
snd_mvp_volume Sets MVP music volume. 0.16 cvar saved to config
snd_new_visualize Displays sound-event names at their 3D playback positions. false cvar sv_cheats
snd_occlusion_bounces Sets the number of bounces used by sound occlusion processing. 1 cvar sv_cheats
snd_occlusion_debug Enables sound-occlusion debugging. false cvar sv_cheats
snd_occlusion_min_wall_thickness Sets the minimum wall thickness considered by sound occlusion. 4 cvar sv_cheats
snd_occlusion_rays Sets the number of rays used for sound-occlusion calculations. 4 cvar sv_cheats
snd_op_test_convar No description yet 720 cvar sv_cheats
snd_opvar_set_point_debug Enables debugging for sound operator-variable point setting. false cvar sv_cheats
snd_print_samplers Lists all available audio samplers. — cmd sv_cheats
snd_rear_stereo_scale Sets the stereo scaling used for rear-channel audio. 1 cvar sv_cheats
snd_refdb Sets the reference sound level in dB at snd_refdist. 60 cvar sv_cheats
snd_refdist Sets the reference distance used by snd_refdb. 36 cvar sv_cheats
snd_refresh_ui_audio_state Restores the UI audio DSP state. — cmd sv_cheats
snd_report_audio_nan Enables reporting of invalid NaN values in audio processing. false cvar
snd_report_verbose_error Enables more detailed sound playback error reporting. false cvar sv_cheats
snd_roundaction_volume Sets Move Action music volume. 0 cvar saved to config
snd_roundend_volume Sets round win/loss music volume. 0.16 cvar saved to config
snd_roundstart_volume Sets round-start music volume. 0 cvar saved to config
snd_samplers_play_note Plays a note using the specified sampler. — cmd sv_cheats
snd_samplers_stop_note Stops a note being played by the specified sampler. — cmd sv_cheats
snd_set_physics_surface_properties Changes physics surface properties for materials using the specified heuristic and commit settings. — cmd sv_cheats
snd_showclassname Displays sound class names for debugging. 0 cvar sv_cheats
snd_showstart Displays sound-start debugging information. 0 cvar sv_cheats
snd_sos_block_global_stack Blocks the global Sound Operator System stack. false cvar sv_cheats
snd_sos_block_stop_global_stack Prevents stopping of the global Sound Operator System stack. true cvar sv_cheats
snd_sos_calc_angle_debug Enables Sound Operator System angle-calculation debugging. false cvar sv_cheats
snd_sos_compare_operator_stacks Compares two sound operator stacks and prints differences or errors. — cmd sv_cheats
snd_sos_flush_operators Flushes and reparses the Sound Operator System. — cmd sv_cheats
snd_sos_get_operator_field_info Displays information about a specified operator field. — cmd sv_cheats
snd_sos_ingame_debug Enables in-game Sound Operator System debugging. false cvar sv_cheats
snd_sos_list_operator_updates Lists Sound Operator System operator updates. false cvar sv_cheats
snd_sos_opvar_debug Enables Sound Operator System operator-variable debugging. false cvar sv_cheats
snd_sos_pause_soundevent Pauses the specified sound event. — cmd sv_cheats
snd_sos_pause_system Pauses the Sound Operator System. false cvar sv_cheats
snd_sos_print_addfield_dupes Reports duplicate add-field entries. false cvar sv_cheats
snd_sos_print_class_sizes Prints sizes of relevant Sound Operator System classes. — cmd sv_cheats
snd_sos_print_field_name_strings Prints cached operator field-name strings. — cmd sv_cheats
snd_sos_print_field_references Prints Sound Operator System field references. false cvar sv_cheats
snd_sos_print_fps Displays FPS information for Sound Operator System debugging. false cvar sv_cheats
snd_sos_print_frametime Displays frame-time information for Sound Operator System debugging. false cvar sv_cheats
snd_sos_print_full_field_info Prints full Sound Operator System field information. false cvar sv_cheats
snd_sos_print_groups Prints the current state of the Sound Operator System group system. — cmd sv_cheats
snd_sos_print_operator_stack Prints information about an operator stack and its exposed variables. — cmd sv_cheats
snd_sos_print_operator_stack_operator Prints information about a specific operator within a stack. — cmd sv_cheats
snd_sos_print_operator_stacks Lists available Sound Operator System stacks. — cmd sv_cheats
snd_sos_print_operators Lists available Sound Operator System operators. — cmd sv_cheats
snd_sos_print_stack_exec_list Prints the current Sound Operator System stack execution list. — cmd sv_cheats
snd_sos_print_strings Prints currently cached Sound Operator System strings. — cmd sv_cheats
snd_sos_print_table_arrays Prints Sound Operator System table-array debugging information. false cvar sv_cheats
snd_sos_print_tool_properties Prints the current Sound Operator System tool properties. — cmd sv_cheats
snd_sos_resolve_execute_operator Resolves inputs and executes a specified operator from a specified stack. — cmd sv_cheats
snd_sos_set_operator_field Sets a float field on a sound operator. — cmd sv_cheats
snd_sos_set_operator_field_by_guid Sets a float operator field using its GUID. — cmd sv_cheats
snd_sos_show_block_debug Prints debugging information about Sound Operator System block entries. false cvar sv_cheats
snd_sos_show_operator_event_and_stack Shows operator event and stack information. true cvar sv_cheats
snd_sos_show_operator_event_filter Filters displayed operator-event debugging information. 0 cvar sv_cheats
snd_sos_show_operator_field_filter Filters displayed operator-field debugging information. 0 cvar sv_cheats
snd_sos_show_operator_init Displays operator initialization events. false cvar sv_cheats
snd_sos_show_operator_not_executing Displays operators that are not executing. true cvar sv_cheats
snd_sos_show_operator_operator_filter Filters displayed operators. 0 cvar sv_cheats
snd_sos_show_operator_pause_entry Displays operator pause-entry events. false cvar sv_cheats
snd_sos_show_operator_shutdown Displays operator shutdown events. false cvar sv_cheats
snd_sos_show_operator_stop_entry Displays operator stop-entry events. false cvar sv_cheats
snd_sos_show_operator_updates Displays operator updates. false cvar sv_cheats
snd_sos_show_opfield_cache_updates Displays operator-field cache updates. false cvar sv_cheats
snd_sos_show_opvar_updates Displays operator-variable updates. false cvar sv_cheats
snd_sos_show_opvar_updates_filter Filters displayed operator-variable updates. 0 cvar sv_cheats
snd_sos_show_queuetotrack Displays queue-to-track processing. false cvar sv_cheats
snd_sos_show_soundevent_param_overwrite Displays sound-event parameter overrides. false cvar sv_cheats
snd_sos_show_soundevent_start Displays sound-event start information. false cvar sv_cheats
snd_sos_soundevent_filter Filters Sound Operator System sound-event debugging. 0 cvar sv_cheats
snd_sos_soundevent_profile Dumps current sound events and profiling information. — cmd sv_cheats
snd_sos_start_soundevent Starts the specified sound event. — cmd sv_cheats
snd_sos_start_soundevent_at_pos Starts the specified sound event at the given position. — cmd sv_cheats
snd_sos_start_stack Starts the specified operator stack through an empty sound event. — cmd sv_cheats
snd_sos_stop_all_soundevents Stops all sound events currently on the execution list. — cmd sv_cheats
snd_sos_stop_soundevent_guid Stops a sound event by GUID. — cmd sv_cheats
snd_sos_stop_soundevent_index Stops a sound event by index. — cmd sv_cheats
snd_sos_stop_track Stops the specified track and its queue. — cmd sv_cheats
snd_sos_test_soundmessage Tests Sound Operator System sound-message handling. — cmd sv_cheats
snd_sos_unpause_soundevent Unpauses the first paused sound event in the list. — cmd sv_cheats
snd_sound_areas_debug Enables sound-area debugging. false cvar sv_cheats
snd_sound_areas_debug_interval Sets the update interval for sound-area debugging. 0.2 cvar sv_cheats
snd_soundmixer_update_maximum_frame_rate Sets the maximum update rate for the sound mixer. 10 cvar sv_cheats
snd_spatialize_lerp Sets interpolation used for audio spatialization. 0 cvar saved to config
snd_steamaudio_baked_data_stats Displays baked Steam Audio data statistics for the current mod. — cmd sv_cheats
snd_steamaudio_baked_occlusion_mode Selects the baked occlusion calculation mode (0-4). 4 cvar sv_cheats
snd_steamaudio_baked_occlusion_pathing_exponent Sets exponential scaling applied to pathing energy when calculating baked occlusion. 0.2 cvar sv_cheats
snd_steamaudio_baked_occlusion_reflection_factor Sets reflection-energy scaling used when calculating baked occlusion. 1 cvar sv_cheats
snd_steamaudio_enable_pathing Globally enables Steam Audio pathing calculations. true cvar sv_cheats
snd_steamaudio_enable_perspective_correction Enables perspective correction for 3D audio. true cvar saved to config
snd_steamaudio_enable_reverb Enables the Steam Audio reverb processor. 0 cvar
snd_steamaudio_enable_spatial_blend_fix Toggles an experimental fix for low-frequency issues with spatial blending. — cmd sv_cheats
snd_steamaudio_halton_sequence Generates a Halton sequence using the specified order and sample count. — cmd sv_cheats
snd_steamaudio_ir_duration Sets how long reflected sound remains audible after the original sound is emitted. 2 cvar sv_cheats
snd_steamaudio_max_convolution_sources Sets the maximum number of simultaneous Steam Audio convolution sources. 4 cvar sv_cheats
snd_steamaudio_max_occlusion_samples Sets the maximum number of rays used for volumetric occlusion. 64 cvar sv_cheats
snd_steamaudio_num_bounces Sets the maximum number of ray bounces used by Steam Audio. 128 cvar sv_cheats
snd_steamaudio_num_diffuse_samples Sets the number of directions sampled for Steam Audio ray bounces. 2048 cvar sv_cheats
snd_steamaudio_num_rays Sets the number of rays used for Steam Audio reflection modeling. 65536 cvar sv_cheats
snd_steamaudio_num_threads Sets the number of threads used for real-time Steam Audio reflections. 2 cvar sv_cheats
snd_steamaudio_pathing_order Sets the directional detail used in Steam Audio pathing simulation. 1 cvar sv_cheats
snd_steamaudio_pathing_order_rendering Sets the directional detail used when rendering Steam Audio pathing. 1 cvar sv_cheats
snd_steamaudio_reverb_level_db Sets the overall Steam Audio reverb output level in dB. -3 cvar
snd_steamaudio_source_pathing_debug Displays path visualization for the steam_audio_source operator. false cvar saved to config
snd_surf_volume_inair Sets wind volume while surfing. 0.5 cvar saved to config
snd_surf_volume_map Sets ambient map-sound volume while surfing. 0.3 cvar saved to config
snd_surf_volume_slide Sets surface-sliding volume while surfing. 0.5 cvar saved to config
snd_tensecondwarning_volume Sets Ten Second Warning music volume. 0.04 cvar saved to config
snd_toolvolume Sets sound volume in development tools such as Hammer or SFM. 1 cvar saved to config
snd_use_baked_occlusion Controls use of baked sound occlusion data. 0 cvar sv_cheats
snd_vmix_override_mix_decay_time Overrides the decay time of all audio mix graphs when set above 0. -1 cvar sv_cheats
snd_voipvolume Sets voice-chat volume. 1 cvar saved to config
sound_device_override Selects the audio output device by device ID. 0 cvar saved to config
soundinfo Displays information about the active audio device and currently active voices. — cmd
soundscape_debug Visualizes env_soundscape entities and indicates which soundscape is active or in range. false cvar sv_cheats
soundscape_dumpclient Prints the client's current soundscape data. — cmd sv_cheats
soundscape_fadetime Sets the crossfade duration between soundscapes. 3 cvar sv_cheats
soundscape_radius_debug Prints the current volume of radius-based sounds. false cvar sv_cheats
speaker_config Selects the speaker configuration. -1 cvar saved to config
stopsound Stops currently playing sounds. — cmd sv_cheats
stopsoundscape Stops soundscape processing and fades active looping soundscape audio. — cmd sv_cheats
sv_ignoregrenaderadio Disables ā€œFire in the holeā€ grenade radio messages. false cvar
sv_min_jump_landing_sound Sets the minimum landing speed required for a jump-landing sound. 260 cvar
sv_phys_sound_disable_impact_sounds_under_hard_threshold Suppresses low-velocity impact sounds when no soft-impact sound exists. false cvar sv_cheats
sv_playerradio_use_allowlist Restricts playerradio responses to an approved command allowlist. true cvar
sv_soundscape_printdebuginfo Prints soundscape debugging information. — cmd sv_cheats
sv_surf_sounds Enables surf-specific movement sounds. false cvar
sv_voice_proximity Controls proximity-based voice-chat range or behavior. -1 cvar
sv_voicecodec Specifies the voice-codec DLL used by the game. vaudio_speex cvar
sv_voiceenable Enables or disables server voice communication. true cvar saved to config
ui_party_msg_sound_enabled Plays a short sound when lobby messages are received. true cvar
vmix_input Sets an input mix value. — cmd sv_cheats
vmix_output Prints output values from the main audio mix graph. — cmd sv_cheats
voice_always_sample_mic Opens and continuously samples the voice-input stream when the application starts. false cvar saved to config
voice_device_override Selects the default audio capture device used for voice chat. 0 cvar saved to config
voice_input_stallout Sets how long a microphone input stall may last before the device is reset. 2 cvar
voice_loopback Plays the user's transmitted voice back locally for microphone testing. false cvar
voice_loopback_no_networking Enables local voice loopback without sending voice data over the network. false cvar
voice_modenable Enables or disables voice communication for the game/mod. true cvar saved to config
voice_modenable_toggle Toggles voice_modenable. — cmd
voice_player_speaking_delay_threshold Sets the delay threshold used when determining player speaking state. 0.5 cvar sv_cheats
voice_test_log_send Enables logging of test voice-data sending. false cvar
voice_threshold Sets the microphone input level in dB required before the user is considered to be speaking. -120 cvar saved to config
voice_toggle_open_mic Toggles between open-microphone and push-to-talk voice modes. — cmd
voice_vox Enables VOX-style always-on voice activation. 0 cvar saved to config
volume Sets the master sound volume. 1 cvar saved to config
weapon_near_empty_sound Enables the near-empty weapon sound. true cvar sv_cheats
weapon_sound_falloff_multiplier Multiplies distance falloff for weapon firing sounds. 1 cvar sv_cheats