Vertigo Map Callouts in Counter-Strike 2

Vertigo’s verticality and open spaces make clear callouts a huge advantage. From Ramp to B Stairs and Boost, knowing where everyone is (and how to respond) helps prevent chaos on this unpredictable map. With solid communication, you can control the flow and punish teams that hesitate.

Vertigo map callouts in Counter-Strike 2, showing labeled locations such as A Ramp, B Platform, Mid, CT Start, and T Start.

CT Start – The spawn location for Counter-Terrorists.
T Start (L) – The spawn location for Terrorists, located in the lower level.
Mid – The central area that connects different parts of the map.
Top of Mid – A critical point leading towards A and B.
Connector (L) – A passage connecting mid to other areas.
Back Door – An alternative route leading towards the A site.
Elevator – A commonly held position near A for CTs.
A Ramp – The primary route for Ts attacking A.
A Platform – An elevated area near the bomb site.
Side – A small connecting space leading to A.
Bridge (L) – A lower-level pathway towards A.
Back of A – A defensive position near A for CTs.
B Platform – A raised area where CTs often hold.
Back of B – A defensive position behind the bomb site.
Pit (L) – A lower area near B.
Tunnels (L) – A path leading to B from the lower level.
Scaffolding – A structure near A Ramp, often used for positioning.
Ladder Top / Bottom – A key vertical transition area.
T Corridor Up – A passage leading from the lower level to the upper part of the map.