CS2 Galil AR rifle displayed in the weapon inventory

Galil AR Guide for Counter-Strike 2

Damage, spray, price, and when it beats saving for an AK.

The Galil AR is the T side's cheap rifle. It costs $1,800, $900 less than the AK, and has the same 77.5% armour penetration. It holds 35 rounds with 175 in total - the most ammo of any rifle - and fires 666 rounds a minute.

The trade-off is damage: 30 a bullet, six less than the AK. That costs it the helmet one-tap - a helmeted headshot does 93 - and one extra body shot through armour, five instead of four. Without a helmet, one bullet to the head kills out to 4,512 units, about 115 metres. This page goes through the numbers, the spray, when the Galil is the right buy, and the skins and cases.

Last checked

September 2026

Weapon stats checked against CS2 build 1.41.7.6.

Galil AR at a Glance

The full stat sheet, straight from the game.

Every number below comes from the game build of 18 March 2026. Two of them define the Galil: a $1,800 price and 35 rounds a magazine with 175 in total. It is the cheapest rifle in the game and carries the most ammo. What it gives up is damage - 30 a bullet, which is why it never one-taps a helmeted opponent.

Damage and money

Price$1,800
Kill reward$300
SideT only
Base damage30
Armour penetration77.5%
Headshot multiplier4x
Damage lost at 500 units2%
Wall penetration200%
One-tap range, helmetNone (93 damage)
One-tap range, no helmet4,512 u (about 115 m)

Handling and ammo

Rate of fire666 RPM
Magazine35
Reserve140 (175 total)
Reload3.03 s (mag in at 1.17 s)
Deploy1.10 s
Mobility215 (knife is 250)
Tagging power60%
Accurate range, standing16.3 m
Running inaccuracy133
RecoilSet pattern
Console commandgive weapon_galilar

The weak spot is accuracy standing still: 16.3 metres, the shortest of any rifle. On the move it does better than the AK - 133 against 182 - but that still means stopping before you shoot.

Galil AR Damage & Armour

What one bullet does, and how many it takes.

Everything here assumes a full-health player at close range. Armour means kevlar on the body and a helmet on the head. The general rules behind these numbers are on the weapons hub.

Damage per bullet

Hitbox No armour Armour Bullets to kill, no armour Bullets to kill, armour
Head1209312
Chest and arms3023.2545
Stomach37.529.134
Legs22.522.555

The helmet decides a lot here. A helmeted headshot does 93, seven short of a kill, and four chest hits through armour also add up to 93. In both cases one more bullet is needed - that is the six points of damage the Galil is missing compared to the AK.

Where the Galil holds up

Like the AK, the Galil loses only 2% of its damage for every 500 units of distance, so its bullet counts stay the same far out:

Shot Works up to
Head, no helmet - 1 bullet4,512 u (about 115 m)
Chest, no armour - 4 bullets4,512 u (about 115 m)
Chest through armour - 5 bullets3,727 u (about 95 m)
Stomach through armour - 4 bullets3,727 u (about 95 m)
Stomach, no armour - 3 bullets2,915 u (about 74 m)
Legs - 5 bullets2,915 u (about 74 m)

Past each of those distances the count goes up by one. Damage is multiplied by 0.98 for every 500 units of distance, and it drops smoothly in between. Two helmeted headshots kill at any distance you will meet on a map.

What this means in a fight

Through armour the Galil needs five chest hits, the same as the M4A4 - and at 666 rounds a minute, the same 0.36 seconds with every bullet landing. Against the AK's four hits and 0.30 seconds it is a step behind, but for $900 less. Against an unarmoured player, three stomach shots work out to about 74 metres, while one headshot reaches about 115 metres..

Galil AR Recoil & Spray

Where thirty-five bullets go, and how to pull them back.

The Galil fires 666 rounds a minute, one bullet every 90 milliseconds. A full magazine of 35 is gone in about three seconds. The recoil pattern follows the same overall path every time you spray, which is why spray control can be learned. On top of it sits a little random spread that grows the longer you hold the trigger.

The dots show where each bullet goes if you hold the trigger and don't touch the mouse. The dashed line is where you aimed, and the white dot is the latest shot. The panel on the right is the mouse movement that cancels it - the same path turned upside down and mirrored. ×1 plays at real speed, ×0.5 and ×0.25 slow it down, and Step by step fires one bullet per click with Next shot.

The spray, shot by shot

  • Shots 1-3. Barely move. The first three bullets land almost where you aimed.
  • Shots 4-9. Up and to the left, furthest left at shot 9. Pull down and to the right.
  • Shots 10-16. The climb nearly stops and the spray swings right, furthest out at shot 16. Pull left.
  • Shots 17-27. A long swing back to the left, furthest out at shot 27. Pull right.
  • Shots 28-35. Back to the right again. Pull left.

From shot 10 on, the spray hardly goes higher. The Galil climbs less than the AK, but it swings from side to side three times.

How to actually use it

The first nine shots are the part worth drilling - the first three barely move, which makes short bursts on the Galil unusually forgiving. The long sideways swings after that are hard to follow, and with 35 rounds it is tempting to hold the trigger for all of them.

Spray control will not make the Galil accurate on the move. Its running inaccuracy is 133, better than the AK's 182 but still far from standing still. Tapping the opposite movement key - counter-strafing - brings you to a stop faster than just letting go of the key.

Keep in mind that the Galil has the shortest accurate range of any rifle, 16.3 metres standing. At long range, single taps with a short pause between them work better than bursts.

Did the spray change in 2026?

No. In April 2026 Valve changed how the screen moves when you fire, so it feels closer to CS:GO. Where the bullets land stayed the same. I also checked the pattern offline, on a private server, against my own Logitech G HUB Lua script for the Galil AR: its mouse path lines up with these 35 shots. I don't recommend using scripts like this in Competitive or Premier.

When to Buy the Galil AR

What a Galil round costs, and when it beats the AK.

The Galil is not a worse AK you settle for. It is the rifle for rounds where the AK would leave something important out of the buy.

What a full buy adds up to

Item Price
Galil AR$1,800
Kevlar + helmet$1,000
Smoke$300
Molotov$400
HE grenade$300
Total$3,800

The same buy with an AK costs $4,700. So with anything between $2,800 and $4,700, the Galil lets you keep what the AK would cut - the armour first, then the grenades.

Galil with armour or AK without

With $2,800 you can have a Galil with kevlar and a helmet, or an AK with nothing. The Galil and full armour is the better buy in most rounds: the CTs lose their one-tap on you, and an M4A4 needs five chest hits instead of four. The AK gives you the one-tap, but only if you land the headshot first. The full comparison is in the AK-47 guide.

When the AK is the better buy

Once you can afford the AK with armour and your grenades, take the AK. Four hits through armour instead of five and the helmet one-tap are worth the $900.

Against an eco

The Galil pays $300 a kill, like every rifle. Most SMGs pay $600. If the CTs are saving and you don't have a rifle yet, an SMG earns twice as much per kill, and against players without armour it kills fast enough. The Galil is the better choice when they have armour or when you expect long-range fights.

Dropping one for a teammate

At $1,800 the Galil is the cheapest way to put a rifle in a teammate's hands. If a full AK drop would cost you your own armour, a Galil drop often doesn't.

Galil AR vs Other Rifles

What the Galil does better, and what it gives up.

The Galil wins on price and ammo, and loses on damage and accuracy standing still. How much that matters depends on who you compare it with. The table below has all the numbers side by side.

vs AK-47

The rifle you would buy for $900 more. The AK one-taps a helmeted opponent and kills through armour in four hits instead of five, 0.30 seconds against 0.36. The Galil is easier to use on the move (133 against 182) and carries 175 rounds to the AK's 120. When to take which is covered in When to Buy above, and the rest in the AK-47 guide.

vs M4A4

The rifle a Galil most often meets on a force buy, and up close it is closer than the $1,100 difference suggests. Both fire 666 rounds a minute and both need five hits through armour - the same 0.36 seconds. The M4A4 is much more accurate standing still, 27.7 metres against 16.3, so the longer the distance, the more it pulls ahead. More in the M4A4 guide.

vs FAMAS

The CT's version of the same idea, $150 more expensive. Both do 30 damage, but the Galil's 77.5% armour penetration against the FAMAS's 70% makes a difference: both need five hits through armour up close, but the FAMAS needs a sixth past about 15 metres, while the Galil keeps five out to 95. The FAMAS is better on the move (107.5 against 133) and a little more accurate standing, and it has a burst mode. The Galil has ten more rounds a magazine. Details in the FAMAS guide.

vs SG 553

The other end of the T side's rifles: $3,000, 100% armour penetration, a scope and a helmet one-tap out to about 115 metres. It kills through armour in four hits. For $1,200 more it is a completely different gun - one for full buys and long angles, where the Galil is for rounds when money is short. Details in the SG 553 guide.

The AUG and M4A1-S are CT-side only; their guides compare them with the M4A4: AUG and M4A1-S.

Rifle Stats Table

All seven rifles side by side, with the Galil AR already open.

This is the same table as on the weapons hub, but filtered down to rifles. The Galil AR row is open with its damage per hitbox and full stats, and it is already ticked for comparison with the AK-47, FAMAS and M4A4. Untick any of them, or tick the M4A1-S, AUG or SG 553 instead - up to four at a time.

Click a column header to sort. The M4A1-S is listed without the silencer, like in the source sheet. The full table with all 36 weapons is on the weapons hub.

Click any weapon for damage per hitbox, full stats and variants.

Weapon Type Price Kill $ Damage Armour pen RPM Mag Total ammo HS kill vs helmet

Stats from the CS2 Weapon Spreadsheet, game build of 18 March 2026. Shotgun damage is per pellet. Headshot ranges are converted from game units at 39.4 units per metre. Zeus and knife values come from the game files rather than the sheet.

Galil AR Skins & Cases

Galil AR skins by market listings and price, and where they come from.

Three ways to look at Galil AR skins. Most listed are the ones with the most offers across the markets I track, in other words the ones currently offered most often. Most expensive are the skins that stay expensive even in their cheapest wear. Cheapest are the ones that stay cheap even in their best wear. Prices update every 15 minutes, and the range on each card runs from the cheapest variant to the most expensive one, wear and StatTrak included.

All of them, with a price for every wear, are on the Galil AR skins page.

Cases with Galil AR skins

Every case that can drop a Galil AR skin, newest first. The number under each case is how many Galil AR skins it holds.

Galil AR skins that never came from a case

Some Galil AR skins come from map collections, operations, or the Armory instead of cases. Collections marked "souvenir" also come in souvenir packages from Majors.

Browse all CS2 cases and all collections, or check what your own skins are worth with the Inventory Value Calculator.

Common Galil AR Mistakes

Small habits that cost rounds, and what the numbers say instead.

Reloading after every fight

Since the 18 March 2026 update, a reload throws away whatever is left in the magazine and takes a full one from your reserve. The Galil has four spare magazines of 35, so it forgives this more than most rifles, but every early reload still costs real bullets. How this habit caught me out is in the AK-47 guide.

The second reload mistake is reloading when you are not safe. From pressing R to being able to shoot again the Galil needs 3.03 seconds. Only reload when you are sure nobody can swing on you for more than three seconds.

Buying it when the AK is affordable

The Galil is the right rifle when the AK would cost you armour or grenades. Once you can afford the AK with both, the $900 difference buys you four hits through armour instead of five and a helmet one-tap. The numbers are in When to Buy.

Waiting for a one-tap

A helmeted headshot does 93 damage, so the Galil never kills with one bullet to a helmeted head. Against a helmet it needs two hits to the head, or one to the head and a few to the body. Short bursts at head height work better than single taps.

Taking long fights standing still

The Galil has the shortest accurate range of any rifle, 16.3 metres standing. Past that even a first shot can miss a head. At long range, tap with a short pause between shots, or pick a closer angle.

Spraying all thirty-five

After the ninth bullet the Galil's spray swings from side to side three times, and the random spread keeps growing. A big magazine makes it tempting to hold the trigger, but most of the second half is wasted. The spray section shows where it goes.

Shooting on the move

The Galil's running inaccuracy is 133. That is better than the AK's 182, but a spray on the move still goes wide. Stop first: tapping the opposite movement key - counter-strafing - brings you to a stop faster than just letting go of the key.

Buying it against an eco

The Galil pays $300 a kill, most SMGs pay $600. Against players with no armour most SMGs kill fast enough and earn twice as much. More in When to Buy.

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