Inferno Map Callouts in Counter-Strike 2
Inferno is all about timing, utility, and map control—and callouts make it all work. From Banana to Apartments to Pit, being on the same page with your team keeps your setups tight and your retakes cleaner. Knowing these locations and how they play into each round is key to holding and taking sites effectively.
T Start – The Terrorist spawn point.
T Ramp – A ramp leading out of T Spawn toward Mid and Banana.
Lower Mid – A portion of the middle area that provides access to Second Mid or Mid.
Second Mid – A secondary pathway leading towards Mid and Apartments.
Bridge – A small connector between Second Mid and Apartments.
Apartments – The enclosed buildings leading toward A site, with multiple exits.
Back Alley – A location behind Apartments leading toward Balcony.
Middle – The main path through the center of the map, connecting T-side to A and B options.
Top of Mid – The upper section of Mid, leading towards Arch and Quad.
Kitchen – A position near Second Mid leading into Apartments.
Deck – A small area near Second Mid.
Quad – A key staging area for attacking A Site.
Balcony – A vantage point above A site, commonly used for executing into Pit.
Pit – A deep position near A site, offering defensive cover.
Graveyard – A sneaky position near A for defenders to hide.
Arch – A passage leading from Mid to Library and A site.
Library – A CT position providing rotation access to A site.
Banana – The long corridor leading toward B site, often contested early in the round.
B Site – The bomb planting site on the right side of the map.
Ruins – A CT-side position behind B Site, useful for retakes.
CT Start – The spawn point for Counter-Terrorists.
Arch – A rotation route from Mid toward A.
Library – A defensive rotation spot to A site.