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VERTIGO
Vertigo is one of the most unique and challenging maps in Counter-Strike 2, offering vertical gameplay, tight corridors, and high-risk engagements. This guide covers strategies, callouts, and gameplay tips to help you play on Vertigo.
Overview
The Vertigo map is a multi-level construction site featuring two bomb sites (A and B) and numerous tight angles. The map rewards strong positioning, tactical utility usage, and map control. Unlike traditional CS2 maps, its vertical design makes for intense fights and strategic rotations.
The high-rise setting means that players must be constantly aware of their surroundings, as falling off the map is a real threat. The construction-themed layout provides both narrow pathways and open spaces, making map awareness crucial. Due to its compact size, quick rotations between bomb sites are possible, forcing teams to make rapid strategic decisions.
About
- Map Type: Bomb-defusal
- Faction Terrorist: Phoenix Connexion, Eastern Europe
- Faction Counter-Terrorist: SAS (Special Air Service), UK
- Location: USA
- Release Year: 2012
- Map code: de_vertigo
Logo
Vertigo Map Callouts
CT Start – The spawn location for Counter-Terrorists.
T Start (L) – The spawn location for Terrorists, located in the lower level.
Mid – The central area that connects different parts of the map.
Top of Mid – A critical point leading towards A and B.
Connector (L) – A passage connecting mid to other areas.
Back Door – An alternative route leading towards the A site.
Elevator – A commonly held position near A for CTs.
A Ramp – The primary route for Ts attacking A.
A Platform – An elevated area near the bomb site.
Side – A small connecting space leading to A.
Bridge (L) – A lower-level pathway towards A.
Back of A – A defensive position near A for CTs.
B Platform – A raised area where CTs often hold.
Back of B – A defensive position behind the bomb site.
Pit (L) – A lower area near B.
Tunnels (L) – A path leading to B from the lower level.
Scaffolding – A structure near A Ramp, often used for positioning.
Ladder Top / Bottom – A key vertical transition area.
T Corridor Up – A passage leading from the lower level to the upper part of the map.
Tactical Strategies
Terrorist Side
On Vertigo T-side, prioritize early control of the A Ramp, using smokes to block CT vision and molotovs to clear sandbags. Mid control is valuable, enabling splits between the A and B sites. Regularly pressure mid to keep CT rotations uncertain. Execute split attacks, combining Ramp and Mid control for A, or mid and stairs for B hits.
Utilize utility effectively—flashbangs for aggressive peeks, smokes to isolate angles, and molotovs to deny CT positions.
Counter-Terrorist Side
CT-side, prioritize early aggression at A Ramp using smokes and molotovs to slow T advances. Maintain Mid control consistently, deploying utility to deny quick rotations and splits. Rotate quickly between sites—communication is essential due to short distances. Consider occasional aggressive pushes on Ramp or Mid to disrupt T-side defaults and gather early intel. Utilize verticality to your advantage, holding off-angles and elevated positions to surprise attackers.
Tips
Always be aware of sound cues, as they provide crucial information about enemy positions. Utilize off-angles and vertical positioning effectively to surprise opponents and gain advantages during engagements. Avoid rushing blindly into contested areas; instead, rely on teamwork and coordinate utility usage to ensure safer, more successful pushes. Stay vigilant for enemy boosts and creative positioning, as these tactics can catch your team off-guard if unchecked.
Conclusion
Controlling Vertigo map in Counter-Strike 2 requires precise coordination, strong utility usage, and awareness of vertical engagements. By following this guide, you’ll be better prepared to take control of the map and outplay your opponents.