04/11

INFERNO

Table of Contents

Introduction

Inferno is one of the most well-known and played maps in Counter-Strike 2. It’s got a great mix of tight corners, choke points, and interesting angles that really test your teamwork and aim. This guide breaks down the map in a way that’s easy to understand. It covers the key areas, some strategies you can try, and tips that will help you out whether you’re playing as a Terrorist or a Counter-Terrorist.

Overview

The Inferno map has two bombsites, A and B, and they’re connected by different paths like Middle, Banana, Apartments, and Second Mid. Knowing these routes and how to control them is a big part of doing well. A lot of early fights happen in places like Banana, where both teams want to take control. Controlling Mid is also a big deal because it gives you more options, like faking a push or splitting onto A site. Because the map is kind of small, you need to be really good at using your grenades, sticking with your teammates, and rotating quickly when needed. Each area has its own spots that are good for holding angles or defending, so you can mix up your playstyle and try new things. Learning the common callouts and how each area plays is super helpful for winning rounds.

About

  • Map Type: Bomb-defusal
  • Faction Terrorist: Phoenix Connexion, Eastern Europe
  • Faction Counter-Terrorist: SAS (Special Air Service), UK
  • Location: Italy
  • Release Year: 2003
  • Map code: de_inferno

Logo

inferno map logo

Inferno Map Callouts

T Start – This is where the Terrorists begin each round

T Ramp – A ramp that leads out from T Spawn toward Mid and Banana

Lower Mid – Part of the Middle area, giving access to Second Mid or Mid

Second Mid – Another way to reach Mid and Apartments

Bridge – A small connector from Second Mid into Apartments

Apartments – The buildings near A site, with different exits to attack from

Back Alley – Behind Apartments, leads to the Balcony area

Middle – The central path through the map that connects to both sites

Top of Mid – The higher part of Mid, where you decide between Arch or Quad

Kitchen – A small room near Second Mid that leads into Apartments

Deck – A tiny spot near Second Mid

Quad – A key area when setting up for an A site push

Balcony – Overlooks A site, often used to drop into Pit

Pit – A strong defensive position near A site

Graveyard – A sneaky hiding spot near Pit

Arch – Leads from Mid to Library and A site

Library – A CT rotation spot to help defend A site

Banana – A long, narrow path that leads to B site and sees a lot of early action

B Site – The bombsite on the right side of the map

Ruins – Behind B site, often used by CTs for retaking

CT Start – Where Counter-Terrorists start the round

Arch – A second route from Mid to A

Library – Another CT spot to rotate to A

Tactical Strategies

Terrorist Side

When starting out, it’s smart to spread out across the map to get control before you push a site. For A site, you’ll want to take control of Mid by throwing a smoke at CT Mid and flashing your way up. At the same time, fighting for Banana is important too, use molotovs and flashes to clear out defenders early. If you’re going A, the best way is usually a split push from Mid and Apartments, with smokes to block Arch and Library so the CTs can’t rotate easily. When you’re heading B, make sure to smoke the entrance and throw some flashes before you rush in. A clean entry can give you the bomb plant and a good post-plant setup.

Counter-Terrorist Side

For CTs, holding Banana early is a must. Use molotovs and grenades to slow the Ts down and stop a fast rush. For Mid, have one player watching Top of Mid and another Quad.

On Court B, one player should be in the Ruins area and control the exit from Banana, while the other player should take a position on the corner and look out towards Banana with a strafe to the right.

For A site, you’ll want a solid crossfire; have someone in Pit, someone in Graveyard, and another player near the bombsite to stop pushes from different directions. Communication and good utility use are key here.

Tips

Pay attention to sound; it’s a huge part of the game. Listening for footsteps, reloads, or utility can help you guess where the enemy is going. Boosting into unusual spots can catch opponents off guard and get you a free kill. Throwing fake grenades is also a great trick, make the other team think you’re pushing one site, then hit the other one while they’re rotating. And if you’re on defense, set up crossfires with your teammates. That way, if one of you goes down, the other has a good angle to get the trade.

Gallery

Conclusion

If you want to get a better play at Inferno in Counter-Strike 2, you’ll need to know the map well, use your utility smartly, and work closely with your team. It’s a map that rewards practice and coordination. The more time you spend learning it, the more confident you’ll feel. So keep grinding, try out different strategies, and you’ll see your performance improve over time.

Want to sharpen your skills even further? Don’t stop here – check out other classic and competitive maps like Ancient, Anubis, Dust 2Italy, Mirage, Nuke, Office, Overpass, Vertigo, and Train. Each has its own twists, tactics, and secrets waiting to be mastered.