Overpass Map Callouts in Counter-Strike 2
Overpass rewards map awareness and early control—and that starts with good callouts. Whether you’re contesting Fountain, locking down B Site, or pushing through Connector, knowing and using the right callouts keeps your team in sync. It’s a map where strong communication translates directly to map dominance.
T Start – Initial spawn point for Terrorists.
Alley – Path leading from T Start towards the main part of the map.
T Stairs – Stairs leading from the lower part of the map near T Start towards the middle.
Side Alley – Alternate route near the canal leading toward the B site.
Tunnels – Underground passage leading from near T Stairs to the middle of the map.
Connector – A key area connecting different sections of the map, leading towards Lower Park and Walkway.
Walkway – A pathway that leads towards the A site or towards the B site.
A Site – The bombsite labeled “A” where the bomb can be planted.
Under A – A lower area beneath the A bombsite.
Stairs – The staircase leading from the lower section of the map up to A Site.
Back of A – The area behind the A bombsite, typically used for defensive play.
Lobby – A room leading towards A, near Storage Room.
Storage Room – A small area near Lobby, often used for defensive positioning.
B Site – The bombsite labeled “B” where the bomb can be planted.
Bridge – The bridge connecting B site to the other parts of the map.
Water – A lower section near the B site where players can maneuver.
Pipe – A pathway leading toward the B site.
Construction – An area near B where players often set up defensive plays.
Canal – A section leading toward B from the lower part of the map.
Fountain – A central area in the map near the playground.
Playground – The far-left area of the map where Terrorists can push through.
Upper Park – A high ground section near the playground.
Restroom – A small hallway leading from Park towards A.
Lower Park – The low-ground section near the restrooms.