Anubis CT Spawn area in Counter-Strike 2

Anubis Guide for Counter-Strike 2

Callouts, bombsites, timings, weapon ranges, and skins.

Anubis is a bomb defusal map with two sites and a Middle that links them. The game files mark 28 named places on it - the official location names shown by the radar and in team chat. The two default plant spots are 2,684 units apart, about 68 metres in a straight line.

A CT gets from spawn to the A plant spot in about 8.3 seconds with the knife out, a T in about 17.7 - more than twice as long. Both are measured along the map, around the walls - more in Timings. This page goes through the callouts, both sites, the timings, which guns suit the distances here, and the skins.

Anubis Map Overview

Where the map came from, and what the game files say about it.

Anubis is one of only two community-made maps to reach the Active Duty pool, the other being Cache. Dutch level designer Roald van der Scheur built it with Jakuza and jd_40 for Mapcore's 2019 Exotic Places contest, starting from an Egyptian setting he had first made for the Source mod Pirates, Vikings, & Knights II. It won the contest.

Valve added it on 31 March 2020, first in Scrimmage, and moved it to Competitive ten days later. It was taken out on 3 May 2021, came back for CS:GO's tenth birthday in August 2022, and on 18 November 2022 replaced Dust II in Active Duty after Valve bought the rights from its authors. It dropped out for Overpass in July 2025 and returned in January 2026 in place of Train.

The map did not come back unchanged. On 21 January 2026 Valve moved the drop from Bridge next to Mid Doors, turned Mid Doors the other way round, opened a hole between Connector and Back of B, moved the crates on A up the steps onto Walkway, and added scaffolding to the pillar on A. Most of it is about Mid - the new drop and the flipped doors give CTs an easier time holding it. Two smaller patches followed, on 22 January and 4 February, both fixing clipping around the new drop and the new hole.

One small thing from the map files: the skybox is called sky_de_annubis, with two n's.

CS2 Anubis map logo with stylized Egyptian jackal design
Anubis map logo in Counter-Strike 2

The map

TypeBomb defusal
Map codede_anubis
Created byRoald van der Scheur, Jakuza, jd_40
Added31 March 2020
Active DutyNov 2022 - Jul 2025, again since Jan 2026
In CS2Since launch, September 2023

From the game files

Named places28
Spawn points16 T, 16 CT
Buy zones2
Bombsites2 (A and B)
Plant to plant2,684 u (about 68 m)
Bomb radius450 u (about 11.4 m)

CS2 Anubis Callouts

The 28 official names from the map files and the ones players use.

The left map shows only the 28 names stored in the map files. In the lists below they carry an official tag. The right map and every name without a tag is what players call the spots. The two bombsites have their own section, Bombsites.

On Anubis most of what players say is already official - 26 of the names below come straight from the map. The player-only ones are mostly small spots: Gate, Ivy, Corner, Pillar, plus Boat and Arches in the Canal.

CS2 Anubis radar with the 28 official callouts from the game files, including Bombsite A, Bombsite B, Canal, Middle, Mid Doors and Palace Interior
The 28 official place names from the map files, on the in-game radar
Detailed top-down map of Anubis in Counter-Strike 2, annotated with essential tactical callouts
Callouts players use on Anubis

CS2 Anubis T-Side Callouts

CS2 Anubis T-side callouts showing Ruins, B Heaven, Outside Long, Ivy, Gate, Bridge, and Top Mid Open full size
Main T-side routes and callouts on Anubis in Counter-Strike 2.
T Spawn official
Where the Ts start the round. Two ways out: west towards Ruins and Bridge, east along Street towards A.
Ruins official
The area on the B side of T Spawn. From here you go to Bridge or straight on towards B.
Outside Long official
The stretch between Ruins and Gate - the default T way onto B.
B Heaven
A balcony above part of Outside Long. From the far end you watch CTs pushing out of B.
Top Mid
Where Mid starts on the T side, leading straight onto Bridge.
Street official
The way east from T Spawn towards T Stairs and the A side.
T Stairs official
The stairs between Street and Canal.
T Side Upper official
The upper T route on the A side of the map, from Street up towards Boat and Main.

CS2 Anubis Mid Callouts

CS2 Anubis Mid callouts showing Bridge, Canal, Arches, Mid Doors, Boat, Main, and Top Mid Open full size
Main callouts around Mid and Canal on Anubis in Counter-Strike 2.
Bridge official
The long passage over the water in the centre, running to Mid Doors.
Mid Doors official
The pair of doors in the middle of the map, with the small platform in front of the short stairs down to Bridge.
Middle official
The central area on the CT side of Mid Doors.
Canal official
The water running through the centre of the map, under Bridge.
Arches
The part of Canal with two rounded arches - the shortest link between A and B.
Boat
The large flooded area on the A side of Canal, where Main leads onto A. Named after the boat that sat here in CS:GO and worked as a bridge.

CS2 Anubis A Site Callouts

CS2 Anubis A Site callouts showing A Site, Main, Fountain, Walkway, and Heaven Open full size
Main callouts around the A bombsite on Anubis in Counter-Strike 2.
Main official
The way between Boat and A Site, the main T entrance.
Fountain official
The raised part with a column, right in front of the Main entrance. A standard CT spot for holding the site.
Heaven official
The platform on A opposite Main. Another common CT hold.
Walkway official
Connects Middle to A Site and leads up to Heaven.
Tunnel Stairs official
The stairs between Tunnel and A Site.

CS2 Anubis B Site Callouts

CS2 Anubis B Site callouts showing B Site, Bricks, Back of B, Connector, Gate, and Corner Open full size
Main callouts around the B bombsite on Anubis in Counter-Strike 2.
Gate
The entrance to B from Outside Long.
Ivy
A hiding spot behind Gate, named after the ivy hanging down on the left.
Corner
The triangular patch next to Gate.
Pillar
The single column on B, closer to the Outside Long entrance.
Back of B official
The part of the site you can't see from Gate, with two large columns. Clear it before you plant.
Bricks official
The walled corner on B opposite Gate. A common CT hiding spot.
Connector official
The covered area behind Pillar, linking Canal to B.

CS2 Anubis CT-Side Callouts

CS2 Anubis CT-side callouts showing CT Spawn, Tunnel, Palace, Middle, Cave, and Sniper Open full size
Main callouts on the CT side of Anubis in Counter-Strike 2.
CT Spawn official
Where the CTs start the round. How long the runs from here take is in Timings.
CT Side Upper official
The upper ground at the top of CT Spawn.
Water official
The water at the top of the map, north of CT Spawn.
Tunnel official
The narrow passage from CT Spawn to Heaven on A.
Lower Tunnel official
The wide, cave-like passage from CT Spawn to Alley.
Palace Interior official
The corner tunnel, the shortest way between B and CT Spawn.
Alley official
The path between Sniper's Nest and B Site.
Sniper's Nest official
A raised platform with a clear view from Gate across B.

Anubis Bombsites

How big each site is, where the bomb goes, and every way in.

A Site is the bigger and more open of the two. By the Retake barriers in the game files it covers about 26 × 25 metres, against roughly 20 × 23 for B Site - about 40% more floor.

A site

Size, Retake barriers1,035 × 984 u (26.3 × 25.0 m)
Floor, roughly656 m²
CT Spawn to default plant2,063 u (52.4 m)
T Spawn to default plant4,435 u (112.6 m)
T side entranceMain
From MidWalkway
CT side entranceTunnel
Retake plant spots4

B site

Size, Retake barriers795 × 917 u (20.2 × 23.3 m)
Floor, roughly470 m²
CT Spawn to default plant1,799 u (45.7 m)
T Spawn to default plant3,058 u (77.6 m)
T side entranceOutside Long
From MidConnector
CT side entrancesAlley, Palace Interior
Retake plant spots3

Spawn distances are measured along the map, from the middle of each spawn to the default plant spot - the times are in Timings. In Retake mode the bomb starts already planted on one of the fixed spots per site: four on A and three on B. The config lists four for B too, but two of them have the same coordinates. They are the dots on both maps below: the filled one is the default.

A Site

Anubis A site on the CS2 radar with the four Retake plant spots, Main, Fountain, Heaven, Walkway and Tunnel Stairs
A on the in-game radar. Filled dot - default Retake plant spot, rings - the other three.

Three ways in: Main from Boat on the T side, Walkway from Middle, and Tunnel down Tunnel Stairs from CT Spawn.

A is the far site for the Ts: 4,435 units from spawn to the default plant, against 3,058 to B. The run to A is about 5.5 seconds longer with the knife.

For CTs, Fountain and Heaven are the standard holds against Main. Since the January 2026 update the crates sit up on Walkway and the pillar has scaffolding, so the cover is not where it used to be.

B Site

Anubis B site on the CS2 radar with the three Retake plant spots, Back of B, Bricks, Alley, Outside Long and Connector
B on the in-game radar. Filled dot - default Retake plant spot, rings - the other two.

Four ways in: Outside Long through Gate for the Ts, Connector from Canal, and Alley and Palace Interior from the CT side. Since January 2026 a hole also links Connector to Back of B, which gives Ts a new way to throw utility onto the site.

B is the near site for both teams: 1,799 units for CTs, 3,058 for Ts. The CTs' lead here is 1,259 units, about half of what they have on A.

Anubis Timings

How long the runs take - straight through the walls and along the map.

Every route below has two distances. Straight line is the gap between the two points, walls and all. Along the map is the shortest way around the walls on the in-game radar - the way you actually run. Time is the second distance divided by run speed: 250 units a second with the knife, 215 with an AK-47, 200 with an AWP. Stairs, height, boxes and drops are not counted, so treat the seconds as a close estimate, not a stopwatch. Times are measured from the middle of each spawn. The 10 CT spawn points are spread wide, the 10 T ones less so: depending on where you start, a CT time can be about a second shorter or longer, a T time a little over half a second.

Route Straight line, u Along the map, u (m) Knife, s AK-47, s AWP, s
T Spawn → Ruins1,3491,426 (36.2)5.76.67.1
T Spawn → Bridge1,4222,112 (53.6)8.49.810.6
T Spawn → Outside Long2,1692,327 (59.1)9.310.811.6
T Spawn → Mid Doors1,6932,388 (60.6)9.611.111.9
T Spawn → B plant2,4693,058 (77.6)12.214.215.3
T Spawn → Main3,4063,674 (93.2)14.717.118.4
T Spawn → A plant3,8024,435 (112.6)17.720.622.2
CT Spawn → Sniper's Nest825825 (20.9)3.33.84.1
CT Spawn → Middle1,4811,634 (41.5)6.57.68.2
CT Spawn → Heaven1,4001,733 (44.0)6.98.18.7
CT Spawn → B plant1,6811,799 (45.7)7.28.49.0
CT Spawn → A plant1,7342,063 (52.4)8.39.610.3
CT Spawn → Mid Doors2,2242,360 (59.9)9.411.011.8
A plant → B plant2,6803,031 (76.9)12.114.115.2

The flat radar cannot tell a drop from a floor, so the drop from Bridge into Canal is not in these routes. Straight lines miss the most on the way to Mid: to Bridge the real run is 2,112 units against 1,422 in a straight line, to Mid Doors 2,388 against 1,693.

Anubis routes from T Spawn and CT Spawn drawn on the CS2 radar, with the A to B rotation
The routes from the table on the in-game radar. Orange - T routes, blue - CT routes, green - the A to B rotation.

What the numbers mean

On A Site CTs reach the default plant in 8.3 seconds with the knife, Ts in 17.7. CTs are there more than 9 seconds first - an early rush onto A meets players who are already set.

On B Site it is 7.2 seconds against 12.2, 5 seconds of head start. A CT in Sniper's Nest is up at 3.3 seconds, long before the first T reaches Outside Long at 9.3.

Mid Doors are a dead heat: CTs get there in 9.4 seconds, Ts in 9.6. Neither side is reliably first - a knife out or a closer spawn decides it, and the January 2026 changes to Mid Doors and the Bridge drop directly affect this fight. A CT who only goes to Middle is there at 6.5 and can wait for the Ts instead.

The rotation from the A plant to the B plant along the CT side is 3,031 units - 12.1 seconds with the knife, 14.1 with an AK. That is how long a lone CT on B has to hold before help from A arrives.

Weapons on Anubis

Which guns fit the distances on this map, and which don't.

Every gun in CS2 has an accurate range - how far its first shot, fired standing still, stays tight enough to rely on. Anubis has fixed distances between the spots where fights happen. Compare the two and you get a useful picture of which weapons suit each sightline. The distances below are straight lines between positions on the in-game radar that can see each other, so they are approximate. Height is not counted either, so from a raised spot like Sniper's Nest the real distance is a little longer. The accurate range figures are from the game update of 18 March 2026.

Duel Distance, u (m) Area
Sniper's Nest → B Site, Gate side1,413 (35.9)B
Middle → Top Mid1,141 (29.0)Mid
Heaven → Main exit979 (24.9)A
Heaven → foot of Walkway936 (23.8)A
Fountain → far end of Main880 (22.3)A
Outside Long → B plant813 (20.6)B
Bricks → Connector811 (20.6)B
Middle → Bridge790 (20.1)Mid
A plant → foot of Walkway735 (18.7)A
A plant → Main exit506 (12.8)A
B plant → Gate460 (11.7)B
Anubis duel lines on the CS2 radar with distances in units and metres from Sniper's Nest, Outside Long, Bricks, Middle, Heaven, Fountain and both plant spots
The duels from the table on the in-game radar. Straight lines between the two positions, in units with metres in brackets.

Accurate range is only one number. The guide for each gun has the rest: damage at every distance, how many hits it takes through armour, movement, and the spray pattern for every single bullet. The links are on the gun names below.

Anubis has one fight past 30 metres - Sniper's Nest across B Site, about 36 - and one right at the edge of rifle range, Middle to Top Mid at 29. Everything else is 25 metres or less, which the M4s cover with room to spare.

Mid: one long line down Bridge

The M4A1-S with the silencer (28.2 m), the AUG unscoped (28.2 m) and the M4A4 (27.7 m) are just short. The AK-47 reaches 21.7 m standing, or 28.2 m crouched. From Middle the view runs straight down Bridge to Top Mid, about 29 metres. That is just past the plain accurate range of every rifle: the M4A1-S with the silencer (28.2 m), the AUG unscoped (28.2 m) and the AK-47 crouched (28.2 m) are under a metre short, the M4A4 (27.7 m) just over a metre. A scope covers it with room to spare: the AWP (69.3 m), the SSG 08 (47.2 m), and the AUG (38.3 m) and SG 553 (37.1 m) when scoped.

Closer in, Middle to the T end of Bridge is about 20 metres - AK distance (21.7 m). The Galil AR (16.3 m) and FAMAS (18.6 m) are short of it.

A Site: rifle distance

On A Site the fights run from 13 to 25 metres. The long ones start at Heaven: about 25 metres to the Main exit and 24 to the foot of Walkway. From Fountain the view down Main is about 22. The M4s cover all three. The AK-47 is short of all three, by up to 3 metres, so a T coming out of Main is outside its range against a CT on Heaven.

From the plant it is closer: 13 metres to the Main exit, 19 to the foot of Walkway. The MP9 (15.9 m) and the MP7 (14.4 m) reach the Main exit, the MAC-10 (11.0 m) and UMP-45 (10.6 m) don't. Walkway is right at the edge for the FAMAS (18.6 m), and the Galil AR (16.3 m) covers only the Main exit fight.

B Site: Sniper's Nest, Outside Long and Gate

Sniper's Nest looks down Alley across B Site and catches Ts as they come in from Gate, about 36 metres away - the longest fight on the map. Only scoped guns are accurate that far: the AWP, the SSG 08 and the AUG. The FAMAS in burst mode (35.5 m) is just short. From the Gate side only the SG 553 scoped (37.1 m) and the snipers reach back - an AK-47 is about 14 metres out of range.

A CT on the default plant meets Ts from two places. From Outside Long, through Gate, it is about 21 metres - AK distance (21.7 m), too far for the Galil AR and every SMG. A T strafing in Gate itself is about 12 metres away: the MP9 and MP7 reach that, the MAC-10 (11.0 m) is just short, the P90 (10.4 m) and PP-Bizon (10.2 m) a little more. Bricks to Connector is about 21 metres too, AK distance and easy for the M4s.

On a pistol round the Desert Eagle (24.6 m) reaches every duel in the list except Sniper's Nest and Middle to Top Mid, with Heaven to Main just past its limit. The USP-S with its silencer (23.8 m) covers the same minus Heaven to Main, and Heaven to Walkway only just. The Glock-18 (20.1 m) covers everything around the A plant and the strafes in Gate, but not the Outside Long line (20.6 m).

Shotguns are left out of this: their accurate range is 2-3 metres by design and says nothing about where they work.

Rule of thumb: scopes suit Sniper's Nest and the long Mid line, rifles cover A and the Outside Long fight on B, and SMGs are for the close fights - the Main exit from the A plant and the strafes in Gate.

Common Mistakes on Anubis

Seven common mistakes, each tied to a measurement above.

Each point below links back to the measurement behind it.

Early A rush
CTs reach the A plant in 8.3 seconds with the knife, Ts in 17.7 - more than 9 seconds later. A rush with no utility meets players who are already set. Timings
Racing Mid Doors
Counting on being first to Mid Doors. CTs get there in 9.4 seconds, Ts in 9.6, and the spread between spawn points is bigger than that gap. Go in with utility, not on the hope of an empty doorway. Timings
Dry Gate
Walking through Gate with nothing on Sniper's Nest. A CT is up there at 3.3 seconds, the first T reaches Outside Long at 9.3, and from the Nest it is about 36 metres to where Ts step onto the site - an AK is about 14 metres beyond its standing accurate range. Weapons on Anubis
SMG on B plant
Holding the B plant with an SMG against Outside Long. The line through Gate is about 21 metres, past the MP9 (15.9 m) and every other SMG. An SMG only fits the strafes in Gate itself, about 12 metres. Weapons on Anubis
Lone B peek
Help from A takes 12.1 seconds with the knife. A lone CT on B Site who peeks early dies with nobody near to trade. Play for time and call what you see. Timings
AK vs Heaven
Taking the long fight with Heaven from the Main exit with an AK-47. It is about 25 metres, the AK is accurate to 21.7. Smoke Heaven before you come out. Weapons on Anubis
Two Heavens
The game's Heaven is the platform on A, the B Heaven players mean is the balcony above Outside Long. Calling "Heaven" without the letter sends help to the wrong side of the map. Callouts

Anubis Skins & Collections

Anubis skins by market listings and price, and how to get them now.

Anubis has no case of its own. Its skins come in one collection, The Anubis Collection, released on 24 April 2023, five months after the map joined Active Duty. Valve sold it in the in-game store as the Anubis Collection Package rather than putting it in a case.

The collection below has three tabs. Most listed are the skins with the most offers across the markets I track. Prices update every 15 minutes, and the range on each card runs from the cheapest variant to the most expensive one, wear and Souvenir variants included.

The Anubis Collection

19 skins. The top one is the M4A4 | Eye of Horus, a Covert skin for a rifle that covers every A Site fight on this map - see Weapons on Anubis.

Every skin with a price for every wear is on the Anubis Collection page.

How to get them now

The collection has never been in a case. It came out as the Anubis Collection Package, and beyond that there are souvenir packages from Majors, trade-up contracts, and the market. Souvenir skins first came in the Paris 2023 Anubis Souvenir Package - Paris was the first Major with Anubis in the map pool.

Browse all collections and all CS2 cases, or check what your own skins are worth with the Inventory Value Calculator.

Anubis Data Download

Every number on this page in one file, with the method behind it.

The data this guide is built on is in one JSON file: the 28 official callouts with the coordinates of all 62 zones from the map files, the 8 player callouts, all 32 spawn points, both bombsites with their Retake plant spots, the route timings straight and along the map, and the duel distances from Weapons on Anubis. Each part says how it was measured.

Use it in a video, a tool or your own guide - it is free under CC BY 4.0, as long as you link back to this page. Checked against CS2 build 1.41.8.8.

Download cs2-anubis-data.json (JSON, 26 KB)