Browse all CS2 console commands and variables related to video settings, FPS, rendering, and performance. This group includes commands for FPS limits, graphics behavior, frame timing, rendering options, and performance diagnostics.
For optimization and troubleshooting, see my How to Increase FPS in CS2 and How to Fix FPS Drops, Stuttering, and Input Lag in CS2 guides. To monitor performance, check How to Show FPS in Counter-Strike 2. You can also read my FPS vs Refresh Rate in CS2 guide for a clearer explanation of how frame rate and monitor refresh rate work together.
Use the filter below to find a specific video or performance command. The table includes each entry's description, default value, type, and flags, making it easier to find settings related to FPS, rendering, graphics, and performance diagnostics.
sv_cheats 1, so on your own server or in offline practice. On a matchmaking server it does nothing.
| Command | Description | Default | Type | Flags |
|---|---|---|---|---|
battery_ |
Obsolete battery saver setting (0 = off, 1 = on); replaced by mobile_fps_* settings. | false | cvar | saved to config |
cc_ |
Sets VR caption width (0 = Narrow, 1 = Medium, 2 = Wide). | 1 | cvar | saved to config |
cl_ |
Disables post-processing effects when enabled. | false | cvar | sv_cheats |
cl_ |
Disables ragdolls when enabled. | false | cvar | sv_cheats |
cl_ |
Enables detailed frame-time information in end-of-session performance reports. | true | cvar | |
cl_ |
Sets the brightness of player glow outlines. | 1 | cvar | sv_cheats |
cl_ |
Sets the blue component of the distant-item glow color. | 1 | cvar | |
cl_ |
Sets the green component of the distant-item glow color. | 0.4 | cvar | |
cl_ |
Sets the red component of the distant-item glow color. | 0.3 | cvar | |
cl_ |
Prevents the graphics-driver recommendation warning from being shown again. | false | cvar | saved to config |
cl_ |
Controls player avatar visibility (0 = Show all, 1 = Hide all, 2 = Show friends only). | 0 | cvar | saved to config |
cl_ |
Sets the frame-time threshold considered poor. | 100 | cvar | saved to config |
cl_ |
Controls frame-time/FPS telemetry display (0 = Never, 1 = Only when poor, 2 = Always). | 1 | cvar | saved to config |
cl_ |
Enables light-query debugging. | false | cvar | sv_cheats |
cl_ |
No description yet | 0 | cvar | saved to config |
cl_ |
No description yet | 0 | cvar | |
cl_ |
No description yet | 0 | cvar | sv_cheats |
cl_ |
Enables or disables particle simulation. | true | cvar | sv_cheats |
cl_ |
Enables collision between player ragdolls. | false | cvar | sv_cheats |
cl_ |
Sets the maximum number of visible ragdolls; -1 removes the limit. | 20 | cvar | saved to config |
cl_ |
Enables ragdoll LRU debugging. | false | cvar | sv_cheats |
cl_ |
Controls a client-side fallback used when the last known position of a player spawning a ragdoll is unavailable. | 4 | cvar | |
cl_ |
Prevents the display refresh-rate recommendation from being shown again. | false | cvar | saved to config |
cl_ |
Removes decals from the entity under the crosshair. | — | cmd | sv_cheats |
cl_ |
Prints all response rules. | — | cmd | sv_cheats |
cl_ |
Replaces other players' names with sanitized alternatives. | false | cvar | saved to config |
cl_ |
Clears all script debug watches. | — | cmd | sv_cheats |
cl_ |
Displays the FPS meter at the top of the screen (1 = FPS, 2 = Smooth FPS, 3 = Server MS, 4 = Show FPS and log to file). | 0 | cvar | |
cl_ |
Displays the current frame number. | false | cvar | |
cl_ |
Displays approximate memory usage at the top of the screen. | 0 | cvar | |
cl_ |
Propagates bone flags across the model for animation consistency testing. | false | cvar | sv_cheats |
cl_ |
Prints render eye-angle debugging information. | false | cvar | sv_cheats |
cl_ |
Prevents the variable refresh rate recommendation from being shown again. | false | cvar | saved to config |
csgo_ |
Uses full sorting for the opaque rendering pass when no depth pre-pass was performed. | true | cvar | sv_cheats |
csm_ |
Overrides shadow bias for cascaded shadow map cascade 0. | 1 | cvar | sv_cheats |
csm_ |
Overrides shadow bias for cascaded shadow map cascade 1. | 1 | cvar | sv_cheats |
csm_ |
Overrides shadow bias for cascaded shadow map cascade 2. | 1 | cvar | sv_cheats |
csm_ |
Overrides shadow bias for cascaded shadow map cascade 3. | 1 | cvar | sv_cheats |
csm_ |
Sets the view-direction shadow-bias scale for cascaded shadow maps. | 2 | cvar | sv_cheats |
csm_ |
Overrides the distance used by cascaded shadow map cascade 0. | -1 | cvar | sv_cheats |
csm_ |
Overrides the distance used by cascaded shadow map cascade 1. | -1 | cvar | sv_cheats |
csm_ |
Overrides the distance used by cascaded shadow map cascade 2. | -1 | cvar | sv_cheats |
csm_ |
Overrides the distance used by cascaded shadow map cascade 3. | -1 | cvar | sv_cheats |
csm_ |
Sets the maximum distance between a shadow caster and receiver. | 15000 | cvar | sv_cheats |
csm_ |
Sets the maximum visible distance for cascaded shadows. | 7500 | cvar | sv_cheats |
csm_ |
Overrides shadow-map resolution for cascade 0. | 0 | cvar | sv_cheats |
csm_ |
Overrides shadow-map resolution for cascade 1. | 0 | cvar | sv_cheats |
csm_ |
Overrides shadow-map resolution for cascade 2. | 0 | cvar | sv_cheats |
csm_ |
Overrides shadow-map resolution for cascade 3. | 0 | cvar | sv_cheats |
csm_ |
No description yet | false | cvar | sv_cheats |
csm_ |
No description yet | false | cvar | sv_cheats |
csm_ |
Sets the maximum visible distance used by the CSM SST system. | 2000 | cvar | sv_cheats |
csm_ |
Sets the pushback distance used by the CSM SST system. | 1500 | cvar | sv_cheats |
csm_ |
Sets the maximum Z boundary of the CSM SST shadow focus region. | 5500 | cvar | sv_cheats |
csm_ |
Sets the minimum Z boundary of the CSM SST shadow focus region. | -1500 | cvar | sv_cheats |
csm_ |
Sets thin-region compensation for the CSM SST shadow focus region. | 1500 | cvar | sv_cheats |
csm_ |
Sets view-direction shadow bias for cascaded shadows. | 0 | cvar | sv_cheats |
debug_ |
No description yet | false | cvar | sv_cheats |
disable_ |
Prevents dynamic props from loading when a map starts. | false | cvar | sv_cheats |
dlight_ |
Creates a dynamic light in front of the player for debugging. | — | cmd | sv_cheats |
dumpparticlelist |
Prints information about existing particle systems. | — | cmd | sv_cheats |
engine_ |
Moves low-latency sleep on tick frames to after client simulation when low-latency mode is enabled. | false | cvar | |
engine_ |
Sets how many milliseconds the engine sleeps per frame while the game window is not focused. | 20 | cvar | saved to config |
engine_ |
Displays frame-pacing information. | false | cvar | |
eom_ |
Enables the local player's defeat animation at the end of a match. | true | cvar | saved to config |
fog_ |
Sets the world fog color override. | -1 -1 -1 | cvar | sv_cheats |
fog_ |
Sets the skybox fog color override. | -1 -1 -1 | cvar | sv_cheats |
fog_ |
Enables or disables world fog. | true | cvar | sv_cheats |
fog_ |
Enables or disables skybox fog. | true | cvar | sv_cheats |
fog_ |
Sets the distance where world fog reaches its maximum effect. | -1 | cvar | sv_cheats |
fog_ |
Sets the distance where skybox fog reaches its maximum effect. | -1 | cvar | sv_cheats |
fog_ |
Sets the HDR color scale for world fog. | -1 | cvar | sv_cheats |
fog_ |
Sets the HDR color scale for skybox fog. | -1 | cvar | sv_cheats |
fog_ |
Sets the maximum density of world fog. | -1 | cvar | sv_cheats |
fog_ |
Sets the maximum density of skybox fog. | -1 | cvar | sv_cheats |
fog_ |
Overrides the map's fog settings; -1 loads the map values into the fog_* variables. | 0 | cvar | sv_cheats |
fog_ |
Sets the fog color used by the override system. | — | cmd | sv_cheats |
fog_ |
Uses fog_override settings instead of the map's world fog data. | false | cvar | sv_cheats |
fog_ |
Sets the end distance for overridden fog. | 3500 | cvar | sv_cheats |
fog_ |
Sets the density exponent for overridden fog. | 2 | cvar | sv_cheats |
fog_ |
Sets the maximum density for overridden fog. | 0.4 | cvar | sv_cheats |
fog_ |
Sets the start distance for overridden fog. | 1000 | cvar | sv_cheats |
fog_ |
Sets the distance where world fog begins. | -1 | cvar | sv_cheats |
fog_ |
Sets the distance where skybox fog begins. | -1 | cvar | sv_cheats |
fps_ |
Sets the maximum frame rate; 0 removes the limit. | 400 | cvar | saved to config |
fps_ |
Sets an additional FPS limit while using tools with another window focused; 0 disables this extra limit. | 120 | cvar | saved to config |
fps_ |
Sets the maximum frame rate while the game UI is displayed; 0 removes the limit. | 200 | cvar | saved to config |
fs_ |
Adds artificial delay in milliseconds to low-level file reads to simulate a slow disk. | 0 | cvar | |
fs_ |
Controls reporting of synchronous file opens (0 = Off, 1 = Always, 2 = Except during loading). | 0 | cvar | |
func_ |
Sets the maximum number of pieces created by breakable objects. | 15 | cvar | saved to config |
glow_ |
Sets the screen-space width of glow outlines. | 6 | cvar | sv_cheats |
glow_ |
No description yet | 0.85 | cvar | sv_cheats |
ik_ |
No description yet | 0 | cvar | sv_cheats |
inferno_ |
No description yet | 0.03 | cvar | sv_cheats |
input_ |
Filters relative analog input values. | false | cvar | saved to config |
lb_ |
Sets the scale used to calculate barn-light shadow-map size. | 0.75 | cvar | |
lb_ |
Skips mixed shadow maps that contain no visible dynamic objects. | false | cvar | sv_cheats |
lb_ |
Enables shadow-map culling. | true | cvar | sv_cheats |
lightquery_ |
Enables direct-lighting information in light-query debugging. | true | cvar | sv_cheats |
lightquery_ |
Enables indirect-lighting information in light-query debugging. | true | cvar | sv_cheats |
mat_ |
Forces color-correction entities to update on the client. | false | cvar | sv_cheats |
mat_ |
Disables normal mapping when enabled. | false | cvar | sv_cheats |
mat_ |
Selects fullbright/debug rendering modes. | 0 | cvar | sv_cheats |
mat_ |
Displays LPV luxel debugging. | false | cvar | sv_cheats |
mat_ |
Displays luxel debugging. | false | cvar | sv_cheats |
mat_ |
Sets the maximum lighting complexity used for debugging. | 8 | cvar | sv_cheats |
mat_ |
Visualizes rendering overdraw. | 0 | cvar | sv_cheats |
mat_ |
Sets the color used by the overdraw visualization. | 0.075 0.15 0.3 | cvar | sv_cheats |
mat_ |
Visualizes shader complexity. | false | cvar | sv_cheats |
mat_ |
Sets the color used for shading-complexity visualization. | 1 0.5 0.25 | cvar | sv_cheats |
mat_ |
Sets the maximum shader instruction count used by shading-complexity visualization. | 1024 | cvar | sv_cheats |
mat_ |
Sets the maximum shader register count used by shading-complexity visualization. | 128 | cvar | sv_cheats |
mat_ |
Displays shadow-map luxels for debugging. | false | cvar | sv_cheats |
mat_ |
Controls distance-field visualization (0 = Off, 1 = Camera trace, 2 = Occlusion, 3 = Far-field camera trace). | 0 | cvar | sv_cheats |
mat_ |
Overrides the bloom scale used by tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides the bloom start value used by tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides downward exposure adaptation acceleration. | -1 | cvar | sv_cheats |
mat_ |
Overrides the minimum average luminance used by tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides the maximum logarithmic luminance used by tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides the minimum logarithmic luminance used by tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides the maximum tonemap exposure value. | -1 | cvar | sv_cheats |
mat_ |
Overrides the minimum tonemap exposure value. | -1 | cvar | sv_cheats |
mat_ |
Overrides the percentage of bright pixels used for tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides the target percentage used by tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Overrides the tonemap adaptation rate. | -1 | cvar | sv_cheats |
mat_ |
Overrides the tonemap exposure scale. | 0 | cvar | sv_cheats |
mat_ |
Overrides alpha usage in tonemapping. | -1 | cvar | sv_cheats |
mat_ |
Controls whether tonemap exposure is uncapped. | 0 | cvar | sv_cheats |
mat_ |
Controls wireframe rendering (0 = Off, 1 = Surface wireframe, 2 = Transparent wireframe). | 0 | cvar | sv_cheats |
mobile_ |
Raises the mobile FPS limit while the device is charging. | false | cvar | saved to config |
mobile_ |
Raises the mobile FPS limit while touch input is active. | true | cvar | saved to config |
mobile_ |
Sets the mobile frame-rate limit (15, 30, or 60 FPS). | 30 | cvar | saved to config |
panorama_ |
Sets the Panorama debugger theme. | Light | cvar | saved to config |
particle_ |
Sets the attachment index used for particle testing. | 0 | cvar | sv_cheats |
particle_ |
Sets how a test particle attaches to an entity. | follow_attachment | cvar | sv_cheats |
particle_ |
Creates the specified particle system at the aimed location. | — | cmd | sv_cheats |
particle_ |
Destroys particle systems matching the specified name. | — | cmd | sv_cheats |
particle_ |
Specifies the particle system used by particle_test_start. | 0 | cvar | sv_cheats |
particle_ |
Starts the configured test particle system on the selected entity. | — | cmd | sv_cheats |
particle_ |
Stops particle systems on selected entities. | — | cmd | sv_cheats |
pixelvis_ |
Prints pixel-visibility debugging information. | — | cmd | sv_cheats |
player_ |
Controls suppression of the community-server message. | 0 | cvar | saved to config |
player_ |
Stores the team the player last played on. | 3 | cvar | saved to config |
r_ |
Enables AO proxy debugging. | false | cvar | sv_cheats |
r_ |
Displays AO proxies. | false | cvar | sv_cheats |
r_ |
Enables cubemap normalization. | true | cvar | sv_cheats |
r_ |
Enables decal-rendering debugging. | false | cvar | sv_cheats |
r_ |
Enables the CS2 depth pre-pass. | true | cvar | sv_cheats |
r_ |
Sets the culling threshold used by the depth pre-pass. | 60 | cvar | sv_cheats |
r_ |
Includes alpha-tested skybox geometry in the depth pre-pass. | true | cvar | sv_cheats |
r_ |
Enables depth pre-pass rendering for large skybox geometry. | false | cvar | sv_cheats |
r_ |
Enables depth pre-pass rendering for small skybox geometry. | false | cvar | sv_cheats |
r_ |
Sets the culling threshold for small skybox geometry in the depth pre-pass. | 5 | cvar | sv_cheats |
r_ |
Sets the culling threshold for small objects in the depth pre-pass. | 10 | cvar | sv_cheats |
r_ |
Enables directional lightmaps. | true | cvar | sv_cheats |
r_ |
Enables bloom effects. | true | cvar | sv_cheats |
r_ |
Enables bloom effects while the view is affected by smoke. | false | cvar | sv_cheats |
r_ |
Enables glow effects. | true | cvar | sv_cheats |
r_ |
Enables high-precision lighting. | true | cvar | sv_cheats |
r_ |
Enables tonemapping. | true | cvar | sv_cheats |
r_ |
Enables screen-space processing for translucent rendering. | true | cvar | sv_cheats |
r_ |
Enables MBOIT transparency rendering. | true | cvar | sv_cheats |
r_ |
Sets the bias used by MBOIT transparency rendering. | 5e-06 | cvar | sv_cheats |
r_ |
Enables MBOIT debugging. | false | cvar | sv_cheats |
r_ |
Sets the overestimation value used by MBOIT. | 0.01 | cvar | sv_cheats |
r_ |
Controls MBOIT compute-shader upscaling. | false | cvar | sv_cheats |
r_ |
Uses four moments for MBOIT rendering. | false | cvar | sv_cheats |
r_ |
Merges resolve processing with the histogram pass. | true | cvar | sv_cheats |
r_ |
Enables debugging/visualization of mixed-resolution color slices. | false | cvar | sv_cheats |
r_ |
Enables min/max processing for mixed-resolution particles. | false | cvar | sv_cheats |
r_ |
Sets the resolution scale used for mixed-resolution particles. | 2 | cvar | sv_cheats |
r_ |
Enables mouse trace coordinates in CS2 rendering/debug tools. | true | cvar | sv_cheats |
r_ |
Disables shader resolve when enabled. | false | cvar | sv_cheats |
r_ |
Enables CS2 post-processing. | true | cvar | sv_cheats |
r_ |
Enables read-only depth/stencil usage. | true | cvar | sv_cheats |
r_ |
Enables reconstruction of surface normals. | false | cvar | sv_cheats |
r_ |
Selects the normal-reconstruction method. | 0 | cvar | sv_cheats |
r_ |
Enables rendering of decals. | true | cvar | sv_cheats |
r_ |
Enables decals on translucent surfaces. | true | cvar | sv_cheats |
r_ |
Sets the dithering scale used by rendering. | 1 | cvar | sv_cheats |
r_ |
Enables rendering of dynamic objects. | true | cvar | sv_cheats |
r_ |
Enables decals generated by Molotov/Inferno effects. | true | cvar | sv_cheats |
r_ |
Enables opaque-object rendering. | true | cvar | sv_cheats |
r_ |
Enables rendering overlays. | true | cvar | sv_cheats |
r_ |
Controls the post-processing bloom pass. | 1 | cvar | sv_cheats |
r_ |
Overrides post-processing bloom strength. | -1 | cvar | sv_cheats |
r_ |
Controls the post-processing color-correction pass. | 0 | cvar | sv_cheats |
r_ |
Controls the post-processing film-grain pass. | 0 | cvar | sv_cheats |
r_ |
Enables local-contrast post-processing. | true | cvar | sv_cheats |
r_ |
Controls horizontal mirroring in post-processing. | 0 | cvar | sv_cheats |
r_ |
Controls vertical mirroring in post-processing. | 0 | cvar | sv_cheats |
r_ |
Enables translucent-object rendering. | true | cvar | sv_cheats |
r_ |
Controls CS2 shadow debugging. | 0 | cvar | sv_cheats |
r_ |
No description yet | false | cvar | |
r_ |
Enables MBOIT optimization for volumetric rendering. | true | cvar | sv_cheats |
r_ |
Enables water visual effects. | true | cvar | sv_cheats |
r_ |
Enables water refraction. | true | cvar | sv_cheats |
r_ |
Controls cubemap debug coloring. | 0 | cvar | sv_cheats |
r_ |
Enables debugging of depth-buffer holes. | false | cvar | sv_cheats |
r_ |
Enables particle-shadow debugging. | false | cvar | sv_cheats |
r_ |
Displays precipitation volumes for debugging. | false | cvar | sv_cheats |
r_ |
Enables direct lighting. | true | cvar | sv_cheats |
r_ |
Enables depth-of-field parameter overrides. | false | cvar | sv_cheats |
r_ |
Sets the far distance where overridden depth of field becomes fully blurred. | 2000 | cvar | sv_cheats |
r_ |
Sets the far distance where overridden depth of field remains sharp. | 180 | cvar | sv_cheats |
r_ |
Sets the near distance where overridden depth of field becomes fully blurred. | -100 | cvar | sv_cheats |
r_ |
Sets the near distance where overridden depth of field remains sharp. | 0 | cvar | sv_cheats |
r_ |
Sets the tilt-to-ground factor for overridden depth-of-field settings. | 0.5 | cvar | sv_cheats |
r_ |
Enables pixel-visibility calculations. | true | cvar | sv_cheats |
r_ |
Draws only the first triangle of rendered geometry for debugging. | false | cvar | sv_cheats |
r_ |
Enables rendering of scene instances. | true | cvar | sv_cheats |
r_ |
Controls drawing child particle systems with their parents (-1 = GameInfo setting, 0 = No, 1 = Yes). | -1 | cvar | sv_cheats |
r_ |
Renders a blank scene instead of the game world. | false | cvar | sv_cheats |
r_ |
Enables or disables rendering of chickens. | true | cvar | sv_cheats |
r_ |
Enables or disables rendering of CS players. | true | cvar | sv_cheats |
r_ |
Enables or disables decal rendering. | true | cvar | sv_cheats |
r_ |
Enables rendering of developer visualizers. | false | cvar | sv_cheats |
r_ |
Enables or disables Panorama UI rendering. | true | cvar | sv_cheats |
r_ |
Enables or disables particle rendering. | true | cvar | sv_cheats |
r_ |
Enables or disables rope rendering. | true | cvar | sv_cheats |
r_ |
Enables or disables rendering of the 2D skybox. | true | cvar | sv_cheats |
r_ |
Enables or disables bullet tracer rendering. | true | cvar | sv_cheats |
r_ |
Controls visibility of first-person weapon tracers. | true | cvar | saved to config |
r_ |
Enables or disables rendering of the game world. | true | cvar | sv_cheats |
r_ |
Aggressively unbinds DirectX 11 resources to reduce debug-layer warnings. | false | cvar | |
r_ |
No description yet | 0 | cvar | sv_cheats |
r_ |
Sets the texture-streaming size scale for geometry without precomputed UV-density data. | 2 | cvar | sv_cheats |
r_ |
Overrides the far clipping plane; -1 uses the value from env_fog_controller. | -1 | cvar | sv_cheats |
r_ |
Sets flashlight ambient lighting. | 0 | cvar | sv_cheats |
r_ |
Sets the flashlight backtrace offset. | 0.4 | cvar | sv_cheats |
r_ |
Sets flashlight brightness. | 1 | cvar | sv_cheats |
r_ |
Sets the constant attenuation component of the flashlight. | 0 | cvar | sv_cheats |
r_ |
Sets the flashlight's far clipping distance. | 1500 | cvar | sv_cheats |
r_ |
Sets the flashlight field of view. | 53 | cvar | sv_cheats |
r_ |
Sets a flashlight distance parameter used around ladders. | 40 | cvar | sv_cheats |
r_ |
Sets the linear attenuation component of the flashlight. | 100 | cvar | sv_cheats |
r_ |
Locks the flashlight position when enabled. | false | cvar | sv_cheats |
r_ |
Sets the field of view used by muzzle-flash lighting. | 120 | cvar | sv_cheats |
r_ |
Sets the flashlight's near clipping distance. | 4 | cvar | sv_cheats |
r_ |
Sets the near-offset scale used by the flashlight. | 1 | cvar | sv_cheats |
r_ |
Sets the flashlight's forward positional offset. | 0 | cvar | sv_cheats |
r_ |
Sets the flashlight's right positional offset. | 5 | cvar | sv_cheats |
r_ |
Sets the flashlight's vertical positional offset. | -5 | cvar | sv_cheats |
r_ |
Sets the quadratic attenuation component of the flashlight. | 0 | cvar | sv_cheats |
r_ |
Sets flashlight shadow attenuation. | 0.35 | cvar | sv_cheats |
r_ |
Sets the flashlight trace-distance cutoff. | 128 | cvar | sv_cheats |
r_ |
Sets the flashlight trace-distance cutoff in water. | 80 | cvar | sv_cheats |
r_ |
Displays flashlight trace debugging. | false | cvar | sv_cheats |
r_ |
Prevents the render device from presenting rendered frames. | false | cvar | sv_cheats |
r_ |
Pauses particle simulation. | false | cvar | sv_cheats |
r_ |
Sets screen gamma in fullscreen modes. | 2.2 | cvar | saved to config |
r_ |
Controls caching generated icon images to disk. | true | cvar | saved to config |
r_ |
Enables indirect lighting. | true | cvar | sv_cheats |
r_ |
Enables debug coloring for light probe volumes. | false | cvar | sv_cheats |
r_ |
Controls the LPV debug grid (0 = Off, 1 = Closest, 2 = Closest and keep, 3 = All). | 0 | cvar | sv_cheats |
r_ |
Sets the albedo used by the LPV debug grid. | 128 128 128 | cvar | sv_cheats |
r_ |
Shows LPV bounding boxes while the debug grid is active. | true | cvar | sv_cheats |
r_ |
Sets metalness for the LPV debug-grid material. | 0 | cvar | sv_cheats |
r_ |
Selects the LPV debug-grid primitive (0 = Spheres, 1 = Cubes). | 0 | cvar | sv_cheats |
r_ |
Sets roughness for the LPV debug-grid material. | 0.5 | cvar | sv_cheats |
r_ |
Sets the world-space sample radius used by the LPV debug grid. | 4 | cvar | sv_cheats |
r_ |
Selects the lightmap set to load with the map. | lightmaps | cvar | sv_cheats |
r_ |
Sets the maximum map dimension used to determine the far clipping plane. | 16384 | cvar | sv_cheats |
r_ |
Enables or disables vertex/model morphing. | true | cvar | sv_cheats |
r_ |
Sets muzzle-flash light brightness. | 0.4 | cvar | sv_cheats |
r_ |
Sets the linear attenuation value for muzzle-flash lighting. | 0.05 | cvar | sv_cheats |
r_ |
Overrides the near clipping plane; -1 uses the default. | -1 | cvar | sv_cheats |
r_ |
Sets the maximum distance at which particles are rendered. | 1000000 | cvar | sv_cheats |
r_ |
Renders every particle system multiple times for performance testing. | 1 | cvar | sv_cheats |
r_ |
Enables computed particle shadows. | true | cvar | |
r_ |
Enables partial pixel-visibility handling. | true | cvar | sv_cheats |
r_ |
Prints pixel-visibility debugging output. | false | cvar | sv_cheats |
r_ |
Controls player visibility rendering mode. | 1 | cvar | saved to config |
r_ |
Displays world-node bounding boxes. | false | cvar | sv_cheats |
r_ |
Enables or disables sun lighting. | true | cvar | sv_cheats |
r_ |
Enables or disables shadows. | true | cvar | sv_cheats |
r_ |
Displays game build information. | true | cvar | saved to config |
r_ |
Displays the current real time prominently on screen. | false | cvar | |
r_ |
Enables rendering of debug overlays. | false | cvar | sv_cheats |
r_ |
Displays SceneSystem object bounding boxes. | false | cvar | sv_cheats |
r_ |
Sets the shadow-map size threshold below which objects are culled. | 0.2 | cvar | sv_cheats |
r_ |
Enables or disables model skinning. | true | cvar | sv_cheats |
r_ |
Enables smoothing of normals during morphing. | false | cvar | |
r_ |
Sets the requested texture-size scale used by texture streaming. | 1 | cvar | sv_cheats |
r_ |
Enables rendering of translucent geometry. | true | cvar | sv_cheats |
ragdoll_ |
Removes all ragdolls. | — | cmd | sv_cheats |
ragdoll_ |
Sets the friction multiplier applied to ragdolls. | 0.6 | cvar | sv_cheats |
ragdoll_ |
Sets the gravity multiplier applied to ragdolls. | 1 | cvar | sv_cheats |
ragdoll_ |
Enables debugging of ragdoll LRU removal. | false | cvar | sv_cheats |
ragdoll_ |
Sets the minimum ragdoll age before LRU removal can occur. | 10 | cvar | sv_cheats |
ragdoll_ |
No description yet | false | cvar | sv_cheats |
ragdoll_ |
Resolves initial ragdoll collision conflicts when enabled. | true | cvar | sv_cheats |
ragdoll_ |
Enables ragdoll collision-separation resolution. | true | cvar | sv_cheats |
ragdoll_ |
Updates ragdoll state using animation weights. | false | cvar | sv_cheats |
report_ |
Reports client-side entity simulations and their execution time, then disables itself. | false | cvar | sv_cheats |
report_ |
Reports client-side entities running think functions and their execution time, then disables itself. | false | cvar | sv_cheats |
run_ |
Executes perftest.cfg. | — | cmd | sv_cheats |
sc_ |
Uses compacted multidraw-indirect rendering when supported by the driver and hardware. | true | cvar | |
sc_ |
Sets the indirect-draw count threshold at which compaction is used. | 8 | cvar | |
sc_ |
Disables SceneSystem culling boxes when enabled. | false | cvar | sv_cheats |
sc_ |
Disables procedural-layer rendering. | false | cvar | sv_cheats |
sc_ |
Disables the SceneSystem shadow fast path. | false | cvar | sv_cheats |
sc_ |
Disables spotlight shadows. | false | cvar | sv_cheats |
sc_ |
Disables rendering of world materials. | false | cvar | sv_cheats |
sc_ |
Disables SceneSystem threading. | false | cvar | sv_cheats |
sc_ |
Controls SceneSystem list dumping. | 0 | cvar | sv_cheats |
sc_ |
Prints objects contained in the specified SceneWorld. | — | cmd | sv_cheats |
sc_ |
Dumps SceneWorld objects into a 3D GeoView buffer. | — | cmd | sv_cheats |
sc_ |
Enables extended SceneSystem statistics. | false | cvar | sv_cheats |
sc_ |
Overrides SceneSystem fade-distance scaling. | -1 | cvar | sv_cheats |
sc_ |
Forces a specific SceneSystem LOD level. | -1 | cvar | sv_cheats |
sc_ |
Forces materials to be treated as batchable. | false | cvar | sv_cheats |
sc_ |
Includes camera translation in the projection matrix when enabled. | false | cvar | sv_cheats |
sc_ |
Lists all active SceneWorlds. | — | cmd | sv_cheats |
sc_ |
Restricts rendering to opaque SceneSystem objects. | false | cvar | sv_cheats |
sc_ |
Restricts rendering to shadow-casting objects. | false | cvar | sv_cheats |
sc_ |
Rejects all SceneSystem objects from rendering. | false | cvar | sv_cheats |
sc_ |
Overrides screen-size-based LOD scaling. | -1 | cvar | sv_cheats |
sc_ |
Sets the flags byte associated with a SceneSystem object class. | — | cmd | sv_cheats |
sc_ |
Lists SceneSystem object class names. | — | cmd | sv_cheats |
sc_ |
Skips SceneSystem traversal when enabled. | false | cvar | sv_cheats |
script_ |
Clears all watches from the script debug overlay. | — | cmd | sv_cheats |
shatterglass_ |
Breaks shatterable glass. | — | cmd | sv_cheats |
shatterglass_ |
Enables automatic cleanup of shattered-glass fragments. | true | cvar | sv_cheats |
shatterglass_ |
Sets the fragment-count threshold used by shattered-glass cleanup. | 200 | cvar | sv_cheats |
shatterglass_ |
Enables shattered-glass debugging. | false | cvar | sv_cheats |
shatterglass_ |
Sets the hit tolerance used by the shattered-glass system. | 2 | cvar | sv_cheats |
shatterglass_ |
Restores shattered glass. | — | cmd | sv_cheats |
shatterglass_ |
Sets how long shattered-glass fragments remain. | 15 | cvar | sv_cheats |
skeleton_ |
Propagates bone flags across the model to test bone-flag consistency. | false | cvar | sv_cheats |
suspicious_ |
Sets the player radius used by suspicious-hit detection. | 8 | cvar | |
sv_ |
Prevents clients from repeatedly overriding player-model render settings for spawn immunity. | false | cvar | |
sv_ |
Enables server-side light-query debugging. | false | cvar | sv_cheats |
sv_ |
Controls whether environment geometry is included in PVS shadow handling. | false | cvar | |
sv_ |
Enables server-side ragdoll LRU debugging. | false | cvar | sv_cheats |
sv_ |
Sets the current skybox texture name. | sky_urb01 | cvar | saved to config |
sv_ |
Allows other Workshop maps to run temporarily on an empty server hosting a Workshop collection. | true | cvar | |
ui_ |
Sets the label used for UI render-task clips. | dealt_damage | cvar | |
ui_ |
Sets the file used by the UI render-task system. | rendertask | cvar | |
ui_ |
Sets the frame rate used by UI render tasks. | 60 | cvar | |
violence_ |
Controls rendering of alien blood. | true | cvar | saved to config |
violence_ |
Controls rendering of alien gib entities. | true | cvar | saved to config |
violence_ |
Controls rendering of human blood. | true | cvar | saved to config |
violence_ |
Controls rendering of human gib entities. | true | cvar | saved to config |
vis_ |
Forces visibility-system behavior. | false | cvar | sv_cheats |
vismon_ |
Sets how frequently the visibility monitor polls. | 0.5 | cvar | sv_cheats |
vismon_ |
Sets the visibility monitor's trace limit. | 12 | cvar | sv_cheats |
volume_ |
Displays volume-fog debugging volumes. | false | cvar | sv_cheats |
volume_ |
Sets the dithering scale used by volumetric fog. | 1 | cvar | sv_cheats |
volume_ |
Enables jitter in volumetric fog rendering. | true | cvar | sv_cheats |
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