Browse all CS2 console commands and variables related to game audio, voice chat, and sound behavior. This group includes commands for master volume, voice communication, spatial audio, music, sound effects, and other audio settings.
Use the filter below to find a specific audio command. The table includes each entry's description, default value, type, and flags, making it easier to find settings for game volume, voice chat, spatial audio, music, and sound effects.
sv_cheats 1, so on your own server or in offline practice. On a matchmaking server it does nothing.
| Command | Description | Default | Type | Flags |
|---|---|---|---|---|
adsp_ |
No description yet | 0 | cvar | saved to config |
cc_ |
Sets the delay before closed captions appear. | 0.25 | cvar | saved to config |
cc_ |
Sets the closed-caption language; an empty value uses the game UI language. | 0 | cvar | saved to config |
cc_ |
Sets how long closed captions remain visible. | 1 | cvar | saved to config |
cc_ |
Shows closed captions only while spectating. | false | cvar | saved to config |
cc_ |
Shows voice subtitles without sound-effect captions when enabled. | false | cvar | saved to config |
cc_ |
Sets VR caption speed (0 = Slow, 1 = Medium, 2 = Fast). | 1 | cvar | saved to config |
cc_ |
Sets VR caption font size (0 = Small, 1 = Medium, 2 = Large). | 1 | cvar | saved to config |
cl_ |
No description yet | -1 | cvar | |
cl_ |
Silences voice and other distracting sounds until the round ends or the player dies. | false | cvar | |
cl_ |
Sets the amount of audio ducking during phase 1 of the death-camera fade. | 0.15 | cvar | |
cl_ |
Sets the duration of phase 1 of the death-camera audio fade. | 2 | cvar | |
cl_ |
Sets the amount of audio ducking during phase 2 of the death-camera fade. | 0.5 | cvar | |
cl_ |
Sets the duration of phase 2 of the death-camera audio fade. | 0.4 | cvar | |
cl_ |
Prevents death-camera fade-out from silencing audio. | false | cvar | |
cl_ |
Enables or disables party voice communication. | true | cvar | saved to config |
cl_ |
Restricts communication to friends and party members (1 = Non-competitive modes, 2 = All modes). | 0 | cvar | saved to config |
cl_ |
Blocks all communication from the enemy team. | false | cvar | saved to config |
cl_ |
Suppresses impact sounds below the hard-impact velocity threshold when no soft-impact sound exists. | false | cvar | sv_cheats |
cl_ |
Controls player ping sounds (0 = Silent, 1 = Play sound). | 0 | cvar | saved to config |
cl_ |
Displays sound-event names at their 3D playback positions. | false | cvar | sv_cheats |
cl_ |
No description yet | — | cmd | sv_cheats |
cl_ |
No description yet | — | cmd | sv_cheats |
cl_ |
Flushes client-side soundscapes. | — | cmd | sv_cheats |
closecaption |
Enables or disables closed captions. | false | cvar | saved to config |
clutch_ |
Toggles clutch mode. | — | cmd | |
cs_ |
Sets the distance from a hostage rescue area used for nearby rescue music. | 2000 | cvar | sv_cheats |
dota_ |
Enables Dota 2 spatial audio. | false | cvar | |
dota_ |
Sets the blend between spatial and non-spatial audio in Dota 2. | 1 | cvar | |
dsp_ |
Sets the maximum distance used by the audio DSP system. | 1440 | cvar | sv_cheats |
dsp_ |
Sets the minimum distance used by the audio DSP system. | 0 | cvar | sv_cheats |
dsp_ |
Disables DSP audio processing when enabled. | false | cvar | sv_cheats |
dsp_ |
Sets DSP effect volume. | 0.8 | cvar | saved to config |
g_ |
Enables debug output for physics constraint sounds. | false | cvar | sv_cheats |
hostage_ |
Prevents hostages from playing code-driven response-rule voice lines. | false | cvar | sv_cheats |
mp_ |
Makes the server generate footstep sounds instead of clients calculating them locally. | true | cvar | |
play |
Plays the specified sound. | — | cmd | |
playsoundscape |
Forces a soundscape to play. | — | cmd | sv_cheats |
reset_ |
Resets the audio input device after a sufficiently long input callback stall. | false | cvar | |
server_ |
Casts a ray and repeatedly plays a specified sound event where the ray hits. | — | cmd | sv_cheats |
server_ |
Repeatedly plays a specified sound event at the given world coordinates. | — | cmd | sv_cheats |
silence_ |
Silences all DSP audio mixes when enabled. | false | cvar | sv_cheats |
snd_ |
Stops the specified beat-pattern track. | — | cmd | sv_cheats |
snd_ |
Enables automatic audio-latency detection. | true | cvar | saved to config |
snd_ |
Purges and reloads all beat-pattern files and data. | — | cmd | sv_cheats |
snd_ |
Lists all active beat-pattern tracks. | — | cmd | sv_cheats |
snd_ |
Lists all available beat patterns. | — | cmd | sv_cheats |
snd_ |
Sets the tempo of the specified beat-pattern track. | — | cmd | sv_cheats |
snd_ |
Sets transposition for the specified beat-pattern track. | — | cmd | sv_cheats |
snd_ |
Displays beat-pattern BPM debugging information. | false | cvar | sv_cheats |
snd_ |
Displays beat-pattern event debugging information. | false | cvar | sv_cheats |
snd_ |
Displays the beat-pattern quantization queue. | false | cvar | sv_cheats |
snd_ |
Stops all currently playing beat-pattern tracks. | — | cmd | sv_cheats |
snd_ |
Enables look-ahead processing for beat patterns. | false | cvar | sv_cheats |
snd_ |
Triggers a debugging break when a started sound event matches the specified name. | 0 | cvar | sv_cheats |
snd_ |
Casts a ray and starts a sound event where it hits, with optional retrigger interval and maximum distance. | — | cmd | sv_cheats |
snd_ |
Sets Deathcam timer audio volume. | 0.16 | cvar | saved to config |
snd_ |
Disables mixer ducking when enabled. | false | cvar | sv_cheats |
snd_ |
Disables mixer solo behavior when enabled. | false | cvar | sv_cheats |
snd_ |
Sets the maximum distance used by sound DSP processing. | 2000 | cvar | sv_cheats |
snd_ |
Sets the minimum distance used by sound DSP processing. | 20 | cvar | sv_cheats |
snd_ |
Sets the audio ducker's attack time. | 0.5 | cvar | saved to config |
snd_ |
Sets the audio ducker's release time. | 2.5 | cvar | saved to config |
snd_ |
Sets the signal threshold that activates audio ducking. | 0.15 | cvar | saved to config |
snd_ |
Sets the volume level reached while audio is ducked. | 0.55 | cvar | saved to config |
snd_ |
Sets the sound-envelope update rate. | 0.9 | cvar | sv_cheats |
snd_ |
Controls audio filtering. | 0 | cvar | sv_cheats |
snd_ |
Sets foliage attenuation in dB per 1200 units. | 4 | cvar | sv_cheats |
snd_ |
Sets overall sound gain. | 1 | cvar | saved to config |
snd_ |
Sets the maximum allowed sound gain. | 1 | cvar | sv_cheats |
snd_ |
Sets the minimum allowed sound gain. | 0.01 | cvar | sv_cheats |
snd_ |
Sets in-game voice-over volume. | 1 | cvar | saved to config |
snd_ |
Sets game audio volume. | 1 | cvar | saved to config |
snd_ |
Prints physics surface properties for all materials. | — | cmd | sv_cheats |
snd_ |
Enables sound-group cluster debugging. | false | cvar | sv_cheats |
snd_ |
Enables sound-group priority debugging. | false | cvar | sv_cheats |
snd_ |
Sets the maximum tolerance used by sound-group priority handling. | 0.05 | cvar | sv_cheats |
snd_ |
Selects the Headphone EQ preset. | 0 | cvar | saved to config |
snd_ |
Selects the currently active Headphone EQ preset. | 0 | cvar | |
snd_ |
No description yet | 0 | cvar | sv_cheats |
snd_ |
Logs sound-event entities that have empty names. | false | cvar | sv_cheats |
snd_ |
Sets the maximum pause between main-menu music tracks. | 0 | cvar | sv_cheats |
snd_ |
Sets the minimum pause between main-menu music tracks. | 0 | cvar | sv_cheats |
snd_ |
Sets Map Objective music volume. | 0.04 | cvar | saved to config |
snd_ |
Sets background map-sound volume in menus. | 1 | cvar | saved to config |
snd_ |
Sets menu and non-gameplay music volume. | 0.04 | cvar | saved to config |
snd_ |
Sets the audio mix-ahead buffer duration. | 0.001 | cvar | saved to config |
snd_ |
Sets the master DSP level in the sound mixer. | 1 | cvar | sv_cheats |
snd_ |
Sets the master mixer level. | 1 | cvar | sv_cheats |
snd_ |
Sets music volume. | 1 | cvar | saved to config |
snd_ |
Mutes game audio when the game window loses focus. | true | cvar | saved to config |
snd_ |
Mutes MVP music while players from both teams are still alive. | false | cvar | saved to config |
snd_ |
Sets MVP music volume. | 0.16 | cvar | saved to config |
snd_ |
Displays sound-event names at their 3D playback positions. | false | cvar | sv_cheats |
snd_ |
Sets the number of bounces used by sound occlusion processing. | 1 | cvar | sv_cheats |
snd_ |
Enables sound-occlusion debugging. | false | cvar | sv_cheats |
snd_ |
Sets the minimum wall thickness considered by sound occlusion. | 4 | cvar | sv_cheats |
snd_ |
Sets the number of rays used for sound-occlusion calculations. | 4 | cvar | sv_cheats |
snd_ |
No description yet | 720 | cvar | sv_cheats |
snd_ |
Enables debugging for sound operator-variable point setting. | false | cvar | sv_cheats |
snd_ |
Lists all available audio samplers. | — | cmd | sv_cheats |
snd_ |
Sets the stereo scaling used for rear-channel audio. | 1 | cvar | sv_cheats |
snd_ |
Sets the reference sound level in dB at snd_refdist. | 60 | cvar | sv_cheats |
snd_ |
Sets the reference distance used by snd_refdb. | 36 | cvar | sv_cheats |
snd_ |
Restores the UI audio DSP state. | — | cmd | sv_cheats |
snd_ |
Enables reporting of invalid NaN values in audio processing. | false | cvar | |
snd_ |
Enables more detailed sound playback error reporting. | false | cvar | sv_cheats |
snd_ |
Sets Move Action music volume. | 0 | cvar | saved to config |
snd_ |
Sets round win/loss music volume. | 0.16 | cvar | saved to config |
snd_ |
Sets round-start music volume. | 0 | cvar | saved to config |
snd_ |
Plays a note using the specified sampler. | — | cmd | sv_cheats |
snd_ |
Stops a note being played by the specified sampler. | — | cmd | sv_cheats |
snd_ |
Changes physics surface properties for materials using the specified heuristic and commit settings. | — | cmd | sv_cheats |
snd_ |
Displays sound class names for debugging. | 0 | cvar | sv_cheats |
snd_ |
Displays sound-start debugging information. | 0 | cvar | sv_cheats |
snd_ |
Blocks the global Sound Operator System stack. | false | cvar | sv_cheats |
snd_ |
Prevents stopping of the global Sound Operator System stack. | true | cvar | sv_cheats |
snd_ |
Enables Sound Operator System angle-calculation debugging. | false | cvar | sv_cheats |
snd_ |
Compares two sound operator stacks and prints differences or errors. | — | cmd | sv_cheats |
snd_ |
Flushes and reparses the Sound Operator System. | — | cmd | sv_cheats |
snd_ |
Displays information about a specified operator field. | — | cmd | sv_cheats |
snd_ |
Enables in-game Sound Operator System debugging. | false | cvar | sv_cheats |
snd_ |
Lists Sound Operator System operator updates. | false | cvar | sv_cheats |
snd_ |
Enables Sound Operator System operator-variable debugging. | false | cvar | sv_cheats |
snd_ |
Pauses the specified sound event. | — | cmd | sv_cheats |
snd_ |
Pauses the Sound Operator System. | false | cvar | sv_cheats |
snd_ |
Reports duplicate add-field entries. | false | cvar | sv_cheats |
snd_ |
Prints sizes of relevant Sound Operator System classes. | — | cmd | sv_cheats |
snd_ |
Prints cached operator field-name strings. | — | cmd | sv_cheats |
snd_ |
Prints Sound Operator System field references. | false | cvar | sv_cheats |
snd_ |
Displays FPS information for Sound Operator System debugging. | false | cvar | sv_cheats |
snd_ |
Displays frame-time information for Sound Operator System debugging. | false | cvar | sv_cheats |
snd_ |
Prints full Sound Operator System field information. | false | cvar | sv_cheats |
snd_ |
Prints the current state of the Sound Operator System group system. | — | cmd | sv_cheats |
snd_ |
Prints information about an operator stack and its exposed variables. | — | cmd | sv_cheats |
snd_ |
Prints information about a specific operator within a stack. | — | cmd | sv_cheats |
snd_ |
Lists available Sound Operator System stacks. | — | cmd | sv_cheats |
snd_ |
Lists available Sound Operator System operators. | — | cmd | sv_cheats |
snd_ |
Prints the current Sound Operator System stack execution list. | — | cmd | sv_cheats |
snd_ |
Prints currently cached Sound Operator System strings. | — | cmd | sv_cheats |
snd_ |
Prints Sound Operator System table-array debugging information. | false | cvar | sv_cheats |
snd_ |
Prints the current Sound Operator System tool properties. | — | cmd | sv_cheats |
snd_ |
Resolves inputs and executes a specified operator from a specified stack. | — | cmd | sv_cheats |
snd_ |
Sets a float field on a sound operator. | — | cmd | sv_cheats |
snd_ |
Sets a float operator field using its GUID. | — | cmd | sv_cheats |
snd_ |
Prints debugging information about Sound Operator System block entries. | false | cvar | sv_cheats |
snd_ |
Shows operator event and stack information. | true | cvar | sv_cheats |
snd_ |
Filters displayed operator-event debugging information. | 0 | cvar | sv_cheats |
snd_ |
Filters displayed operator-field debugging information. | 0 | cvar | sv_cheats |
snd_ |
Displays operator initialization events. | false | cvar | sv_cheats |
snd_ |
Displays operators that are not executing. | true | cvar | sv_cheats |
snd_ |
Filters displayed operators. | 0 | cvar | sv_cheats |
snd_ |
Displays operator pause-entry events. | false | cvar | sv_cheats |
snd_ |
Displays operator shutdown events. | false | cvar | sv_cheats |
snd_ |
Displays operator stop-entry events. | false | cvar | sv_cheats |
snd_ |
Displays operator updates. | false | cvar | sv_cheats |
snd_ |
Displays operator-field cache updates. | false | cvar | sv_cheats |
snd_ |
Displays operator-variable updates. | false | cvar | sv_cheats |
snd_ |
Filters displayed operator-variable updates. | 0 | cvar | sv_cheats |
snd_ |
Displays queue-to-track processing. | false | cvar | sv_cheats |
snd_ |
Displays sound-event parameter overrides. | false | cvar | sv_cheats |
snd_ |
Displays sound-event start information. | false | cvar | sv_cheats |
snd_ |
Filters Sound Operator System sound-event debugging. | 0 | cvar | sv_cheats |
snd_ |
Dumps current sound events and profiling information. | — | cmd | sv_cheats |
snd_ |
Starts the specified sound event. | — | cmd | sv_cheats |
snd_ |
Starts the specified sound event at the given position. | — | cmd | sv_cheats |
snd_ |
Starts the specified operator stack through an empty sound event. | — | cmd | sv_cheats |
snd_ |
Stops all sound events currently on the execution list. | — | cmd | sv_cheats |
snd_ |
Stops a sound event by GUID. | — | cmd | sv_cheats |
snd_ |
Stops a sound event by index. | — | cmd | sv_cheats |
snd_ |
Stops the specified track and its queue. | — | cmd | sv_cheats |
snd_ |
Tests Sound Operator System sound-message handling. | — | cmd | sv_cheats |
snd_ |
Unpauses the first paused sound event in the list. | — | cmd | sv_cheats |
snd_ |
Enables sound-area debugging. | false | cvar | sv_cheats |
snd_ |
Sets the update interval for sound-area debugging. | 0.2 | cvar | sv_cheats |
snd_ |
Sets the maximum update rate for the sound mixer. | 10 | cvar | sv_cheats |
snd_ |
Sets interpolation used for audio spatialization. | 0 | cvar | saved to config |
snd_ |
Displays baked Steam Audio data statistics for the current mod. | — | cmd | sv_cheats |
snd_ |
Selects the baked occlusion calculation mode (0-4). | 4 | cvar | sv_cheats |
snd_ |
Sets exponential scaling applied to pathing energy when calculating baked occlusion. | 0.2 | cvar | sv_cheats |
snd_ |
Sets reflection-energy scaling used when calculating baked occlusion. | 1 | cvar | sv_cheats |
snd_ |
Globally enables Steam Audio pathing calculations. | true | cvar | sv_cheats |
snd_ |
Enables perspective correction for 3D audio. | true | cvar | saved to config |
snd_ |
Enables the Steam Audio reverb processor. | 0 | cvar | |
snd_ |
Toggles an experimental fix for low-frequency issues with spatial blending. | — | cmd | sv_cheats |
snd_ |
Generates a Halton sequence using the specified order and sample count. | — | cmd | sv_cheats |
snd_ |
Sets how long reflected sound remains audible after the original sound is emitted. | 2 | cvar | sv_cheats |
snd_ |
Sets the maximum number of simultaneous Steam Audio convolution sources. | 4 | cvar | sv_cheats |
snd_ |
Sets the maximum number of rays used for volumetric occlusion. | 64 | cvar | sv_cheats |
snd_ |
Sets the maximum number of ray bounces used by Steam Audio. | 128 | cvar | sv_cheats |
snd_ |
Sets the number of directions sampled for Steam Audio ray bounces. | 2048 | cvar | sv_cheats |
snd_ |
Sets the number of rays used for Steam Audio reflection modeling. | 65536 | cvar | sv_cheats |
snd_ |
Sets the number of threads used for real-time Steam Audio reflections. | 2 | cvar | sv_cheats |
snd_ |
Sets the directional detail used in Steam Audio pathing simulation. | 1 | cvar | sv_cheats |
snd_ |
Sets the directional detail used when rendering Steam Audio pathing. | 1 | cvar | sv_cheats |
snd_ |
Sets the overall Steam Audio reverb output level in dB. | -3 | cvar | |
snd_ |
Displays path visualization for the steam_audio_source operator. | false | cvar | saved to config |
snd_ |
Sets wind volume while surfing. | 0.5 | cvar | saved to config |
snd_ |
Sets ambient map-sound volume while surfing. | 0.3 | cvar | saved to config |
snd_ |
Sets surface-sliding volume while surfing. | 0.5 | cvar | saved to config |
snd_ |
Sets Ten Second Warning music volume. | 0.04 | cvar | saved to config |
snd_ |
Sets sound volume in development tools such as Hammer or SFM. | 1 | cvar | saved to config |
snd_ |
Controls use of baked sound occlusion data. | 0 | cvar | sv_cheats |
snd_ |
Overrides the decay time of all audio mix graphs when set above 0. | -1 | cvar | sv_cheats |
snd_ |
Sets voice-chat volume. | 1 | cvar | saved to config |
sound_ |
Selects the audio output device by device ID. | 0 | cvar | saved to config |
soundinfo |
Displays information about the active audio device and currently active voices. | — | cmd | |
soundscape_ |
Visualizes env_soundscape entities and indicates which soundscape is active or in range. | false | cvar | sv_cheats |
soundscape_ |
Prints the client's current soundscape data. | — | cmd | sv_cheats |
soundscape_ |
Sets the crossfade duration between soundscapes. | 3 | cvar | sv_cheats |
soundscape_ |
Prints the current volume of radius-based sounds. | false | cvar | sv_cheats |
speaker_ |
Selects the speaker configuration. | -1 | cvar | saved to config |
stopsound |
Stops currently playing sounds. | — | cmd | sv_cheats |
stopsoundscape |
Stops soundscape processing and fades active looping soundscape audio. | — | cmd | sv_cheats |
sv_ |
Disables āFire in the holeā grenade radio messages. | false | cvar | |
sv_ |
Sets the minimum landing speed required for a jump-landing sound. | 260 | cvar | |
sv_ |
Suppresses low-velocity impact sounds when no soft-impact sound exists. | false | cvar | sv_cheats |
sv_ |
Restricts playerradio responses to an approved command allowlist. | true | cvar | |
sv_ |
Prints soundscape debugging information. | — | cmd | sv_cheats |
sv_ |
Enables surf-specific movement sounds. | false | cvar | |
sv_ |
Controls proximity-based voice-chat range or behavior. | -1 | cvar | |
sv_ |
Specifies the voice-codec DLL used by the game. | vaudio_speex | cvar | |
sv_ |
Enables or disables server voice communication. | true | cvar | saved to config |
ui_ |
Plays a short sound when lobby messages are received. | true | cvar | |
vmix_ |
Sets an input mix value. | — | cmd | sv_cheats |
vmix_ |
Prints output values from the main audio mix graph. | — | cmd | sv_cheats |
voice_ |
Opens and continuously samples the voice-input stream when the application starts. | false | cvar | saved to config |
voice_ |
Selects the default audio capture device used for voice chat. | 0 | cvar | saved to config |
voice_ |
Sets how long a microphone input stall may last before the device is reset. | 2 | cvar | |
voice_ |
Plays the user's transmitted voice back locally for microphone testing. | false | cvar | |
voice_ |
Enables local voice loopback without sending voice data over the network. | false | cvar | |
voice_ |
Enables or disables voice communication for the game/mod. | true | cvar | saved to config |
voice_ |
Toggles voice_modenable. | — | cmd | |
voice_ |
Sets the delay threshold used when determining player speaking state. | 0.5 | cvar | sv_cheats |
voice_ |
Enables logging of test voice-data sending. | false | cvar | |
voice_ |
Sets the microphone input level in dB required before the user is considered to be speaking. | -120 | cvar | saved to config |
voice_ |
Toggles between open-microphone and push-to-talk voice modes. | — | cmd | |
voice_ |
Enables VOX-style always-on voice activation. | 0 | cvar | saved to config |
volume |
Sets the master sound volume. | 1 | cvar | saved to config |
weapon_ |
Enables the near-empty weapon sound. | true | cvar | sv_cheats |
weapon_ |
Multiplies distance falloff for weapon firing sounds. | 1 | cvar | sv_cheats |
Nothing matches that. Try a shorter word, or reset the filters.