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Counter-Strike 2 The server rates (net_graph)

cs go graph command main

The output data

The net_graph console command allows you to get information about the connection in the game and thus track lags, freezing, etc, and also it shows your and server FPS. Therefore, some players may find it useful to keep its functionality in front of their eyes in order to monitor changes in the parameters. As a result, in this way, it is quite realistic to understand the sources of FPS drawdown and find and fix problems with freezing and lags during the game.
cs go graph command output data
net_graph "1"

FPS – your FPS indicator;
VAR – server FPS indicator;
PING – your internet connection indicator. This means the time it takes to transfer a specific set of data (packets) from your CS: GO client to the server and back to your client. High ping can cause lag, choppiness, freezing, and AIM issues. Ping time is measured in milliseconds (ms);
Loss – the number of lost packets. In case of packet loss, it is recommended to adjust the game rates and flush the DNS cache. Also, your internet connection may call the issue too;
Choke – the number of packets that were not sent by the server. Usually, a choke occurs when the player network is clogged when several people are using the same connection or some network software like browsers, messengers, chats, etc, or just viruses. There are ways to make sure CS: GO’s data get priority on the network, but limiting the number of devices or software using the same connection is the simplest way;
Tick – tick rate indicator for MM servers is 64 and on Faceit and ESEA servers it will be 128;
Up – the number of packets sent to the server in one second;
CMD – the number of packets received by the computer from the server;
SV – the time it takes to process received packets and +/- – parameter error is SV;

 

All these data display the quality of the Internet connection and allow you to track lags and freezes. Also, with this command, you can evaluate the capabilities of your PC and find out in which specific places or on which cards there may be a drop in performance in order to avoid them in the future.

Location and size for the output data

The developers of CS: GO have provided a set of commands to change the location and size of the font for the output of the command “net_graph”.
net_graphheight – Height (vertically).
The height value can be anything in the range from 0 to 1200. Be careful with the maximum value of 1200, because in this case the data will be displayed outside of your screen. The optimal value is 1000 for the top, about 550 for the middle, and 0 for the bottom.
net_graphpos – Width (horizontal).
This is a simple alignment like in any text editor with three values:
1 – Align the Right
2 – Align the Center
3 – Align the Left
net_graphproportionalfont – Font.
1 is the default regular font and 0 small font.

Additional net_graph data output

Also net_graph command is set to 2 and 3 which show additional information about the network. The operation of net_graph values depends on the server command sv_max_allowed_net_graph 1(default) or 2 or 3. That is:
if sv_max_allowed_net_graph is 1 then net_graph will only take 1 value – net_graph 1
if sv_max_allowed_net_graph is 2 then net_graph will take 2 values – net_graph 1 and 2
if sv_max_allowed_net_graph is 3 then net_graph will take 3 values – net_graph 1, 2, and 3

cs go graph command 5
sv_max_allowed_net_graph 2; net_graph 2;
cs go graph command 6
sv_max_allowed_net_graph 3; net_graph 3;

net_graphholdsvframerate “0/1” – Hold worst case in server framerate line (SV value of the net_graph output)
net_graphshowinterp “0/1” – Draw the interpolation graph
net_graphshowlatency “0/1” – Draw the ping/packet loss graph
net_graphsolid “0/1” – no information
net_graphtext “0/1” – Draw text fields
net_graphipc “0/1” – Show IPCs on netgraph panel

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