Mirage Map Callouts in Counter-Strike 2
Mirage is a map built around mid control and smart positioning—and callouts tie it all together. Knowing spots like Jungle, Connector, and Palace gives you the info you need to set up plays or respond fast. Coordinated communication can be the difference between a clean site take and a missed opportunity.
T Start – The spawn area for Terrorists.
Side Alley – A pathway leading from T Start toward Mid.
House – A structure near T Start, potentially offering cover.
Palace Alley – A route leading towards Palace and A Site.
Palace Interior – The inside section of Palace, offering high ground over A.
Scaffolding – A structure near A Site, used for cover or movement.
T Ramp – A common entryway for Ts toward A Site.
Stairs – A position near A Site providing elevation advantage.
Jungle – A connector between A Site and Mid.
Connector – A crucial passage between Mid and A.
Middle – The central area controlling rotations between sites.
Top of Mid – The T-side entry point into Mid.
Catwalk – A ledge leading from Mid toward B Short.
Ladder Room – A small enclosed area connecting Mid, Sniper’s Nest, and B Short.
Sniper’s Nest – A key vantage point for CTs, overlooking Mid.
Underpass – A sneaky pathway leading from Mid to Lower Mid.
Back Alley – A position behind Apartments for flanking or holding angles.
Apartments – The upper area leading to B Site, often used for B plays.
Truck – A common defensive position near B.
Shop – A marketplace structure providing cover near B.
CT Start – The spawn area for Counter-Terrorists.