Grenade Binds in CS2: Commands, Setup, and Tips
slot6 to slot10 for every grenade, how to bind them in the menu, console, config or autoexec, grenade buy binds, practice commands and what each nade does
I've lost rounds in Counter-Strike 2 just because I couldn't pull out the right grenade fast enough, and you've probably been there too. Scrolling through grenades or hitting the wrong key wastes a smoke, delays a flash or kills the timing of a push.
Grenade binds fix that: one key, one specific grenade, no cycling through the inventory under pressure. Below are the commands for every nade, four ways to set them up, grenade buy binds, practice commands and a short rundown of what each grenade does.
CS2 Grenade Bind Commands: slot6 to slot10
CS2 uses slot commands for grenades. Each type has its own slot, and the number row is already bound to them by default:
| Grenade | Command | Default key | Price |
|---|---|---|---|
| HE Grenade | slot6 |
6 | $300 |
| Flashbang | slot7 |
7 | $200 |
| Smoke Grenade | slot8 |
8 | $300 |
| Decoy Grenade | slot9 |
9 | $50 |
| Molotov / Incendiary | slot10 |
0 | $400 / $500 |
| Cycle through all grenades | slot4 |
4 |
The default keys work, but 6 to 0 are far from WASD. That's why most players move them closer: Z, X, C, V or the side mouse buttons.
Why use weapon_flashbang Doesn't Work
Many guides still show the old CS:GO command:
bind "c" "use weapon_flashbang"
There is no use command in CS2, it's not in the game's command list at all. Such a bind just does nothing. Use the slot commands from the table.
How to Bind Grenades in CS2
There are four ways. Pick the one that fits how you manage your settings.
1. In the Game Settings
- Open Settings, Keyboard / Mouse.
- Find the weapon keys: HE Grenade, Flashbang, Smoke Grenade, Decoy Grenade, Molotov Cocktail / Incendiary Grenade.
- Click a row and press the new key.
The quickest way, no console needed.
2. With the Console
With the developer console enabled (~ by default), type the binds directly. For example:
bind "z" "slot6" // HE Grenade bind "x" "slot7" // Flashbang bind "c" "slot8" // Smoke Grenade bind "v" "slot9" // Decoy Grenade bind "mouse5" "slot10" // Molotov / Incendiary
Change the keys to what feels natural. Just know what you overwrite. In CS2 by default Z is radio, X is healthshot (and X-Ray when spectating), C and V are the radial radio menus, and B is the buy menu, so don't put a grenade on B. Mouse5 and N are free.
3. In a Config File
-
Open the cfg folder:
...\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\
- Create a text file, for example mygrenades.txt, paste your binds and save.
- Rename it to mygrenades.cfg. Turn on file extensions in Explorer to be sure it's not mygrenades.cfg.txt.
- In game type
exec mygrenades. The .cfg at the end can be skipped.
Your binds now live outside the menu and can be loaded again anytime. More in my CS2 config guide.
4. In autoexec.cfg or Launch Options
To load the binds on every start, put them into autoexec.cfg in the same cfg folder, or add exec mygrenades to it. Another way is Steam launch options:
+exec mygrenades
Then the config runs every time the game starts, even without an autoexec.
How to Remove a Grenade Bind
Type unbind key, for example unbind z. CS2 saves your binds in cs2_user_keys_0_slot0.vcfg in the Steam userdata folder, you can edit them there too. Where exactly that file lives is in my CS2 config location guide, and how to bring all keys back to default is in how to reset all settings in CS2.
CS2 Grenade Buy Binds
In buy rounds you can buy your utility with one key instead of clicking through the buy menu:
bind "F1" "buy incgrenade; buy molotov" bind "F2" "buy flashbang; buy flashbang" bind "F8" "buy hegrenade; buy smokegrenade" bind "F9" "buy flashbang; buy hegrenade; buy smokegrenade; buy incgrenade; buy molotov"
Writing both incgrenade and molotov means the bind works on both sides: CT gets the Incendiary, T the Molotov. The last bind buys a full set: flash, HE, smoke and fire, which is exactly the 4-grenade limit in Competitive and Premier (flashbangs up to 2).
Full loadouts for rifles, armor and kits are in my CS2 buy binds guide.
CS2 Grenade Practice Commands
To learn lineups, start a local game and paste this into the console. Endless grenades, a landing preview, the flight path after the throw, and a key that re-throws your last nade:
sv_cheats 1 // enable cheats sv_infinite_ammo 1 // unlimited ammo and grenades ammo_grenade_limit_total 5 // carry all 5 grenade types sv_grenade_trajectory_prac_pipreview 1 // small window showing where the nade lands sv_grenade_trajectory_prac_trailtime 4 // show the flight path for 4 seconds after the throw sv_showimpacts 1 // show bullet impacts bind "n" "sv_rethrow_last_grenade" // re-throw the last grenade from the same spot
sv_rethrow_last_grenade is a one-time command, so it's best on a key: throw once, then watch the same nade again and again from the side. For jump throw lineups see my jump throw bind guide.
Types of Grenades in CS2
Grenades aren't extra gear, they decide rounds. They take space, buy time and turn fights as much as rifles do. Here is what each one does.
HE Grenade
The classic frag grenade, $300. It explodes after a short delay, and the closer you are, the harder it hits. The base damage in the game files is 99, so an unarmored player in the center takes a huge chunk, with armor or at a distance it's usually 40 to 60. Great for finishing low-HP enemies, stacking damage on a rush, or stopping a plant or defuse. One good HE can be worth more than a rifle kill.
Flashbang
The control tool, $200, up to two per round. It blinds and deafens everyone looking at it when it pops, and how long someone stays blind depends on the angle and distance. A good pop flash wins the duel before anyone shoots: site entries, stopping rushes, getting out of pressure. A direct hit before it pops does 1 HP, like a thrown rock.
Molotov Cocktail / Incendiary Grenade
The Molotov for T ($400) and the Incendiary for CT ($500). Both catch fire on impact and cover the ground with flames that do 40 HP per second. They block chokepoints, slow pushes and burn players out of corners. After the plant, fire on the bomb stops a defuse, especially without a kit.
They are not identical. In the game files the Molotov burns for 7 seconds and spreads wider, the Incendiary burns for 5.5 seconds, covers a smaller area but spreads much faster. A smoke puts out fire, so if you're burning, drop a smoke, and if you throw fire, expect it to get smoked.
Smoke Grenade
The most tactical nade, $300. A thick cloud for about 18 seconds that blocks vision. CS2 smokes are dynamic: bullets and HE explosions push the smoke apart for a moment, which opens new ways to play around them. Smokes cover crossings, plants and defuses and are the only way to put out fire. Learning smoke lineups is one of the biggest steps to becoming a strong player. A direct hit does 1 HP.
Decoy Grenade
The cheapest nade, $50, and often forgotten. It imitates gunfire, shows up on the enemy radar like a real player, and in CS2 ends with a small puff of smoke. The final pop does only 1 to 2 HP in a tiny radius, its strength is the mind game: fake a hit on the other site, distract defenders during an execute, pretend there are more of you. A direct hit does 1 HP.
Finishes fights and chips damage.
Opens entries and stops rushes.
Locks space and stops defuses.
Blocks vision, kills fire.
Fakes info for $50.
Conclusion
Grenade binds are one of the easiest upgrades you can make, and they pay off right away. slot6 to slot10 on keys you can reach without looking, a buy bind for your usual utility, and you stop scrolling, stop pulling the wrong nade and always have the flash or smoke ready when the round needs it. Set them up once and every match feels smoother.
CS2 Grenade Binds FAQ
What are the grenade bind commands in CS2?
slot6 HE, slot7 flash, slot8 smoke, slot9 decoy, slot10 molotov or incendiary. Example: bind "x" "slot7".
Do I need the developer console for grenade binds?
No, you can bind them in Settings, Keyboard / Mouse. The console is only needed if you type the bind commands. It's turned on in Settings, Game, Enable Developer Console.
Why doesn't bind "use weapon_flashbang" work?
The use command was in CS:GO, CS2 doesn't have it. Use slot7 instead.
Are grenade binds allowed in Premier, Competitive and FACEIT?
Yes. They are normal key assignments with standard CS2 commands, one key, one grenade.
Can I put two grenades on one key?
The default key 4 (slot4) already cycles through all your grenades. For a key that switches between two specific nades you need an alias toggle.
Can I bind grenades to the side mouse buttons?
Yes, mouse4 and mouse5 work fine. Note that mouse4 is push-to-talk by default.
Where are my binds saved?
In cs2_user_keys_0_slot0.vcfg in the Steam userdata folder, plus any custom .cfg you made.
Why did my binds stop working?
Usually autoexec.cfg isn't running anymore, or a key was reassigned in the settings. Check with exec autoexec in the console.
How do I move my binds to another PC?
Copy your autoexec.cfg and custom configs to the same cfg folder on the new PC. Binds made in the menu travel with Steam Cloud.
How do I reset all binds?
unbindall clears every key, not just grenades. binddefaults brings back the default layout.
Can I have different binds for different maps?
Yes. Make several configs, for example dust2.cfg and mirage.cfg, and load the one you need with exec dust2.
Do binds affect FPS?
No. They are just key assignments, they don't change performance or how grenades work.


