Anubis Map Callouts in Counter-Strike 2

Anubis is all about timing, map awareness, and controlling key chokepoints—and callouts make that possible. With its tight corridors, open water routes, and layered mid, being able to name spots like Ruins, Water, or Long helps your team react faster and play more precisely. It’s a newer map, but mastering the callouts is just as important as any classic.

Detailed top-down map of Anubis in Counter-Strike 2, annotated with essential tactical callouts.

T Start – The Terrorist spawn point, where the T-side begins each round.
CT Start – The Counter-Terrorist spawn point, the CT-side’s starting position.
A Site – A bomb site located near Fountain and Walkway, offering multiple angles for attackers and defenders.
B Site – A bomb site near Alley and Bricks, requiring tactical execution for both offense and defense.
Middle – A crucial area that connects various routes and is key for map control.
Mid Doors – A gateway for engaging fights in Mid.
Canal – A lower area near Bridge that allows for flanking and rotation plays.
Bridge – A transition area for Mid control and rotates.
Outside Long – A long corridor leading to potential engagements before reaching bomb sites.
Ruins – An area near T Start that offers an alternative pathway to Long.
Street – A path connecting different sections of the map, aiding in T-side movements.
Palace Interior – A structure providing cover and vantage points.
Alley – A narrow passage that can serve as an entry point to B Site.
Bricks – A cover spot near B Site, useful for defensive plays.
Connector Back of B – A crucial connector area for quick rotations and strategic plays.

Sniper’s Nest – An elevated position providing a good vantage point for holding angles.
CT Side Upper – A high ground for CTs to control and defend key areas.
Tunnel – A pathway near A Site for surprise attacks and flanks.
Tunnel Stairs – A transition from lower to upper levels, crucial for map movement.
Fountain – A landmark near A Site that serves as a reference for positioning.
Heaven – A high-ground spot near A Site that offers excellent vision for CT defense.
Walkway – A route connecting various locations near A Site.
Main – A primary entry route for the Terrorists to A Site.