Nuke Map Callouts in Counter-Strike 2

Nuke’s vertical layout and layered complexity make callouts absolutely critical. With areas like Heaven, Ramp, and Secret stacking on top of each other, clear communication helps avoid confusion and keeps your strategy organized. The more fluent you are with Nuke’s structure, the stronger your map control will be.

A detailed callout map of Nuke in Counter-Strike 2, featuring labeled locations such as T Start, CT Start, A and B bombsites, Ramp, Outside, Garage, Heaven, and Secret.

T Start – The spawn area for Terrorists.
CT Start – The spawn area for Counter-Terrorists.
Outside – The large open area leading from T Start to Garage, Secret, and Mini.
Silo – A tall cylindrical structure near T Spawn, often used for boosting and peeking Outside.
Garage – A structure near Outside where CTs can hold angles to contest T control.
Mini – A small room near Outside that connects to A site.
Secret – A pathway leading underground to the B bombsite, accessed from Outside.
A Site – The upper bombsite inside the main building.
Hut – An entrance to A site from Lobby.
Hut Roof – The roof area above Hut.
Squeaky – A small door leading into A site from Lobby.
Rafters – Elevated walkways above A site.
Crane – A structure inside A site, useful for cover.
Heaven – An elevated position overlooking A site.
Hell – A lower area beneath Heaven leading to B or CT Start.
Locker Room – A room near CT Spawn that connects to Heaven.
Observation – A viewing area near A site for CTs.
B Site – The lower bombsite underground.
Decon – A door leading into B site from Secret.
Control Room – A room overlooking B site, often used for defense.
Tunnels – Pathways leading to and from B site.
Ramp – A sloped pathway leading from Lobby to B site.
Trophy – A room near Ramp where Ts can hold before pushing.
Vending – An area near Trophy used for additional cover.
Admin – A hallway near CT Spawn leading towards Ramp.
Landing – An area connecting Ramp and Trophy.