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OVERPASS

Overpass is one of the most dynamic maps in Counter-Strike 2, known for its verticality, long-range engagements, and unique bomb site setups. This guide provides an in-depth look at Overpass, covering strategies, key locations, and advanced techniques to help you gain the upper hand.

Overview

The Overpass features two bomb sites, A and B, connected by a network of pathways, tunnels, and open spaces. Its design blends long sightlines with close-quarters engagements, making map control essential for both teams. Terrorists have multiple approaches, including aggressive plays through Connector and Water for B or a more methodical push through Fountain and Restrooms for A. The open nature of both bomb sites makes utility usage crucial, with smokes and flashes playing a key role in executing successful site takes. Counter-Terrorists must balance holding key choke points while remaining mobile to react to enemy movements. Due to its dynamic layout, Overpass rewards teams with strong coordination, well-timed rotations, and strategic map control.

About

  • Map Type: Bomb-defusal
  • Faction Terrorist: Phoenix Connexion, Eastern Europe
  • Faction Counter-Terrorist: SAS (Special Air Service), UK
  • Location: Germany
  • Release Year: 2000
  • Map code: de_overpass

Logo

The official logo of the Counter-Strike map "Overpass," featuring a stylized highway symbol with the word "OVERPASS" in bold yellow letters on a dark sign, set against a circular background with red, yellow, and green border accents.

Overpass Map Callouts

T Start – Initial spawn point for Terrorists.
Alley – Path leading from T Start towards the main part of the map.
T Stairs – Stairs leading from the lower part of the map near T Start towards the middle.
Side Alley – Alternate route near the canal leading toward the B site.
Tunnels – Underground passage leading from near T Stairs to the middle of the map.
Connector – A key area connecting different sections of the map, leading towards Lower Park and Walkway.
Walkway – A pathway that leads towards the A site or towards the B site.
A Site – The bombsite labeled “A” where the bomb can be planted.
Under A – A lower area beneath the A bombsite.
Stairs – The staircase leading from the lower section of the map up to A Site.
Back of A – The area behind the A bombsite, typically used for defensive play.
Lobby – A room leading towards A, near Storage Room.
Storage Room – A small area near Lobby, often used for defensive positioning.
B Site – The bombsite labeled “B” where the bomb can be planted.
Bridge – The bridge connecting B site to the other parts of the map.
Water – A lower section near the B site where players can maneuver.
Pipe – A pathway leading toward the B site.
Construction – An area near B where players often set up defensive plays.
Canal – A section leading toward B from the lower part of the map.
Fountain – A central area in the map near the playground.
Playground – The far-left area of the map where Terrorists can push through.
Upper Park – A high ground section near the playground.
Restroom – A small hallway leading from Park towards A.
Lower Park – The low-ground section near the restrooms.

Tactical Strategies

Terrorist Side

On Overpass, Terrorists have multiple strategic options depending on their objective and playstyle. A common approach for A-site takes involves securing Fountain and Connector early, allowing control over Parks. For B-site attacks, Terrorists often opt for fast plays through Canal and Water. A well-timed rush can overwhelm defenders before they reposition, while a slow default approach helps clear out aggressive CTs and forces rotations.

Counter-Terrorist Side

For A Site Defense, hold Long with an AWP or rifle while ensuring a player watches Short to prevent enemy advances. In a B Site Hold, position one player at B Hole and another inside B to establish a strong crossfire setup. Effective Mid Control involves using utility to block vision and disrupt T-side attempts to execute a Mid to B push.

Tips

Counter-Terrorists must focus on map control and strong defensive positioning to counter the diverse Terrorist strategies. At A site, CTs typically hold positions at bank (Lobby) and Restroom, with an emphasis on preventing middle and long control. CTs may push Fountain or Playground early to gather information and disrupt Terrorist setups. At B site, defenders must watch Tunnel and Water. Rotations between sites are critical, with Connector serving as a key transition point. Smokes and incendiary grenades can delay Terrorist advances, while crossfires and off-angles help catch attackers off guard. A flexible defensive setup, combined with timely information gathering and communication, is essential to maintaining control and adapting to enemy movements.

Gallery

Conclusion

Dust2 in Counter-Strike 2 continues to be a staple of competitive play. Mastering its callouts, strategies, and utility usage can significantly boost your performance. Whether attacking as Terrorists or defending as Counter-Terrorists, a deep understanding of Dust2 ensures you stay one step ahead of the competition.