CS2 Video and Performance Commands

Browse all CS2 console commands and variables related to video settings, FPS, rendering, and performance. This group includes commands for FPS limits, graphics behavior, frame timing, rendering options, and performance diagnostics.

For optimization and troubleshooting, see my How to Increase FPS in CS2 and How to Fix FPS Drops, Stuttering, and Input Lag in CS2 guides. To monitor performance, check How to Show FPS in Counter-Strike 2. You can also read my FPS vs Refresh Rate in CS2 guide for a clearer explanation of how frame rate and monitor refresh rate work together.

CS2 Video and Performance Command List

Use the filter below to find a specific video or performance command. The table includes each entry's description, default value, type, and flags, making it easier to find settings related to FPS, rendering, graphics, and performance diagnostics.

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sv_cheats Works only with sv_cheats 1, so on your own server or in offline practice. On a matchmaking server it does nothing.
saved to config The game writes the value to your config, so it survives a restart. Everything without this mark goes back to its default when you close the game.
Command Description Default Type Flags
battery_saver Obsolete battery saver setting (0 = off, 1 = on); replaced by mobile_fps_* settings. false cvar saved to config
cc_vr_width Sets VR caption width (0 = Narrow, 1 = Medium, 2 = Wide). 1 cvar saved to config
cl_disable_postprocessing Disables post-processing effects when enabled. false cvar sv_cheats
cl_disable_ragdolls Disables ragdolls when enabled. false cvar sv_cheats
cl_frametime_summary_report_detailed Enables detailed frame-time information in end-of-session performance reports. true cvar
cl_glow_brightness Sets the brightness of player glow outlines. 1 cvar sv_cheats
cl_glow_item_far_b Sets the blue component of the distant-item glow color. 1 cvar
cl_glow_item_far_g Sets the green component of the distant-item glow color. 0.4 cvar
cl_glow_item_far_r Sets the red component of the distant-item glow color. 0.3 cvar
cl_graphics_driver_warning_dont_show_again Prevents the graphics-driver recommendation warning from being shown again. false cvar saved to config
cl_hide_avatar_images Controls player avatar visibility (0 = Show all, 1 = Hide all, 2 = Show friends only). 0 cvar saved to config
cl_hud_telemetry_frametime_poor Sets the frame-time threshold considered poor. 100 cvar saved to config
cl_hud_telemetry_frametime_show Controls frame-time/FPS telemetry display (0 = Never, 1 = Only when poor, 2 = Always). 1 cvar saved to config
cl_lightquery_debug Enables light-query debugging. false cvar sv_cheats
cl_major_store_watch_list No description yet 0 cvar saved to config
cl_max_particle_pvs_aabb_edge_length No description yet 0 cvar
cl_particle_retire_cost No description yet 0 cvar sv_cheats
cl_particle_simulate Enables or disables particle simulation. true cvar sv_cheats
cl_player_ragdolls_collide Enables collision between player ragdolls. false cvar sv_cheats
cl_ragdoll_limit Sets the maximum number of visible ragdolls; -1 removes the limit. 20 cvar saved to config
cl_ragdoll_lru_debug Enables ragdoll LRU debugging. false cvar sv_cheats
cl_ragdoll_workaround_threshold Controls a client-side fallback used when the last known position of a player spawning a ragdoll is unavailable. 4 cvar
cl_refresh_rate_recommendation_dont_show_again Prevents the display refresh-rate recommendation from being shown again. false cvar saved to config
cl_removedecals Removes decals from the entity under the crosshair. — cmd sv_cheats
cl_rr_dump_rules Prints all response rules. — cmd sv_cheats
cl_sanitize_player_names Replaces other players' names with sanitized alternatives. false cvar saved to config
cl_script_clear_watches Clears all script debug watches. — cmd sv_cheats
cl_showfps Displays the FPS meter at the top of the screen (1 = FPS, 2 = Smooth FPS, 3 = Server MS, 4 = Show FPS and log to file). 0 cvar
cl_showframenumber Displays the current frame number. false cvar
cl_showmem Displays approximate memory usage at the top of the screen. 0 cvar
cl_skeleton_instance_smear_boneflags Propagates bone flags across the model for animation consistency testing. false cvar sv_cheats
cl_track_render_eye_angles Prints render eye-angle debugging information. false cvar sv_cheats
cl_vrr_recommendation_dont_show_again Prevents the variable refresh rate recommendation from being shown again. false cvar saved to config
csgo_use_fullsort_for_opaque Uses full sorting for the opaque rendering pass when no depth pre-pass was performed. true cvar sv_cheats
csm_bias_override_0 Overrides shadow bias for cascaded shadow map cascade 0. 1 cvar sv_cheats
csm_bias_override_1 Overrides shadow bias for cascaded shadow map cascade 1. 1 cvar sv_cheats
csm_bias_override_2 Overrides shadow bias for cascaded shadow map cascade 2. 1 cvar sv_cheats
csm_bias_override_3 Overrides shadow bias for cascaded shadow map cascade 3. 1 cvar sv_cheats
csm_cascade_viewdir_shadow_bias_scale Sets the view-direction shadow-bias scale for cascaded shadow maps. 2 cvar sv_cheats
csm_cascade0_override_dist Overrides the distance used by cascaded shadow map cascade 0. -1 cvar sv_cheats
csm_cascade1_override_dist Overrides the distance used by cascaded shadow map cascade 1. -1 cvar sv_cheats
csm_cascade2_override_dist Overrides the distance used by cascaded shadow map cascade 2. -1 cvar sv_cheats
csm_cascade3_override_dist Overrides the distance used by cascaded shadow map cascade 3. -1 cvar sv_cheats
csm_max_dist_between_caster_and_receiver Sets the maximum distance between a shadow caster and receiver. 15000 cvar sv_cheats
csm_max_visible_dist Sets the maximum visible distance for cascaded shadows. 7500 cvar sv_cheats
csm_res_override_0 Overrides shadow-map resolution for cascade 0. 0 cvar sv_cheats
csm_res_override_1 Overrides shadow-map resolution for cascade 1. 0 cvar sv_cheats
csm_res_override_2 Overrides shadow-map resolution for cascade 2. 0 cvar sv_cheats
csm_res_override_3 Overrides shadow-map resolution for cascade 3. 0 cvar sv_cheats
csm_shadow_worldview_align_x_to_u No description yet false cvar sv_cheats
csm_shadow_worldview_shear_align_z_to_v No description yet false cvar sv_cheats
csm_sst_max_visible_dist Sets the maximum visible distance used by the CSM SST system. 2000 cvar sv_cheats
csm_sst_pushback_distance Sets the pushback distance used by the CSM SST system. 1500 cvar sv_cheats
csm_sst_shadow_focus_region_maxz Sets the maximum Z boundary of the CSM SST shadow focus region. 5500 cvar sv_cheats
csm_sst_shadow_focus_region_minz Sets the minimum Z boundary of the CSM SST shadow focus region. -1500 cvar sv_cheats
csm_sst_shadow_focus_region_thin_compensation Sets thin-region compensation for the CSM SST shadow focus region. 1500 cvar sv_cheats
csm_viewdir_shadow_bias Sets view-direction shadow bias for cascaded shadows. 0 cvar sv_cheats
debug_error_model No description yet false cvar sv_cheats
disable_dynamic_prop_loading Prevents dynamic props from loading when a map starts. false cvar sv_cheats
dlight_debug Creates a dynamic light in front of the player for debugging. — cmd sv_cheats
dumpparticlelist Prints information about existing particle systems. — cmd sv_cheats
engine_low_latency_sleep_after_client_tick Moves low-latency sleep on tick frames to after client simulation when low-latency mode is enabled. false cvar
engine_no_focus_sleep Sets how many milliseconds the engine sleeps per frame while the game window is not focused. 20 cvar saved to config
engine_show_frame_pacing Displays frame-pacing information. false cvar
eom_local_player_defeat_anim_enabled Enables the local player's defeat animation at the end of a match. true cvar saved to config
fog_color Sets the world fog color override. -1 -1 -1 cvar sv_cheats
fog_colorskybox Sets the skybox fog color override. -1 -1 -1 cvar sv_cheats
fog_enable Enables or disables world fog. true cvar sv_cheats
fog_enableskybox Enables or disables skybox fog. true cvar sv_cheats
fog_end Sets the distance where world fog reaches its maximum effect. -1 cvar sv_cheats
fog_endskybox Sets the distance where skybox fog reaches its maximum effect. -1 cvar sv_cheats
fog_hdrcolorscale Sets the HDR color scale for world fog. -1 cvar sv_cheats
fog_hdrcolorscaleskybox Sets the HDR color scale for skybox fog. -1 cvar sv_cheats
fog_maxdensity Sets the maximum density of world fog. -1 cvar sv_cheats
fog_maxdensityskybox Sets the maximum density of skybox fog. -1 cvar sv_cheats
fog_override Overrides the map's fog settings; -1 loads the map values into the fog_* variables. 0 cvar sv_cheats
fog_override_color Sets the fog color used by the override system. — cmd sv_cheats
fog_override_enable Uses fog_override settings instead of the map's world fog data. false cvar sv_cheats
fog_override_end Sets the end distance for overridden fog. 3500 cvar sv_cheats
fog_override_exponent Sets the density exponent for overridden fog. 2 cvar sv_cheats
fog_override_max_density Sets the maximum density for overridden fog. 0.4 cvar sv_cheats
fog_override_start Sets the start distance for overridden fog. 1000 cvar sv_cheats
fog_start Sets the distance where world fog begins. -1 cvar sv_cheats
fog_startskybox Sets the distance where skybox fog begins. -1 cvar sv_cheats
fps_max Sets the maximum frame rate; 0 removes the limit. 400 cvar saved to config
fps_max_tools Sets an additional FPS limit while using tools with another window focused; 0 disables this extra limit. 120 cvar saved to config
fps_max_ui Sets the maximum frame rate while the game UI is displayed; 0 removes the limit. 200 cvar saved to config
fs_fake_read_delay_ms Adds artificial delay in milliseconds to low-level file reads to simulate a slow disk. 0 cvar
fs_report_sync_opens Controls reporting of synchronous file opens (0 = Off, 1 = Always, 2 = Except during loading). 0 cvar
func_break_max_pieces Sets the maximum number of pieces created by breakable objects. 15 cvar saved to config
glow_outline_width Sets the screen-space width of glow outlines. 6 cvar sv_cheats
glow_use_tolerance No description yet 0.85 cvar sv_cheats
ik_debug_chain_to_filter_by No description yet 0 cvar sv_cheats
inferno_smoke_volume_density No description yet 0.03 cvar sv_cheats
input_filter_relative_analog_inputs Filters relative analog input values. false cvar saved to config
lb_barnlight_shadowmap_scale Sets the scale used to calculate barn-light shadow-map size. 0.75 cvar
lb_shadow_map_cull_empty_mixed Skips mixed shadow maps that contain no visible dynamic objects. false cvar sv_cheats
lb_shadow_map_culling Enables shadow-map culling. true cvar sv_cheats
lightquery_debug_direct_lighting Enables direct-lighting information in light-query debugging. true cvar sv_cheats
lightquery_debug_indirect_lighting Enables indirect-lighting information in light-query debugging. true cvar sv_cheats
mat_colcorrection_forceentitiesclientside Forces color-correction entities to update on the client. false cvar sv_cheats
mat_disable_normal_mapping Disables normal mapping when enabled. false cvar sv_cheats
mat_fullbright Selects fullbright/debug rendering modes. 0 cvar sv_cheats
mat_lpv_luxels Displays LPV luxel debugging. false cvar sv_cheats
mat_luxels Displays luxel debugging. false cvar sv_cheats
mat_max_lighting_complexity Sets the maximum lighting complexity used for debugging. 8 cvar sv_cheats
mat_overdraw Visualizes rendering overdraw. 0 cvar sv_cheats
mat_overdraw_color Sets the color used by the overdraw visualization. 0.075 0.15 0.3 cvar sv_cheats
mat_shading_complexity Visualizes shader complexity. false cvar sv_cheats
mat_shading_complexity_color Sets the color used for shading-complexity visualization. 1 0.5 0.25 cvar sv_cheats
mat_shading_complexity_max_instruction_count Sets the maximum shader instruction count used by shading-complexity visualization. 1024 cvar sv_cheats
mat_shading_complexity_max_register_count Sets the maximum shader register count used by shading-complexity visualization. 128 cvar sv_cheats
mat_shadowmap_luxels Displays shadow-map luxels for debugging. false cvar sv_cheats
mat_show_distance_field Controls distance-field visualization (0 = Off, 1 = Camera trace, 2 = Occlusion, 3 = Far-field camera trace). 0 cvar sv_cheats
mat_tonemap_bloom_scale Overrides the bloom scale used by tonemapping. -1 cvar sv_cheats
mat_tonemap_bloom_start_value Overrides the bloom start value used by tonemapping. -1 cvar sv_cheats
mat_tonemap_force_accelerate_exposure_down Overrides downward exposure adaptation acceleration. -1 cvar sv_cheats
mat_tonemap_force_average_lum_min Overrides the minimum average luminance used by tonemapping. -1 cvar sv_cheats
mat_tonemap_force_log_lum_max Overrides the maximum logarithmic luminance used by tonemapping. -1 cvar sv_cheats
mat_tonemap_force_log_lum_min Overrides the minimum logarithmic luminance used by tonemapping. -1 cvar sv_cheats
mat_tonemap_force_max Overrides the maximum tonemap exposure value. -1 cvar sv_cheats
mat_tonemap_force_min Overrides the minimum tonemap exposure value. -1 cvar sv_cheats
mat_tonemap_force_percent_bright_pixels Overrides the percentage of bright pixels used for tonemapping. -1 cvar sv_cheats
mat_tonemap_force_percent_target Overrides the target percentage used by tonemapping. -1 cvar sv_cheats
mat_tonemap_force_rate Overrides the tonemap adaptation rate. -1 cvar sv_cheats
mat_tonemap_force_scale Overrides the tonemap exposure scale. 0 cvar sv_cheats
mat_tonemap_force_use_alpha Overrides alpha usage in tonemapping. -1 cvar sv_cheats
mat_tonemap_uncap_exposure Controls whether tonemap exposure is uncapped. 0 cvar sv_cheats
mat_wireframe Controls wireframe rendering (0 = Off, 1 = Surface wireframe, 2 = Transparent wireframe). 0 cvar sv_cheats
mobile_fps_increase_during_charging Raises the mobile FPS limit while the device is charging. false cvar saved to config
mobile_fps_increase_during_touch Raises the mobile FPS limit while touch input is active. true cvar saved to config
mobile_fps_limit Sets the mobile frame-rate limit (15, 30, or 60 FPS). 30 cvar saved to config
panorama_debugger_theme Sets the Panorama debugger theme. Light cvar saved to config
particle_test_attach_attachment Sets the attachment index used for particle testing. 0 cvar sv_cheats
particle_test_attach_mode Sets how a test particle attaches to an entity. follow_attachment cvar sv_cheats
particle_test_create Creates the specified particle system at the aimed location. — cmd sv_cheats
particle_test_destroy Destroys particle systems matching the specified name. — cmd sv_cheats
particle_test_file Specifies the particle system used by particle_test_start. 0 cvar sv_cheats
particle_test_start Starts the configured test particle system on the selected entity. — cmd sv_cheats
particle_test_stop Stops particle systems on selected entities. — cmd sv_cheats
pixelvis_debug Prints pixel-visibility debugging information. — cmd sv_cheats
player_nevershow_communityservermessage Controls suppression of the community-server message. 0 cvar saved to config
player_teamplayedlast Stores the team the player last played on. 3 cvar saved to config
r_aoproxy_debug Enables AO proxy debugging. false cvar sv_cheats
r_aoproxy_show Displays AO proxies. false cvar sv_cheats
r_csgo_cubemap_normalization Enables cubemap normalization. true cvar sv_cheats
r_csgo_decal_debug Enables decal-rendering debugging. false cvar sv_cheats
r_csgo_depth_prepass Enables the CS2 depth pre-pass. true cvar sv_cheats
r_csgo_depth_prepass_cull_threshold Sets the culling threshold used by the depth pre-pass. 60 cvar sv_cheats
r_csgo_depth_prepass_skybox_alpha_tested Includes alpha-tested skybox geometry in the depth pre-pass. true cvar sv_cheats
r_csgo_depth_prepass_skybox_large Enables depth pre-pass rendering for large skybox geometry. false cvar sv_cheats
r_csgo_depth_prepass_skybox_small Enables depth pre-pass rendering for small skybox geometry. false cvar sv_cheats
r_csgo_depth_prepass_skybox_small_cull_threshold Sets the culling threshold for small skybox geometry in the depth pre-pass. 5 cvar sv_cheats
r_csgo_depth_prepass_small_cull_threshold Sets the culling threshold for small objects in the depth pre-pass. 10 cvar sv_cheats
r_csgo_directional_lightmaps Enables directional lightmaps. true cvar sv_cheats
r_csgo_effects_bloom Enables bloom effects. true cvar sv_cheats
r_csgo_effects_bloom_when_smoked Enables bloom effects while the view is affected by smoke. false cvar sv_cheats
r_csgo_enable_glows Enables glow effects. true cvar sv_cheats
r_csgo_enable_high_precision_lighting Enables high-precision lighting. true cvar sv_cheats
r_csgo_enable_tonemapping Enables tonemapping. true cvar sv_cheats
r_csgo_enable_translucent_screen_space Enables screen-space processing for translucent rendering. true cvar sv_cheats
r_csgo_mboit Enables MBOIT transparency rendering. true cvar sv_cheats
r_csgo_mboit_bias Sets the bias used by MBOIT transparency rendering. 5e-06 cvar sv_cheats
r_csgo_mboit_debug Enables MBOIT debugging. false cvar sv_cheats
r_csgo_mboit_overestimation Sets the overestimation value used by MBOIT. 0.01 cvar sv_cheats
r_csgo_mboit_upscale_cs Controls MBOIT compute-shader upscaling. false cvar sv_cheats
r_csgo_mboit_use_4_moments Uses four moments for MBOIT rendering. false cvar sv_cheats
r_csgo_merge_resolve_with_histogram Merges resolve processing with the histogram pass. true cvar sv_cheats
r_csgo_mixed_resolution_color_slices Enables debugging/visualization of mixed-resolution color slices. false cvar sv_cheats
r_csgo_mixed_resolution_particles_minmax Enables min/max processing for mixed-resolution particles. false cvar sv_cheats
r_csgo_mixed_resolution_particles_scale Sets the resolution scale used for mixed-resolution particles. 2 cvar sv_cheats
r_csgo_mouse_trace_coord Enables mouse trace coordinates in CS2 rendering/debug tools. true cvar sv_cheats
r_csgo_no_shader_resolve Disables shader resolve when enabled. false cvar sv_cheats
r_csgo_postprocess_enable Enables CS2 post-processing. true cvar sv_cheats
r_csgo_readonly_depth_stencil_enable Enables read-only depth/stencil usage. true cvar sv_cheats
r_csgo_reconstruct_normals Enables reconstruction of surface normals. false cvar sv_cheats
r_csgo_reconstruct_normals_method Selects the normal-reconstruction method. 0 cvar sv_cheats
r_csgo_render_decals Enables rendering of decals. true cvar sv_cheats
r_csgo_render_decals_on_translucent Enables decals on translucent surfaces. true cvar sv_cheats
r_csgo_render_dither_scale Sets the dithering scale used by rendering. 1 cvar sv_cheats
r_csgo_render_dynamic_objects Enables rendering of dynamic objects. true cvar sv_cheats
r_csgo_render_inferno_decals Enables decals generated by Molotov/Inferno effects. true cvar sv_cheats
r_csgo_render_opaque Enables opaque-object rendering. true cvar sv_cheats
r_csgo_render_overlays Enables rendering overlays. true cvar sv_cheats
r_csgo_render_post_bloom Controls the post-processing bloom pass. 1 cvar sv_cheats
r_csgo_render_post_bloom_strength Overrides post-processing bloom strength. -1 cvar sv_cheats
r_csgo_render_post_colorcorrection Controls the post-processing color-correction pass. 0 cvar sv_cheats
r_csgo_render_post_film_grain Controls the post-processing film-grain pass. 0 cvar sv_cheats
r_csgo_render_post_local_contrast Enables local-contrast post-processing. true cvar sv_cheats
r_csgo_render_post_mirror_horizontal Controls horizontal mirroring in post-processing. 0 cvar sv_cheats
r_csgo_render_post_mirror_vertical Controls vertical mirroring in post-processing. 0 cvar sv_cheats
r_csgo_render_translucent Enables translucent-object rendering. true cvar sv_cheats
r_csgo_shadows_debug Controls CS2 shadow debugging. 0 cvar sv_cheats
r_csgo_test1 No description yet false cvar
r_csgo_volume_mboit_optimization Enables MBOIT optimization for volumetric rendering. true cvar sv_cheats
r_csgo_water_effects Enables water visual effects. true cvar sv_cheats
r_csgo_water_refraction Enables water refraction. true cvar sv_cheats
r_cubemap_debug_colors Controls cubemap debug coloring. 0 cvar sv_cheats
r_debug_depth_holes Enables debugging of depth-buffer holes. false cvar sv_cheats
r_debug_particle_shadows Enables particle-shadow debugging. false cvar sv_cheats
r_debug_precipitation Displays precipitation volumes for debugging. false cvar sv_cheats
r_directlighting Enables direct lighting. true cvar sv_cheats
r_dof_override Enables depth-of-field parameter overrides. false cvar sv_cheats
r_dof_override_far_blurry Sets the far distance where overridden depth of field becomes fully blurred. 2000 cvar sv_cheats
r_dof_override_far_crisp Sets the far distance where overridden depth of field remains sharp. 180 cvar sv_cheats
r_dof_override_near_blurry Sets the near distance where overridden depth of field becomes fully blurred. -100 cvar sv_cheats
r_dof_override_near_crisp Sets the near distance where overridden depth of field remains sharp. 0 cvar sv_cheats
r_dof_override_tilt_to_ground Sets the tilt-to-ground factor for overridden depth-of-field settings. 0.5 cvar sv_cheats
r_dopixelvisibility Enables pixel-visibility calculations. true cvar sv_cheats
r_draw_first_tri_only Draws only the first triangle of rendered geometry for debugging. false cvar sv_cheats
r_draw_instances Enables rendering of scene instances. true cvar sv_cheats
r_draw_particle_children_with_parents Controls drawing child particle systems with their parents (-1 = GameInfo setting, 0 = No, 1 = Yes). -1 cvar sv_cheats
r_drawblankworld Renders a blank scene instead of the game world. false cvar sv_cheats
r_drawchickens Enables or disables rendering of chickens. true cvar sv_cheats
r_drawcsplayers Enables or disables rendering of CS players. true cvar sv_cheats
r_drawdecals Enables or disables decal rendering. true cvar sv_cheats
r_drawdevvisualizers Enables rendering of developer visualizers. false cvar sv_cheats
r_drawpanorama Enables or disables Panorama UI rendering. true cvar sv_cheats
r_drawparticles Enables or disables particle rendering. true cvar sv_cheats
r_drawropes Enables or disables rope rendering. true cvar sv_cheats
r_drawskybox Enables or disables rendering of the 2D skybox. true cvar sv_cheats
r_drawtracers Enables or disables bullet tracer rendering. true cvar sv_cheats
r_drawtracers_firstperson Controls visibility of first-person weapon tracers. true cvar saved to config
r_drawworld Enables or disables rendering of the game world. true cvar sv_cheats
r_dx11_debug_clean Aggressively unbinds DirectX 11 resources to reduce debug-layer warnings. false cvar
r_extra_render_frames No description yet 0 cvar sv_cheats
r_fallback_texture_lod_scale Sets the texture-streaming size scale for geometry without precomputed UV-density data. 2 cvar sv_cheats
r_farz Overrides the far clipping plane; -1 uses the value from env_fog_controller. -1 cvar sv_cheats
r_flashlightambient Sets flashlight ambient lighting. 0 cvar sv_cheats
r_flashlightbacktraceoffset Sets the flashlight backtrace offset. 0.4 cvar sv_cheats
r_flashlightbrightness Sets flashlight brightness. 1 cvar sv_cheats
r_flashlightconstant Sets the constant attenuation component of the flashlight. 0 cvar sv_cheats
r_flashlightfar Sets the flashlight's far clipping distance. 1500 cvar sv_cheats
r_flashlightfov Sets the flashlight field of view. 53 cvar sv_cheats
r_flashlightladderdist Sets a flashlight distance parameter used around ladders. 40 cvar sv_cheats
r_flashlightlinear Sets the linear attenuation component of the flashlight. 100 cvar sv_cheats
r_flashlightlockposition Locks the flashlight position when enabled. false cvar sv_cheats
r_flashlightmuzzleflashfov Sets the field of view used by muzzle-flash lighting. 120 cvar sv_cheats
r_flashlightnear Sets the flashlight's near clipping distance. 4 cvar sv_cheats
r_flashlightnearoffsetscale Sets the near-offset scale used by the flashlight. 1 cvar sv_cheats
r_flashlightoffsetforward Sets the flashlight's forward positional offset. 0 cvar sv_cheats
r_flashlightoffsetright Sets the flashlight's right positional offset. 5 cvar sv_cheats
r_flashlightoffsetup Sets the flashlight's vertical positional offset. -5 cvar sv_cheats
r_flashlightquadratic Sets the quadratic attenuation component of the flashlight. 0 cvar sv_cheats
r_flashlightshadowatten Sets flashlight shadow attenuation. 0.35 cvar sv_cheats
r_flashlighttracedistcutoff Sets the flashlight trace-distance cutoff. 128 cvar sv_cheats
r_flashlighttracedistwatercutoff Sets the flashlight trace-distance cutoff in water. 80 cvar sv_cheats
r_flashlightvisualizetrace Displays flashlight trace debugging. false cvar sv_cheats
r_force_no_present Prevents the render device from presenting rendered frames. false cvar sv_cheats
r_freezeparticles Pauses particle simulation. false cvar sv_cheats
r_fullscreen_gamma Sets screen gamma in fullscreen modes. 2.2 cvar saved to config
r_icon_image_cache_to_disk Controls caching generated icon images to disk. true cvar saved to config
r_indirectlighting Enables indirect lighting. true cvar sv_cheats
r_light_probe_volume_debug_colors Enables debug coloring for light probe volumes. false cvar sv_cheats
r_light_probe_volume_debug_grid Controls the LPV debug grid (0 = Off, 1 = Closest, 2 = Closest and keep, 3 = All). 0 cvar sv_cheats
r_light_probe_volume_debug_grid_albedo Sets the albedo used by the LPV debug grid. 128 128 128 cvar sv_cheats
r_light_probe_volume_debug_grid_bbox Shows LPV bounding boxes while the debug grid is active. true cvar sv_cheats
r_light_probe_volume_debug_grid_metalness Sets metalness for the LPV debug-grid material. 0 cvar sv_cheats
r_light_probe_volume_debug_grid_prim Selects the LPV debug-grid primitive (0 = Spheres, 1 = Cubes). 0 cvar sv_cheats
r_light_probe_volume_debug_grid_roughness Sets roughness for the LPV debug-grid material. 0.5 cvar sv_cheats
r_light_probe_volume_debug_grid_samplesize Sets the world-space sample radius used by the LPV debug grid. 4 cvar sv_cheats
r_lightmap_set Selects the lightmap set to load with the map. lightmaps cvar sv_cheats
r_mapextents Sets the maximum map dimension used to determine the far clipping plane. 16384 cvar sv_cheats
r_morphing_enabled Enables or disables vertex/model morphing. true cvar sv_cheats
r_muzzleflashbrightness Sets muzzle-flash light brightness. 0.4 cvar sv_cheats
r_muzzleflashlinear Sets the linear attenuation value for muzzle-flash lighting. 0.05 cvar sv_cheats
r_nearz Overrides the near clipping plane; -1 uses the default. -1 cvar sv_cheats
r_particle_max_draw_distance Sets the maximum distance at which particles are rendered. 1000000 cvar sv_cheats
r_particle_multiplier Renders every particle system multiple times for performance testing. 1 cvar sv_cheats
r_particle_shadows_compute Enables computed particle shadows. true cvar
r_pixelvisibility_partial Enables partial pixel-visibility handling. true cvar sv_cheats
r_pixelvisibility_spew Prints pixel-visibility debugging output. false cvar sv_cheats
r_player_visibility_mode Controls player visibility rendering mode. 1 cvar saved to config
r_render_world_node_bounds Displays world-node bounding boxes. false cvar sv_cheats
r_rendersun Enables or disables sun lighting. true cvar sv_cheats
r_shadows Enables or disables shadows. true cvar sv_cheats
r_show_build_info Displays game build information. true cvar saved to config
r_show_time_info Displays the current real time prominently on screen. false cvar
r_showdebugoverlays Enables rendering of debug overlays. false cvar sv_cheats
r_showsceneobjectbounds Displays SceneSystem object bounding boxes. false cvar sv_cheats
r_size_cull_threshold_shadow Sets the shadow-map size threshold below which objects are culled. 0.2 cvar sv_cheats
r_skinning_enabled Enables or disables model skinning. true cvar sv_cheats
r_smooth_morph_normals Enables smoothing of normals during morphing. false cvar
r_texture_lod_scale Sets the requested texture-size scale used by texture streaming. 1 cvar sv_cheats
r_translucent Enables rendering of translucent geometry. true cvar sv_cheats
ragdoll_cleanup_all Removes all ragdolls. — cmd sv_cheats
ragdoll_friction_scale Sets the friction multiplier applied to ragdolls. 0.6 cvar sv_cheats
ragdoll_gravity_scale Sets the gravity multiplier applied to ragdolls. 1 cvar sv_cheats
ragdoll_lru_debug_removal Enables debugging of ragdoll LRU removal. false cvar sv_cheats
ragdoll_lru_min_age Sets the minimum ragdoll age before LRU removal can occur. 10 cvar sv_cheats
ragdoll_move_entity No description yet false cvar sv_cheats
ragdoll_resolve_initial_conflict Resolves initial ragdoll collision conflicts when enabled. true cvar sv_cheats
ragdoll_resolve_separation Enables ragdoll collision-separation resolution. true cvar sv_cheats
ragdoll_update_from_weights Updates ragdoll state using animation weights. false cvar sv_cheats
report_cliententitysim Reports client-side entity simulations and their execution time, then disables itself. false cvar sv_cheats
report_clientthinklist Reports client-side entities running think functions and their execution time, then disables itself. false cvar sv_cheats
run_perftest Executes perftest.cfg. — cmd sv_cheats
sc_aggregate_indirect_draw_compaction Uses compacted multidraw-indirect rendering when supported by the driver and hardware. true cvar
sc_aggregate_indirect_draw_compaction_threshold Sets the indirect-draw count threshold at which compaction is used. 8 cvar
sc_disable_culling_boxes Disables SceneSystem culling boxes when enabled. false cvar sv_cheats
sc_disable_procedural_layer_rendering Disables procedural-layer rendering. false cvar sv_cheats
sc_disable_shadow_fastpath Disables the SceneSystem shadow fast path. false cvar sv_cheats
sc_disable_spotlight_shadows Disables spotlight shadows. false cvar sv_cheats
sc_disable_world_materials Disables rendering of world materials. false cvar sv_cheats
sc_disableThreading Disables SceneSystem threading. false cvar sv_cheats
sc_dump_lists Controls SceneSystem list dumping. 0 cvar sv_cheats
sc_dumpworld Prints objects contained in the specified SceneWorld. — cmd sv_cheats
sc_dumpworld3d Dumps SceneWorld objects into a 3D GeoView buffer. — cmd sv_cheats
sc_extended_stats Enables extended SceneSystem statistics. false cvar sv_cheats
sc_fade_distance_scale_override Overrides SceneSystem fade-distance scaling. -1 cvar sv_cheats
sc_force_lod_level Forces a specific SceneSystem LOD level. -1 cvar sv_cheats
sc_force_materials_batchable Forces materials to be treated as batchable. false cvar sv_cheats
sc_force_translation_in_projection Includes camera translation in the projection matrix when enabled. false cvar sv_cheats
sc_listworlds Lists all active SceneWorlds. — cmd sv_cheats
sc_only_render_opaque Restricts rendering to opaque SceneSystem objects. false cvar sv_cheats
sc_only_render_shadowcasters Restricts rendering to shadow-casting objects. false cvar sv_cheats
sc_reject_all_objects Rejects all SceneSystem objects from rendering. false cvar sv_cheats
sc_screen_size_lod_scale_override Overrides screen-size-based LOD scaling. -1 cvar sv_cheats
sc_setclassflags Sets the flags byte associated with a SceneSystem object class. — cmd sv_cheats
sc_showclasses Lists SceneSystem object class names. — cmd sv_cheats
sc_skip_traversal Skips SceneSystem traversal when enabled. false cvar sv_cheats
script_clear_watches Clears all watches from the script debug overlay. — cmd sv_cheats
shatterglass_break Breaks shatterable glass. — cmd sv_cheats
shatterglass_cleanup Enables automatic cleanup of shattered-glass fragments. true cvar sv_cheats
shatterglass_cleanup_max Sets the fragment-count threshold used by shattered-glass cleanup. 200 cvar sv_cheats
shatterglass_debug Enables shattered-glass debugging. false cvar sv_cheats
shatterglass_hit_tolerance Sets the hit tolerance used by the shattered-glass system. 2 cvar sv_cheats
shatterglass_restore Restores shattered glass. — cmd sv_cheats
shatterglass_shard_lifetime Sets how long shattered-glass fragments remain. 15 cvar sv_cheats
skeleton_instance_smear_boneflags Propagates bone flags across the model to test bone-flag consistency. false cvar sv_cheats
suspicious_hit_player_radius Sets the player radius used by suspicious-hit detection. 8 cvar
sv_disable_immunity_alpha Prevents clients from repeatedly overriding player-model render settings for spawn immunity. false cvar
sv_lightquery_debug Enables server-side light-query debugging. false cvar sv_cheats
sv_pvs_shadows_include_env Controls whether environment geometry is included in PVS shadow handling. false cvar
sv_ragdoll_lru_debug Enables server-side ragdoll LRU debugging. false cvar sv_cheats
sv_skyname Sets the current skybox texture name. sky_urb01 cvar saved to config
sv_workshop_allow_other_maps Allows other Workshop maps to run temporarily on an empty server hosting a Workshop collection. true cvar
ui_render_task_clips_label Sets the label used for UI render-task clips. dealt_damage cvar
ui_render_task_file Sets the file used by the UI render-task system. rendertask cvar
ui_render_task_fps Sets the frame rate used by UI render tasks. 60 cvar
violence_ablood Controls rendering of alien blood. true cvar saved to config
violence_agibs Controls rendering of alien gib entities. true cvar saved to config
violence_hblood Controls rendering of human blood. true cvar saved to config
violence_hgibs Controls rendering of human gib entities. true cvar saved to config
vis_force Forces visibility-system behavior. false cvar sv_cheats
vismon_poll_frequency Sets how frequently the visibility monitor polls. 0.5 cvar sv_cheats
vismon_trace_limit Sets the visibility monitor's trace limit. 12 cvar sv_cheats
volume_fog_debug_volumes Displays volume-fog debugging volumes. false cvar sv_cheats
volume_fog_dither_scale Sets the dithering scale used by volumetric fog. 1 cvar sv_cheats
volume_fog_enable_jitter Enables jitter in volumetric fog rendering. true cvar sv_cheats